The one's for the GameCube owners.... ##### ##### #### #### ### ##### ## ## #### ##### ## ## #### ## TM ###### ##### ##### #### #### ##### #### ## #### ##### ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### #### ##### ## ## ## #### ## #### ## #### ## ## ## ## ### #### ##### ## ## ## #### ## #### ## #### ## ## ## ## #### ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ##### ##### #### ##### ##### ## ### ## ##### ## ## #### ##### ## ## ##### #### #### ##### ##### ## ## ## ##### ## #### ##### ### #### ########### ########## ## ### ### ### ### ## ### #### ##### ## ## ## ## ## ##### ##### ##### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## #### ##### ##### ## ## ## ## ## ## ### ### #### ##### ## ## ## ## ## ## ## ##### ##### #### ## ## ## ## ##### ## ## ##### # ## ###### ### ## ## ### ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## #### ##### ## ## ## #### ## ## ####### ### ## # # ###### ## ### ## #### ## ## # ##### # # #### ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### #### #### #### ######### ########## NOTE : The GameCube Version of this game is exactly similar to the other two versions of the game so you wont be spotting any major differences in this walkthrough compared to the PS2 version FAQ. ##################################################################### # # # RESIDENT EVIL CODE VERONICA X / BIOHAZARD CODE VERONICA COMPLETE # # FAQ / Walkthrough # # By Adnan Javed # # Alias AJ # # ChandooG on gamefaqs.com message boards # # Returnofthemaniac@hotmail.com # # AJ@rebiohazard.com # # Updated on 06/1/04 # # Original ver 24/6/03 # # # # www.planetdreamcast.com/residentevil # # www.rebiohazard.com *under repairs* # # # ##################################################################### Version history : This is the guide for the GameCube version of Resident Evil Code Veronica, nothing new here but i have added a few sections here and there making it a little bit different from my PS2 version walkthrough. Resident Evil : Code veronica X For the Nintendo GameCube . Can also be used with the PS2 and DC version. FAQ / Walkthrough By Adnan Javed - AJ Alias ChandooG This walkthrough for Resident Evil Code Veronica X has been written by Adnan Javed, better known as ChandooG on the gamefaqs.com message boards and as AJ among his dearly beloved friends. This walkthrough is for all versions of Code veronica and can be used for em all so... any questions : returnofthemaniac@Hotmail.com or AJ@rebiohazard.com ENJOY !!. ###### ### #### ### # ## # # # # # # #### # # # #### # ### # # # # #### # # # # # # ### # # # ### #### #### ### # ### # # #### ##### ### # ## ## # ### # # # # # # # # # # # # ### ## # # ### # # # # ## # # # ## # # ### ## # # # #### # # # ### * Guide Information * Introduction to Resident Evil Code : Veronica X * Story * Characters * GameCube Controls * Enemies and boss battles * Weapons * Basic Survival Tips * Full walkthrough # Main game --> Claire --> Chris # Battle game All players * Item listing and Location * File location and contents * Tips and Cheats # Tips # In game secrets # Cheat codes the GameCube Version (( NO GC cheat codes available yet )) * MAPS * MISC information # Official Resident Evil Timeline # Wesker's report # Wesker's report 2 # Herb mixing chart * FUN stuff # Observations # Memorable quotes * REVIEW AT GAMESPY * Legal things # The Allowed - Unallowed list # Legal mumbo jumbo # Contacting information # Credits and thanks --------------------- --------------------- Contact : returnofthemaniac@Hotmail.com ############### VERSION HISTORY ############### NOTE : The GameCube version of this game is EXACTLY like the PS2 version there is NO difference in gameplay and story at all, so dont be mailing me about the differences or anything like that. (`'·.¸ ¸.·'´) GUIDE INFORMATIOn `'·.¸)`'·.¸) Game name : Resident Evil COde : Veronica X System : Gamecube . Also compatible with the PS2 and DC version of the game. Guide size : 290 kb Version : First and final Coments : I AM THE BEST !! (`'·.¸ ¸.·'´) INTRODUCTION TO RE : CVx `'·.¸)`'·.¸) Residnet evil Code : veronica, well what more can i say about this game then sheer excellence, this game was first released on sega's 128 bit console in early 2000. At that time the DC was the best console around and capcom used its power to advantage, this game was miles better in graphical terms then other Resi evil games also this was one of the best DC games when it was released Infact it still comes int the top 10 DC selling games of all time. This game was also given the title for the best DC game ever by alot of retailers. In short CV see's the return of 2 of the most important RE characters of all time, maybe that is one of the reasons it sold so well. The first of those 2 character is none other then our favourite hero of all time, mr chris redfield, this will be his first outing after the original Resident evil and he's in for the ride of his life cause he has to save claire before anything bad happens to her. The second of the 2 returning characters is the evil and awesomly cool albert wesker. He was presumed dead after the mansion incident, but somehow back from hell wesker is in this game, and he's not your normal human anymore, he's gained superhuman powers , what is he doing on this island and how did he got the way he is right now, all these answers lay in the game. CV was put on 2 DC disks and it was a large game, but then came the time for the PS2's release and capcom decided that they would port this awesome game to the Ps2 to keep the sony fans happy. But this wont just be a straight port, they decided to name it CV: Complete in japan and CVx in the rest of the world. The new vesion of the game was just like the old one but it featured 3 new cutscene which were reguarding the character of albert wesker, CVx also came with the infamous " WEsKER's REPORT " What was made by capcom to clear up those little plot thing's. All in all CVx sold well on the PS2 just as much as it did on the DC, the graphics were a little improved in the PS2 version and because of the DVD the loading times were reduced, the CVx DVD also came with a Devil may cry demo so it was double the fun for the retailers. This was the first RE game which came with full on 3D back grounds, meaning that no more static camera's and enemies and player models look better then ever before, the enviroments are more interactive then before and monsters can come through doors and windows due to the graphical power. Also there is the famous battle game in this game which can let us play as albert wesker himself, ok he may be only in the battle game but still players were thrilled to play as wesker, also the battle game is actually the most fun minigame in all of RE series. Now that the main story RE games have become exclusive to the NGS capcom have announced that they would also release CVx to the GC, we'll have to wait and see what new scary surprises capcom add's to the GC version of the game. ---- Update the GC version of the game is no different then any other version of this game so far so all the people who thought about somethin new are left disappointed again.. Sorry FROM THE SURVIVOR's GUIDE