Review By: Straybolt | Posted: 06/06/2007
Final Word:
C&C 3 on the 360 is decent enough if you really hanker for some dirt-farming RTS gameplay. If you want something with a bit more bite, there's nothing else out there.
If you want to know more about the game then follow the link to the PC review, since the game remains the same I'm going to concentrate here on the features of the 360 version compared to it and keep on bitching about the frame rate drops that shouldn't really happen (I chalk it down to lazy optimisation myself).
One of the fundamental changes in the game comes when you take it on Live. There's now even more reason to avoid the service as if you have access to an Xbox Live Vision Camera the tom-foolery and rudeness can be taken up a notch. Yes, every player gets a little Picture in Picture; expect lots of ass-shots and finger-waving in the gentle V shapes.
There are plenty of game modes and maps and lets face it, this is the only 360 RTS and it is Command and Conquer, proper Command and Conquer with the good old Mammoth tank being totally OTT in the power department. It's worse than cries of ZERG Rush!
Siege mode is pretty good; especially since you start the game behind a powerful force field that lets you build up a decent sized army. Once the timer expires the force field drops and the players are allowed to blow each other to tiny bits. I can see this being the mode of choice for the dedicated players since it offers a lot of potential for long grudge matches with powerful armies.
If you can get past the shortcomings (frame rate and tricky control system) the game is still a whole lot of fun. It's typical C&C goodness with a smattering of humour in the cut scene FMV and definitely the best performance from Kane for a long time. You might be aching for a mouse and keyboard combination in some of the battles where the control method makes it hard to single out that commando for the stealthy raid you're supposed to be doing.
It has a decent physics system and some fairly all right AI, as I said in the PC review; it doesn't break the mould or redefine it. It's very much in the camp of if it's not broken, don't fix it. It is the 360's only futuristic RTS (at the moment) and it is has a lot of potential (especially over Live).
If you're a C&C fan but lack the power on your PC to play it, own a 360, then you could do worse than picking up this slice of gaming pie. If you hanker for the good old days of the Wing Commander FMV, then pick up this game. If you're new the series and you really want to see what C&C is like, you guessed it, pick up this game.
If you're just looking to add to your Gamerscore, you might want to rent it.
One of the fundamental changes in the game comes when you take it on Live. There's now even more reason to avoid the service as if you have access to an Xbox Live Vision Camera the tom-foolery and rudeness can be taken up a notch. Yes, every player gets a little Picture in Picture; expect lots of ass-shots and finger-waving in the gentle V shapes.
There are plenty of game modes and maps and lets face it, this is the only 360 RTS and it is Command and Conquer, proper Command and Conquer with the good old Mammoth tank being totally OTT in the power department. It's worse than cries of ZERG Rush!
Siege mode is pretty good; especially since you start the game behind a powerful force field that lets you build up a decent sized army. Once the timer expires the force field drops and the players are allowed to blow each other to tiny bits. I can see this being the mode of choice for the dedicated players since it offers a lot of potential for long grudge matches with powerful armies.
If you can get past the shortcomings (frame rate and tricky control system) the game is still a whole lot of fun. It's typical C&C goodness with a smattering of humour in the cut scene FMV and definitely the best performance from Kane for a long time. You might be aching for a mouse and keyboard combination in some of the battles where the control method makes it hard to single out that commando for the stealthy raid you're supposed to be doing.
It has a decent physics system and some fairly all right AI, as I said in the PC review; it doesn't break the mould or redefine it. It's very much in the camp of if it's not broken, don't fix it. It is the 360's only futuristic RTS (at the moment) and it is has a lot of potential (especially over Live).
If you're a C&C fan but lack the power on your PC to play it, own a 360, then you could do worse than picking up this slice of gaming pie. If you hanker for the good old days of the Wing Commander FMV, then pick up this game. If you're new the series and you really want to see what C&C is like, you guessed it, pick up this game.
If you're just looking to add to your Gamerscore, you might want to rent it.
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