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Haze (PlayStation 3)

Ubisoft Entertainment | Release: 23rd May 2008
Review By: Straybolt | Posted: 10/07/2008
Final Word:
There are much better shooters on the PS3, if you must have Haze for completenesses sake... don't say we didn't warn you. Personally I'd wait for Resistance 2.
When you look at the game industry, there are certain names you can often pick out that you expect to get quality from. Bioware, Bungie, Pandemic and the team that brought us Goldeneye and Timesplitters, what you don’t ever expect is to bump into a game from the latter that’s as painful to look at as it is to play. Riddled with bugs and lack-lustre gameplay from the start, Haze, is a terrible game that’s only saving grace is that it allows you to play it cooperatively with friends.

Don’t believe the hype on the box, because it’s wrong. Haze is the kind of game that deserves to be shot into the sun and never heard from again. I’m bitterly disappointed with this one and what you have here is a bog-standard shooter that just doesn’t do anything innovative or interesting, and I’ve played good shooters on most platforms. This isn't one of them.

The story is full of clichés and working for the Mantel Corporation as an enforcer you play both sides of the coin, as eventually, you see Mantel for what it really is and turn your back on it and the booster drug known as nectar. Now it’s here that I want to throttle someone, whoever decided that design wise having the Mantel soldiers resemble bees in terms of the black and yellow, the honeycomb designs and so on, also needs to be shot.

You eventually end up working for the rebels and can exploit the weakness of the Mantel’s enforcers, since you used to be one. It’s about here amidst the corny dialogue and the brash outspoken solider clichés that I really just disconnected with the story and the game turned into pretty much a grind, it became just another shooter with a hackneyed plot and dull uninspiring weapons, go here, shoot this guy, come back, shoot some more bad guys and listen to repetitious comments from barely competent AI team-mates.

Where did you go wrong Free Radical Design, what happened to the edge that you had? Haze doesn’t feel like a FRD game at all, it feels incomplete, rushed, botched and don’t get me started on the bugs. Hitscan is appalling in the game and often physics glitches will leave bodies hanging as if they had been struck by some kind of Levitate-o-matic rifle. Perhaps I might be down on this game because I had high expectations, but for the kind of price tag we’re talking here, I don’t like being given half a pizza when I expect the whole thing to have deep dish and extra cheese.

Haze is broken up into shooting sections, driving sections (with pretty bouncy and loose physics) as you grind through the linear macho fantasy story with a bunch of characters you have no empathy with. The only joy for me came when I switched sides and turned my gunfire on those people I’d been running around with. There was something therapeutic about offing the smart-mouthed Mantel buddies from earlier.

For a PS3 exclusive Haze needed to offer up something much better and it failed in terms of singleplayer. Multiplayer fares a little better with the 3 modes of play, deathmatch, team deathmatch and an objective based ‘assault’ mode that proved to be one of my favourites. There’s a limit of 16 players on the maps and they don’t feel too crowded or too sparse. FRD also put in computer controlled AI bots, so they can be forgiven a little for making the sp side of the game as dull as a matte black finish.
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Game Details:
Website: www.hazegame.com
Genre: First-Person Shooter
Price: N/A
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