Released first on Sega's Dreamcast; Code Veronica was the first RE game in the series to finally use a fully 3d environment rather than 2d rendered backgrounds. This enabled the game to change camera angles on the fly without loading a new screen. The graphics of course were stunning, taking full advantage of the DC's advanced rendering hardware. In fact the in game footage looked better than the cinematics featured in previous titles, the actual non in game movies in CV looked spectacular! Unlike the previous games where monsters are just standing there when you enter a room, CV's new 3d environments had the ability of having enemies emerge from under buildings or climbing up into view from a l evel below. With the Matrix in theatres and akimbo guns becoming the style for action, Capcom included the ability to have a gun in each hand firing in multiple directions. Claire Redfield will once again find herself face to face with the undead creations of Umbrella. Trapped on a secret Umbrella military facility she's once again battling hordes of undead creatures. With the help of Steve Burnside a fellow prisoner they must find a way to escape death. FROM CAPCOM EVERYTHING YOU FEARED….AND MORE Experience the most terrifying chapter in survival horror on the PlayStation® 2 computer entertainment system. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. To her horror, she discovers Umbrella Corporation’s insidious activities are not isolated to the remote, mid-western city. No. Somethingmuch larger is going on here. Flesh-eating zombies and horrific beasts haunt Claire’s every move. Just how far does this twisted conspiracy extend? What is Umbrella Corporation really up to? And who is behind this bio-tech terror? Game Features: • The survival horror classic on the PlayStation 2 Computer Entertainment System • Everything you feared and more! • Added never-before-seen cut scenes (`'·.¸ ¸.·'´) STORY `'·.¸)`'·.¸) In the raccoon city incident claire redfield managed to escape alive with 2 of the survivors, an officer named leon kennedy and a little girl named sherry, soon after their escape leon and claire got in an arguement and leon asked claire to leave them both and go and search for her brother, claire reluctent at first then agree's to leon and leaves the two of them and steps into the wilderness. 3 months after the raccoon city incident claire got an annonymous tip that her brother was somewhere in the umbrella facility in there paris branch and she goes over there to investigage. That is where out story begins, claire find everything dark around her when suddenly a soldier removes a bag from her head, he tells claire her seriel number and then another soldier hits claire with the but of his gun and claire falls down. Her eyes close and she remembers how she got here, she infiltrated the paris facility but she was spotted and the guards started to give chase to her in the long hallways, at the end of the hall claire spots a chopper about to shoot at her, she does a sneezy move and avoids the chopper while the 2 guards eat the bullets. Claire runs through another long hall avoiding the gun fire and jumps out an open door down some stairs, where she comes across a dozen troopers. She spots a barrel of flamable liquids behind them and does another cool move and empties her gun in the barrel. Suddenly anothe guard comes behind claire and captures her, claire's gun doesnt has any ammo and she is captured, her eyes open in the rockfort island prison cell, unknown to claire the T virus has spread here too, the same guard lets claire out of the cell but warns her that she has no chance of escaping. Later on in the game chris redfield attempts to find her sister at rockfort island after leon kennedy forwards a message claire sent him through the facility connection. Unknown to chris that by the time he reaches rockfort claire has already left for antarctica, but also that someone is waiting on rockfort especially for chris, someone who calls himself a ghost from the past who's come back to haunt chris. Wesker. ----------------- Long stort short CV is the continuing adventure of one claire redfield in search for her missing brogher chris redfield, she is cought and trapped on the rockfort island facility, she must find a way to escape while avoiding the deadly traps of the island, the ending half of the game will see the return of chris redfield, STARS member and everyone's favourite hero. This game also see's the return of Albret wesker, play the game to find his story. (`'·.¸ ¸.·'´) CHARACTERs `'·.¸)`'·.¸) Note : The description in # decription # is given by capcom. CLAIRE REDFIELD : We first saw claire during the raccoon city incident where she came to raccoon city to find her brother chris redfield, the hero from the original Resident evil, but clarie ran into a young officer named leon S kennedy there, she found out eventually that chris was not in raccoon city anymore by reading his diary, after that leon and claire barely managed to escape the city alive, leon ordered claire to go and find her brother and so claire does in this game, she infiltrated the umbrella facility to find her brother but she was cought and send to rofkfort, in rockfort claire is set free by the same guard she was cought by, now claire must find allies on the island and find a way to escape while avoiding any confrontation from the master of the island. Claire is just a college girl at first sight but ther's more to her then we see. All in all claire is a nice person and she cares for everyone else she meets, she loves her brother more then anything else and as we have already seen, she would risk even her own life to save anyone else in danger, claire doesnt get scared that easily and she's the only woman i've seen who rides a harley. ### She went to Raccoon City in search of her brother Chris. Immediately she became involved in a series of eerie incidents engineered by the Umbrella Corporation. Teaming up with rookie cop Leon, Claire saved Sherry from the G-virus infection, escaped and headed to Europe, following up on clues about Chris. Caught by Umbrella, she is sent to the corporation's prison on an isolated island in Resident Evil Code: Veronica X. Claire is a light-hearted and articulate modern woman. Her intelligence and optimism combine to make her both worldly and keenly aware of her surroundings. While Claire is somewhat of a tomboy at times, she is very attractive and retains very femininequalities. Her demeanor softens considerably when she deals with children. She can also be described as somewhat of a wild girl. Both extroverted and self-confident, she is typically the first to try things many others would not. With her strong opinionson most issues, she can come across as quite sarcastic. ## CHRIS REDFIELD : Chris is the hero of the infamous mansion incident, he was originally a pilot in the US airforce but he was kicked out due to his rash behaviour, but a man named barry burton saw his talent and recruited the young redfield in the newly formed STARS branch of Raccoon city. Soon after the STARS were formed strange occourances started to happen around raccoon and the STARS were sent