Final Word:
It's a flawed masterpiece, saved by the inclusion of addictive cooperative gameplay and over the top destruction. It's great for those people who love sandbox games and blowing things up!
I like open-world, sandbox games. I liked Just Cause and I liked Crackdown, I’m a fan of GTA IV and anything that remotely sounds like an open-world sandbox gets my attention. Thus it was that I loved Mercenaries on the Xbox and played it to death. I was excited to see what Pandemic could do with the next-gen 360 version and finally after giving the game a good play-through I can say that it’s bigger and better than Mercenaries but it’s not without its faults.
The original three mercs from the first game are back, Jen, Matthias and Chris. You can choose to play as one of the three in this tongue-in-cheek blockbuster action-movie story of betrayal and vengeance. This time you’re going to level the country of Venezuela to get to the man who shot you in the ass. Each one of the mercs has a trait that sets them apart from the others, Jen is faster, Chris has more ammo and Matthias heals much quicker than the both of them.
The initial tutorial level eases you into the various concepts of the game, introduces you to on foot combat, vehicle control and munitions deployment. Just like in Mercenaries, you’re able to call in variously destructive airstrikes on the targets of your choosing and thanks to the enhanced levels of destruction; virtually everything in the game can be reduced to rubble.
The game opens up when you take over the ex-villa of the evil Solano, killing his men and taking up residence in the villa. It now becomes your PMC, a private mercenary company where no one but you can tell you what to do. You play by your own rules, be it sneaky like Jen, tactically like Chris and over the top in your face destruction like Matthias. However there is a price to be paid for reckless destruction, as you will be billed for civilian casualties. If you can handle the price tag however, don’t let that stop you.
You’re given a variety of contacts you can work for and more open as the game progresses, there are certain story missions that bring you one step closer to your final goal and side-missions that come from the various factions. As you begin the game there are only a few factions open, but continue to do well, rake in the cash and take the right jobs you’ll be able to contact more. Just as in the first game all the factions don’t quite play well together and they may well ask you to destroy an opposing faction’s targets, kill or extract their High Value Targets.
If you upset a faction, you can always bribe them at the PMC. However this also comes with a hefty price tag, so you’ll want to try and avoid this in the first few hours of play unless you don’t care. As you do missions and jobs for the factions, you’ll unlock new weapons, vehicles, support options and airstrikes in the various shops around the country. However the Merchant of Menace from Mercenaries is gone so you’ll have to travel to the various outposts to buy these commodities. There are lots of explosive options in the game, there are numerous vehicles (at least over 150) that can be bought or stolen.
In fact, if you can see it, you can steal it. Pandemic are very keen to try and say ‘yes’ to the player. A few good examples of this have turned up in our various play sessions as I reviewed the game. Can I steal an airstrike that’s lying on the ground, plant c4 on it and then airlift it into the enemy base, get out and detonate the c4 from a safe distance? Yes.
Can I jack a helicopter, land it, plant an artillery strike beacon on it and then quickly fly it over the base, jumping out before I get there and watching the chopper crash only to have it immolated in the following rain of death?
Yes you can. It’s this open play style that appeals to me the most, where the rules are of my own making. Vehicle disguise (where as long as you aren’t seen getting into the faction’s vehicle, allows you to sneak around bases like this without being detected. If you are doing something you’re not supposed to be, you’ll have a short time to drive away from the spotter or fly in the case of the chopper)
The original three mercs from the first game are back, Jen, Matthias and Chris. You can choose to play as one of the three in this tongue-in-cheek blockbuster action-movie story of betrayal and vengeance. This time you’re going to level the country of Venezuela to get to the man who shot you in the ass. Each one of the mercs has a trait that sets them apart from the others, Jen is faster, Chris has more ammo and Matthias heals much quicker than the both of them.
The initial tutorial level eases you into the various concepts of the game, introduces you to on foot combat, vehicle control and munitions deployment. Just like in Mercenaries, you’re able to call in variously destructive airstrikes on the targets of your choosing and thanks to the enhanced levels of destruction; virtually everything in the game can be reduced to rubble.
The game opens up when you take over the ex-villa of the evil Solano, killing his men and taking up residence in the villa. It now becomes your PMC, a private mercenary company where no one but you can tell you what to do. You play by your own rules, be it sneaky like Jen, tactically like Chris and over the top in your face destruction like Matthias. However there is a price to be paid for reckless destruction, as you will be billed for civilian casualties. If you can handle the price tag however, don’t let that stop you.
You’re given a variety of contacts you can work for and more open as the game progresses, there are certain story missions that bring you one step closer to your final goal and side-missions that come from the various factions. As you begin the game there are only a few factions open, but continue to do well, rake in the cash and take the right jobs you’ll be able to contact more. Just as in the first game all the factions don’t quite play well together and they may well ask you to destroy an opposing faction’s targets, kill or extract their High Value Targets.
If you upset a faction, you can always bribe them at the PMC. However this also comes with a hefty price tag, so you’ll want to try and avoid this in the first few hours of play unless you don’t care. As you do missions and jobs for the factions, you’ll unlock new weapons, vehicles, support options and airstrikes in the various shops around the country. However the Merchant of Menace from Mercenaries is gone so you’ll have to travel to the various outposts to buy these commodities. There are lots of explosive options in the game, there are numerous vehicles (at least over 150) that can be bought or stolen.
In fact, if you can see it, you can steal it. Pandemic are very keen to try and say ‘yes’ to the player. A few good examples of this have turned up in our various play sessions as I reviewed the game. Can I steal an airstrike that’s lying on the ground, plant c4 on it and then airlift it into the enemy base, get out and detonate the c4 from a safe distance? Yes.
Can I jack a helicopter, land it, plant an artillery strike beacon on it and then quickly fly it over the base, jumping out before I get there and watching the chopper crash only to have it immolated in the following rain of death?
Yes you can. It’s this open play style that appeals to me the most, where the rules are of my own making. Vehicle disguise (where as long as you aren’t seen getting into the faction’s vehicle, allows you to sneak around bases like this without being detected. If you are doing something you’re not supposed to be, you’ll have a short time to drive away from the spotter or fly in the case of the chopper)
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