to investigate the stronghold of these disturbances, the mansion incident takes place and chris is one of the only few survivor's. Once they return no one believes there stories and then the remaining STARS decided to head out for the umbrella HQ in europe. Chris was working on his part against umbrella but unknown to him he has been under surveilance by umbrella ever since the mansion incident, and claire discovers this in the course of the main game,now chris gets an email from leon kennedy in which he informs chris that his sister was looking for him in rockfort island, chris takes the coordinates and heads over to rockfort, there he finds out that his sister has already left for antartica, and chris also finds an old friend on the island, can he save his sister ?! Chris is a rash man who has a roudy attitude and sometimes he can go out of his limits to do what he wants to do, that is why he was kicked from the airforce, but chris cares for his sister more then anyone on the planet, guess it runs in the redfield genes. ###A member of the S.T.A.R.S. Alpha team. After being kicked out of the Air Force, Chris became a drifter until he met Barry Burton. Barry recruited him for S.T.A.R.S and then got him reassigned to a smaller unit at Raccoon City headquarters to prove himself quickly. After he escaped the mansion with Jill, Rebecca and Barry in Resident Evil, he rescued his sister Claire from Antarctica in Resident Evil Code: Veronica ### STEVE BURNSIDE : Steve burnside is one of the prisoner brought to rockfort alongside claire, claire meets him very early on in the game, steve is a rash kid at first and he doesnt care for anyone else but himself, and he thinks that guns are more reliable then any human beings, but soon afterwards in the game, he tells claire the reason why he was on the island in the first place, his father used to work for umbrella but he was cought selling information to the highest bidder, they shot steve's mother at sight and took steve and his father prisoners on the island. Steve has to kill his father later on to save claire's life, after that incident steve attaches himself mentally to claire and his mission becoms to make sure that claire remains safe, eventhough he is a boy still but his skills when it comes to guns and machines is unmatchable, steve saves claire's life many a time in the game and he actually falls in love with claire during the course of the game, but later on in the game he tries to kill claire after something horribally wrong happens. All in all steve is just a normal teen boy trapped in the deathmaze along with claire, there is a little part in the story where you can actually control steve for a while, he likes to waste alot of ammo and killing zombies and monster makes him happy, the only time when he's freaked out in the game is when he finds out alfred's little secret. Steve's voice may seem a little bit on the annoying side to most of the gamers and his attitude and his style also seems a bit awkward at first but after steve shoots his dad he gets more and more improved and serious by the minute. Steve's just a teenager so i guess we can cut him some slack. ### Despite being young and often reckless, Steve is a good kid at heart. He has mixed feelings about his family, and his motivation remains wrapped in mystery. He was captured along with his father and held in the Umbrella prison on an isolated island. During a raid by an unknown organization, he escaped in the chaos. Steve meets up with Claire in Resident Evil Code: Veronica X. ### ALBERT WESKER : " A ghost from the past coming back to haunt your dear brother " This is how wesker introduces himself in this game and his words are exactly right, considered dead after the mansion incident wesker makes his return in CV, but what are his plans. Wesker was the leader of the STARS team which went to investigate the mansion incident, but unknown to anyone else wesker was working for umbrella at that time, during the course of the mansion incident wesker decided to betray umbrella and with the help of his partner in crime birkin, he intended to fake his death, with a virus which will resurect him a littel while later and give him superhuman powers, but his plans for the tyrant were foiled by chris redfield and wesker has been looking for revenge all this time. Now wesker came here to the rockfort facility to find alexia because wesker knows about the existance of the T-veronica virus and its his force that attacks the island in the beginning. Wesker finds out that claire is on the island and he confronts her but he also knows that chris will come there too so he leaves her and waits for a showdown with chris, later on in the game wesker eventually comes face to face with alexia, but will he get what we came here for ? Albert wesker was the leader of the STARS Alpha team. After the bizzare murders started to happen in the raccoon forest area wesker was the one who sent the BRAVO's to the forest in the first place, but unknown to the BRAVO's wesker has his own plans, while the BRAVO team is getting killed one by one wesker is sitting with his friend William Birkin and he is making his own plans about what to do with umbrella. Wesker's story is that of a sadistic mind, he doesnt care for alot of people in the world and he isnt afraid of killing anyone for his reasons. After wesker was sure that the BRAVO team is dead he sends in the ALPHA team and goes in with them, during the course of the mansion incident wesker reveals his own plans to jill valentine and chris redfield, two members of the ALPHA team. But wesker is killed by his own creation and presumed dead until chris meets him in december at rockfort base. ###Wesker excelled inside the S.T.A.R.S. organization and led the Alpha Team in Resident Evil. Viewed by many as a “cool guy,”, Wesker was recruited by a headhunter for his sharp insight. Although he founded the S.T.A.R.S. unit in Raccoon City, he was really spying on Umbrella. He was nearly killed by Tyrant and injected himself with the T-virus which made him all-powerful. In Resident Evil Code: Veronica X, he escaped the destruction and now remains at large. ### ALFRED ASHFORD : Alfred ashford is the man incharge of the rockfort prison facility and he's the only sole survivor of the ashford familiy after her sister died in a lab accident some years ago alfred doesnt want anyone to know this and he creates an illusion that his sister is still alive, and to keep that illusion he goes as far as dressing up like his sister and all. This act will definetly be a reminder of Norman Bates from the psycho movies. Alfred is a sick twisted man and he is hunting for claire because he thinks that the people who attaced the island are with claire, but claire has no idea what he's talking about when they first meet. Alfred is a coward in real and he only shoots behind claire's back and then runs away. The best bit with alfred comes when he see's himself in the mirror. ###One of the inherited owners of Umbrella living on the desert island compound. He releases his sister from her deep freeze after years of not being able to cope with her “disappearance”. Delusional and mentally unbalanced. ### ALEXIA ASHFORD : Alexia ashford was thought dead by the people but the truth is that she performed an experiment on herself and put herself in 18 years of cryogenic sleep, but the final cries of alfred cause her to wake up and the first thing she does is get revenge from claire and steve for killing his brothe, alexia is a gorgeous women but not only that she's a born genius. She was employed by umbrella only at the age of 12 and she discovered the terrible secret behind her and her brother's birth, alexia is the one who performed the wicked experiment on her father but now she must perform that experiment again, on steve, while avoiding the attention of wesker and taking care of the intruder chris. Alexia is so smart that she even figured out a way of how she can manipulate the powers of the T veronica virus and use them to her advantage, according to her calculations she needed to be kept in containment with the virus for 18 years for the process to work. Now her years are over and she is once again alive and well, but now she has also managed to cope with the powers and during the course of the game we will see her become a monster at her will. ###The first of the twins born through Alexander’s experiment. At 10 years old, she becomes a head researcher at Umbrella. Later carrying a rare strain of the T-Veronica virus, she’s frozen for a number of years in order to increase the virus’s strength. She’s awoken by her brother Alfred, only to find herself stronger than ever. She begins spreading her virus to the rest of the world. ### RODRIGO JUAN RAVAL : Rodrigo is the same soldier who captured claire in the paris area and he is the same soldier who lets her out, because rodrigo is a nice man and his nature is similar to mikhail's from Re3. He's just a good guy working for a bad company he lets claire out but warns her that she has no chance of getting out of this place, in gratitude claire finds her medicine and saves his life because he is a patient of hemostatic medicine. Later on chris also finds him and rodrigo tells her of claire's wareabouts, extremely helpfull and he also hands over chris the lighter he got from claire, chris thanx him but rodrigo doesnt live long after that to rethank him.. why.. ? play the game. Rodrigo didnt get as much game footage as he was supposed to in the original game, the developers had plans for a mini game which would start in rodrigo's home village and the main playable character would be none other then rodrigo himself, but in the end game capcom decided to scrap that game and instead we now have the infamous battle game tm . (`'·.¸ ¸.·'´) CONTROLS `'·.¸)`'·.¸) These are the default controls for the GameCube version of this game there are two more types of controls which you can choose if you dont feel comfertable with these controls. GAMECUBE CONTROLS START : Open options menu Control-Stick : Same as Ps2 L3 stick Pad up : Move character forward Pad down : Move character backwards Pad left : Turn character left Pad right : Turn character right Stick : Auto turn A : Fire weapon, make decisions, check items B : Cancel decisions, run X : No use Y : Inventory screen Z : Map screen R : Raise weapon to attack L : Change the target if auto aim is enabled DREAMCAST CONTROLS : X = action button, fire shot, take items, confirm decisions A = run forward with D pad held, also cancel decisions B = inventory screen/statue screen, exit status screen Y = show map R = aim weapon ( keep the button pressed ) L = change target ( if autoaim is enabled and aim is held ) START = Options screen, pause game, skip FMV's and scenes Analod pad = Move character, cursor in options menu D pad = Move character, cursor in options menu. PLAYSTATION 2 CONTROL : X = action button, fire shot, take items, confirm decisions CIRCLE = run forward with D pad held, also cancel decisions TRIANGLE = show map Left analog stick = Move character, cursor in options menu Right analog stick = Display inventory screen by pushing down R1 = aim weapon ( keep the button pressed ) R2 = change target ( if autoaim is enabled and aim is held ) START = Pause game, go to options menu SELECT = Skip FMV's and scenes. (`'·.¸ ¸.·'´) ENEMIES AND BOSS BATTLE's `'·.¸)`'·.¸) ############### NORMAL ENEMIES ############### Zombies These are the regular enemies you find in any RE game, in this case these are the people of the Raccoon city who have turned into zombies due to the T virus, zombies basically bite you from front or behind, if a zombie falls down they sometimes grab you're legs and have a bite out of them. Pretty easy to kill but its just best to avoid zombies if they are less and the area is wide enough to escape. Along the game you will find various kinds of zombies, there are zombies later who can only spit acid at you and can't bite, and later you'll even find the famous naked zombies. But the zombies have been robbed of their power in CV because they fall down easily and can even die easily with the help of the knife. Cerberus This is proof that the T virus also affects animals, these are the dogs which have turned vicious due to the virus, their flesh is hanging over their bodies, they move pretty quick but their attacks wont do a lot of damage, easily killable by the knife if there are only 1 or 2 around, otherwise use you're gun. Once you shoot a dog he falls down for a few seconds and gets up after a while, that is the time to keep on shooting it while its still down and they'll soon die. BATS CV is the first game to introduce bats to the RE series, but these things are exactly alike the crows from the other Re games, but unlike the crows they can damage the player good it not shaked away, the best thing to do with them is to just run away or if your playing as claire and have the lighter then equip it and they will all scatter away, no need to shoot at them as it will just waste ammo, so running away is the final choice. BANDERSNATCHERS These are a completely new addition to the RE series and a good one at that, looking more like rubber men then anything else , bander's have only one long arm but that one arm has a long long reach and they can also sometimes swing over things to reach their target, the best thing to deal with them is to use the grenade launcher with flame rounds because they are surprisingly weak to flame, only claire will find them, chris has to face only one after the encounter with wesker, its raelly hard to run away from them so its best to waste one when you see them.. HUNTERS The hunters make another successful appearence in this game and once again take the title of the most annoying enemy in the game, this time they have put the gorrila like hunters back in the game, not the small weak one's from Re3, but the big one's from the original RE. Only chris can face these hunters, but damn they kick ass, this time its wesker who unleashes the hunters on chris after a scene, keep in mind that hunters are very very fast aswell as agile, so its best to take them out with an equally fast gun, namely the submachine gunes, or if there's a single hunter in the area then the shotgun will be able to do the trick, but dont start reloading when hunters are around, they can still do that single head-taking off attack just like before. But hunters dont just show up, see the machines wesker unleashed, if one of them see's chris then a hunter is released. Brings back old memories. SWEEPERS These are a new form of hunters, these are the same in all other ways the only difference here is that they are purple in color and have poison, yes thats right poison, if they claw you then chris can become poisonous use the same strategies as the normal hunters. SPIDERS These wicked things also make a return in CV, but this time they have been robbed off their poison, the best thing to do against them is again, run away, because they are too slow and they cant catch you and it takes them alot of time just to turn around, so while they are still turning around looking for the player you should simply say aloha and run away from them, or otherwise if you want to kill them make sure you use a gun like the grenade launcher and aim for their front part, even when they die you can somtimes get hit by their moving legs so its best to be careful. ANTS Chris comes across these ants later on in the game near the ending parts, just like the bats these are small nuisances and arent important enough to be shot at so its just better to run away from them, or its just more better to run over them, but that would make alexia really really mad. BABY ALBANOID When your playing as chris you'll come across these things in one of the rooms, when they touch you they shock claire a little bit but their damage is not that much and again like all the other smaller enemies its just better to run away from them and no firing or wasting of ammo here too. ##################################### BOSS BATTLES WITH BRIEF DESCRIPTIONS ##################################### TYRANT : Description : This is going to be your first boss battle of the game, no resident evi game can be complete without a tyrant in it, even though this tyrant looks more like a cross between the tyrant from the first resident evil and MRX from resident evil 2. Still this is one of the hardest boss fights in the whole game and your going to fight this boss more then once. The second time however there is a particular strategy for beating it. Strategy : Now after your game has been saved head through the door at the side of the item box, you'll see another scene in which claire see's that the tyrant has gotten onboard the plane and now your first kick ass boss fight begins. Ok so if you are playing the game in easy mode then this wont be a problem for you, just aim with the rocket launcher and fire one rocket into the tyrant, then head to the catapult button and press it and your fight is already over before it even began. But if your playing the game in normal mode then this will be a slightly diff ball game, equip your bowgun with explosive darts, now fire all of your darts from where you start the room, i mean all of your darts. As soon as your finished hope to god that the tyrant is weak and press the catapult button, if it doesnt work the first time then take out your grenade launcher and fire off the remaining grenades and then press the button, now the tyrant should definetly die, this fight can be both easy and very hard according to the player skills. NOSFERATU : Description : This is what happened to alexia and alfred's father, this is alexander the man who created his children, after his own children discovered how they were born they took revenge from their father in a horrible way. Alexia who was the smarter of the 2 siblins stated to experiment on his father with the new T Veronica virus and the results turned him into a huge monster, the kids somehow managed to lock the monster up in the basement of the antarctica facility and they managed to blind fold it too. Strategy : This battle will be hard for those of you who are playing the game in easy mode cause there wont be any rocket launcher to help you, instead use up all of the magnum's round, if it doesnt die even then then use the assault rifle, make sure that you stay as far away from him as possible cause he can poisoin you and it will affect chris later on. If your playing the game in normal mode then take out alfred's sniper rifle. This part is a little hard but if your a good aim then aim for his large heart, only one straight shot to the heart and the battle will be over, if you dont manage to hit the heart then take out any weapon with ammo and start shooting at nossy from afar. If that doesnt work aswell, then take out your knife and head into nosferatu and start cutting his heart. Soon the battle will be over one way or the other. GIANT WORM. AKA. GULP WORM. Description : This worm is quiet similar to the grave digger from resident evil 3. Its not that big of a thing to beat its just a huge worm which you can only find in the militart training facility as claire, but later on when your playing as chris this worm will come up out of nowhere and eat rodrigo in whole, its not that hard to beat this boss. Strategy : First things first, dont even try to kill this thing if your playing the game as claire. Now you have to fight the large worm, the easiest and the only pattern to kill it is to wait till it shows itself then let a rip with the guns you have, the best thing here is the bowgun rounds, otherwise use about 20% of the rifle and it will die, or use a few of the flame grenades, if you dont have any then just shoot with about 30 glock rounds and the battle will be over. There are some handgun rounds in this room. ADULT ALBANOID : Description : This is what you get when you make a cross between a salamander and the T virus, but the interesting part is that this thing can shock you aswell, this is the little albanoid you saw when playing as claire, but by the time you see it as chris its already mutated into a large version of what it once was, but its also guarding something important behind it, you either need to kill it or outsmart it to reach that item. Strategy : Here you'll have another boss fight, its the same little albanoid which claire found, but it aint no little anymore, its reached maturity in the span of a few hours. Now there are 2 methods of finishing this battle, one is the sure but slow method, the other is the quick but risky method, if you want to go sure then this is what you do , as soon as then fight starts equip your grenade launcher or the submachine gun if you have it, then wait by the edge of the water for the albanoid to come close, as soon as it comes close and rises shoot it with a grenade or submachine ammo, now continue this pattern each time he comes close, and after some time it should be dead, when the thing is dead head in the water and take the eagle plate then quickly head out the water. The other method is risky but its gonna make this battle alot shorter make sure that you have some full healing items with you, now quickly enter the water and make your way to the eagle plate, you will get shocked some times, for every second time that you are shocked use a full healing item cause it takes you to danger, quickly grab the plate and make your way out of the water, and the battle is over . capiche. GIANT SPIDER aka BLACK TIGER : Description : Exactly like the large spider from the first resident evil , its a large tranchula spider with 8 legs which are quiet hairy, those of you who have played the original resident evil will instantly recognize this thing. Strategy : Ok now this battle is extremely easy, trust me, when i say easy, i mean easy, now if your playing the game in easy mode then just one shot from the rocket launcher and the fight is already over, however if your not playing them game in easy mode then take out the handgun, if you have the advanced handgun which claire left then its even better for you, take out the handgun and shoot away, no more then 30 or so shots and the battle is already over. Or there is another method to finish this boss battle, just simply head over to the place where nosferatu's jewel is dropped and take it and exit back to the previous room leaving the spider all alone. This method will save you some ammo too. STEVE TYRANT : Description : Poor old steve, alexia performed the same experiment on steve as she did on her own father, but the results are almost the same, steve looks more like the incredible hulk when mutated and he has an incredibally huge axe in his hands which he will throw towards claire time after time, the only thing to do here is run, dont turn back , dont stop, dont look at the boss, and most of all, dont even try to shoot the monster. Strategy : Now this boss fight is kinda wacky if you look at it, if you were playing the game in easy mode and brought the rocket launcher with you still you wont be able to even stop him for a second, so the only rational thing to do in this battle is to run away from him as soon as your back in control of claire and make your way back to the gate where you came in this room from, now he's gonna throw the axe at you , and for every second time you get hit make a full heal cause it hurts badly. Keep in mind that the gate is closing behind you all the time so its necessary to be quick. ALEXIA FIRST MUTATION : Description : Alexia in her first form, not much difficult in battle, but appearence wise this looks like a good boss, looking a little like nosferatu you can clearly see alexia's feminine features still intact, other then taht she stops talking in her annoying voice once she turns into the boss. The baddest thing about her is however that she can throw fire at the command of her finger tips. Even the almighty wesker has a hard time comparing with her. Strategy : This is quiet an easy battle if you look at it, all you need to do here is keep at a safe distance away from alexia cause she can do a 1 hit death attack if your too close to her, so remain at a safe distance and take out the magnum, now shoot about 6 to 8 rounds and she should fall down, if your short on magnum ammo or dont have the magnum then the best guns here are the submachine guns, fire from a safe distance and soon this battle should be over. ALEXIA SECOND, THIRD MUTATION : Description: This is the final battle in the game, the first part of this battle is quiet similar to the previous battle with alexia, she'll mutate after she takes a couple of hits from some good guns, then she turns into her final form, the one thing she despised when human, a dragon fly. Strategy : Now the boss fight will start, claire will try to run away but alexia traps her, now shoot quickly at alexia before she can get to clarie, or claire's dead meat. Now alexia will mutate again and claire runs off leaving chris alone. Now alexia will turn into a large, err, thing. If you are playing the game in easy then you just need to fire off 3 rounds from the rocket launcher, but if your playing the game in normal mode then first take out the magnum and put all rounds in alexia, then when the magnum finishes off take out the submachine guns and put all the remaining ammo inside alexia. Now when alexia is hurt enough you'll have another scene in which alexia mutates, once again, this time into a large dragon fly look alike, ok by now the linear launcher will done charging so head over to it and take it, now equip it in your item menu. Now as soon as you equip this thing you'll come into a first person view, groovy, now aim for the dragon fly alexia and let a shot out, just one shot and its all over. (`'·.¸ ¸.·'´) WEAPONS `'·.¸)`'·.¸) COMBAT KNIFE : The combat knife makes another appearence in this game both chris and claire start off with it, but for the first time capcom have increased the potential of this weapon, now zombies are far more vulnerable to the knife then they were ever in any other RE game, an easy way to kill zombies now is to aim low whenever zombies are near you, not only does the character move the knife faster , but there is a high chance that after a few slashes the zombie gets knocked down, and once its down, just slash away at it, also you better learn to use the knife cause this is the only weapon wesker has in the battle game. Overall a good improvement from the part of the knife. M93R HANDGUN : This is the handgun claire finds first in the game, well she herself picks it off a dead body, this gun is slightly better then the normal handguns we see in the RE games, it shoots a bit faster then most and is excellent for taking out lone zombies, but once you find its attachments this gun becomes just something else, then it becoms capable of firing 3 rounds at once just like leon's custom handgun from Re2. Once upgraded you can even use the handgun for bigger enemies like bandersnatchers. Normally keep it for zombies and dogs and nothing else. GLOCK 17 HANDGUN : This is the handgun chris starts off his part of the game with, well he might have found something else if his bag didnt fell but he still has this handgun, it has the same firing power as claire's handgun, a little slow at most but once you get the parts for this gun it also improves, well not all that much but still , its a handgun for crying out loud. Use this gun only and only for dogs and zombies, and if you dont have anything else then it becomes a must for chris to use it agianst the worm boss, kills the boss surprisingly quickly, but dont think that this gun is good. SHOTGUN : Well its a shotgun, what more can i say about it, this is like the other shotguns from other RE games, these things area deadly at close range and can take out multiple number of enemies at once, but this gun also has the range problem and the damage reduces as far away you are from the enemy, and it can hold limited number of ammo at a time meaning that you would have to go through the painfully slow reloading animations, make sure that you dont go on and reload while your fighting something cause, believe me the reloading takes alot of time. Good against hordes of zombies and if there are single hunters. Whenever you shoot at a zombie be sure to aim up to blow the zombies heads clean off. CROSSBOW : Crossbow's are the ideal weapons for slaying demon's .. rright so CV see's the return of the crossbow after RE2, but this one is alot improved then that sucky one from Re2. This one cant fire 3 arrows at a time only a single one, and the good thing about this is that this gun fires as fast as you can press the button, alot of darts are present throughout the place so wasting ammo shouldnt be a problem, be sure to make as much explosive arrows as you can with claire because this will be the main weapon against the tyrant on the plane fight otherwise the standard arrow's are too weak to hurt anything. The main use of this gun is to fire off explosive arrow's. .357 MAGNUM : This gun can only be found during chris's game and for the right reason cause this is the most powerful gun in the world for real and its recoil is more then enough to send an ordinary man hurdling back to the ground, but since chris is a veteran and the marksman award winner he can handle this gun better then most poeple can, there is very little ammo for this gun in the game so i guess you already figured out that we should save it for the end boss of the game, using it on any other monster will be a mistake, precious ammo only made to enter the final boss. GRENADE LAUNCHER : The grenade launcer is one of the only few guns which has made its appearence in all of the RE games, and always it has proven itself to be an excellent gun, here it does the same thing, retreiving the 3 types of grenades from RE2, the acid, the flame and the grenade rounds, i really wished that capcom included the freeze rounds from Re3 aswell, but well. The normal grenade rounds are best saved against zombies and spiders, cause they are the weakest of the three rounds, or save some for the tyrant in the plane fight aswell. The flame rounds work best against the bander's and for some reason kill them in one shot only. The final acid rounds should be saved for chris's game later on cause he faces the hunters and the acid's work best against the hunters and sweepers. M-100 DUAL PISTOLS : Another new addition to the RE series are these new cool looking dual pistols, claire finds them early on in the game in the military training facility, these things can fire off rounds quickly at a power slightly more then the normal handgun can deliver, so its best to use these things when you are up against a large horde of zombies, but on the other hand its also good to save them for the banders and other powerful things, use them well as claire and save for chris if you can. These babies can be used as far in the game as nosferatu's battle. SUB MACHINE GUNS : Now this is what im talking about, these babies are my favourite guns in the whole game and only the men can handle this gun ie steve and chris, when you are in brief control of steve he has these guns equipped, that is the right tim to test these babies out, they shoot very fast and the good thing is that because of the two guns the player can aim at more then 1 enemy and hit more then 1 enemy at a time, really cool. This gun is especially useful when you enter a room and its full of zombies, but in less then a minute the room will be cleared, chris also finds a separate pair later on in the game and with chris this gun can ever be used for the bosses, even up to the final boss. Excellent guns My pick of the crop. GOLD LUGARS : These are another cool pair of guns which only steve can handle, but the player cant use them in the main game, the only part where these guns are used in the maingame are in a scene where steve blasts a bander, otherwise the guns claire gets are always empty, if you want to test these babies out then you have to start the battle game with steve, matrix, here we come. AK-47 : Anoter new addition to the RE series these guns remind me somewhat of the assault rifle from RE3, but that was only fast and lacked in combat power, this gun is fast aswell as powerful meaning taht it can be used on both weak and strong enemies, another gun which should be taken to up till the final boss, the awesome power can help clean out rooms in an instance. SNIPER RIFLE : This is a completely new addition to the RE series the sniper rifle will first be seen in the hands of alfred in the cutscenes but after he dies claire can take his rifle and use it, this gun will only have 7 bullets, but the pariscope can be used to zoom in and out for better viewage, my recomendation is to keep the 7 bullets safe for the fight with nosferatu because if you can get a clean shot to his heart then he will die instantly making that battle a short one, otherwise this gun cant be found anywhere else in the game. sorry. LINEAR LAUNCHER : This is the alternative to the normal rocket launcher in the normal Re games, this time we use this gun to end the final battle, as soon as you equip this gun the game will turn into first person mode itself, then all you have to do is fire and the battle is over, this gun can also be unlocked in the battle game with getting an A rank, makes the battle mode helluva lot easier. ROCKET LAUNCHER : The rocket launcher is only a cheat in this game and can only be unlocked if your playing the game in very easy mode, in the game almost all of the enemies and bosses will take only one rocket to die, but the stve tyrant and the final alexia cant be killed with this baby so just use it on the other things. (`'·.¸ ¸.·'´) BASIC SURVIVAL TIPS `'·.¸)`'·.¸) * Save your ammo : Sure you may come across lots of ammo during the course of this game but you should also know that there are alot of enemies in this game, so dont go off blasting every other thing you see , this isnt a shooter game, this is a survival horror game meaning that you will fall short of ammo sooner or later, so its better to be safer then sorry, so save your ammo when ever you can. * Save your ribbons : Well this is something which has been passed on from one resi game to another, always have a spear ink ribbon in the item box and be sure to save as many as you can, not just to save your game more often, but also because less saving is the sign of a good player. * Distance does matter Whenever you have a gun like the handgun or magnum in your hand then be sure to use them from as far as you can, because these are single projectile guns and they will do the same damage from any distance you take them, the shotgun on the other hand is a different matter, the closer you use the shotgun from, the more damage that gun will do . * Head shots make life easy When your playing with a shotgun in hand and you want to waste a zombie quicker then just wait for him to get close to you,and then raise your gun and just one shot and the zombie will flap like a headless chicken before if falls down. * Save the herbs The herbs are the main source of health in this game because first aid sprays can be few and very far between, whenever you get a herb stock it for later use, dont use it immediately, if your in yellow caution dont start mixing lots of herbs, instead just use a single green herb, make sure you leave lots of combo herbs , especially red and green for use in the ending parts of the game when you really need them. (`'·.¸ ¸.·'´) FULL WALKTHROUGH `'·.¸)`'·.¸) ##### ##### # MAIN GAME # # # ##### ##### ___ __ / | \ / _ _ _ |__/ _ _ _ _ _ \ | |_|||_||_ |\ |_ | \ |_ | |_ || | \ \___ |_ | |||\ |_ | \ |_ |_/ | | |_ ||_ |_/ The game starts and the first and probably the best FMV of the game plays you'll see some nice action cuts and a little bit of the matriz ripped off and after the action part FINALLY claire is captured, now how can a college girl cause so much mayhem in a umbrella facility, strange. NOTE : The Gamecube version is the same as the other versions of the game so dont think that there will be any gameplay or story differences. This same walkthrough applies for all versions. (¯`•¸·´¯¯`•¸·´¯) PRISON GROUNDS ( ) ¯`•¸·´¯¯`•¸·´¯ When the game finally stars here's the first thing you should do, go to your inventory and use the lighter and you'll see a cutscene, the injured prison guard will let claire out but he warns her that there is no way she can get off this island, hmm, that was nice. Once your finally in control of claire after that head back to the cell area and take the items in there, namely the green herb, the handgun ammo and the knife. Once you've taken all this head out, remember that his name is rodrigo and he takes hemostatic medicine, and if you get him some then its gonna do you good later on in the game, so remember. When your finally done here exit . Now run down the hall to the typewriter and take the ink ribbons off the table, then take the handgun bullets on the ground there, now head down the hall again and make sure that you have the knife equipped then climb the stairs and get ready for some carnage. Your in the open again, somewhat actually. Head forward across the burning truck and you'll see a cutscene in which you'll see a briefcase and err ZOMBIES !!. Clarie almost gets killed instantly but she manages to save herself somehow, when your finally back in control of claire ignore the zombies and head for the other door, remember that you dont have any guns right now and fighting with the knife is almost useless so its best to ignore them for now, keep an eye on your health cause its very easy to get bitten here. No ned to use the herb unless needed. Now dont worry about that case, you'll get it back in a little while for now exit the door. Now you'll have another scene in which the oh- so fabulous STEVE burnside will be introduced, after some nice dialogue * wee wee dont shoot * steve will walk away and claire will be left alone. Once your back in control you'll have the handgun equipped now take the ammo from the truck and head towards the only open door. The large door will lead to other area's on this island and we'll get back to it in a while. Head through the door. Now this place is entirely optional if you wnat to , but the end reward will be some good guns to i would really like it if you just go as the walkthrough is going, head to the small stairs and climb them, now head forward and you'll see a door, ignore it for now and head forward, take the green herb and head back to the door you saw, now enter this door. NOw this is a nice place, aint it ?! Once inside yo'll see that there are some zombies here, shoot them, and when i say shoot them i mean kill them all, once they are all dead head up the small stairs, take the green herb off the table, then down again, be sure to take the map off the corner and head to the door which is on the right of the door you originally came in from. Now in here you'll see bunk beds, so head forwrd and take a look at the bed second to claire right, you'll see a file, take it and read what it has to tell you, then continue forward, take a left and then take another left, take the handgun ammo from here, now head back to the window with the bangin, near it will be some more handgun ammo take it and suddenly zombies will break in through the window, kill it and the 2 others which will come out of nowhere. Kill them all and once this easy errr.. not so easy battle is over take the guns which are the spoils of war, these are some nice double guns, but for now we dont need to use them, save them for now, head back to the main hall of this barracks. Once your back in the main hall you'll see that some more zombies have arrived here, its your call now, if you want to kill them then do so , otherwise head towards the main exit and exit out of the barracks. Okay now once your out of the barracks head foward and head down the small stairs again, small scene, now turn to the path and head down it, keep on heading until you come to one locked and one open door. Enter the door. Ok in this place you should kill all the zombies you see, kill em all. There should be zombies behind the gate too but ignore them for now and ignore the door to your right aswell, that is the same door which is nailed in the place where you first met steve. Now head to the little hidden door in the alley and enter it. Now here run forward and you'll see a cutscene in the end of which you'll have to place everyhing you have in the security box, yes everything means everthing, now once your clear head forward and you'll see another one of those boxes, dont take anything out yet, now head to claire's right and you'll see a table with flame rounds and grende rounds and a first aid spray, take all of these things and put them back in the security box, now once done here head to the nearby door and enter it. Once in here head forward and take the file, now head more and you'll see another scene with yet another appearence by the magnificent steve burnside, after some dialogue and steve showing emotions he'll run off and claire will be left alone again, once your back in control of claire check the small yellow box thingy and you'll get an emblem its the hawk emblem, take it , now press the little switch and you'll be able to open the gate with the zombies, head back to the previous hall, ignore the other door here cause its blocked and cant be entered. Once back in the secutiry box hallway head to the 3D duplicator machine it is to the right of the table where you found the goodies, examine it and then place the hawk emblem in the machine, now head back to the original exit of the room and take the handgun , its ammo and some herbs from the first ever secutiry box, now exit this room. Head to the gate and you'll see a blinking light near it, check it and its a switch, open the gate with it, once the gate opens quickly shoot the closer zombies with the help of the barrel and kill any zombies which remain after that. Once they are all killed head to the garage area and enter it. Here take the fire extinguisher and the padlock key from inside the cage, now head back outside. Now we have to do some backtracking, head back all the way to the first room with the zombies, remember the place where you saw the burning truck ? remember ? head there. Along the way in the barracks hallway you'll be attacked by some doggies, ignore them and head back through the steve area which will be infested with zombies now, and head back to the burning truck room. Once back here kill all the zombies, yes all the zombies with the handgun and head for the truck, use the extinguisher on the truck and you can take the briefcase now, take it and check it, examine it and turn it so the front part of the briefcase is facing you. Now press the action button and claire will open the case, revealing 2 items, one file and a TG-01. Take em both. Now head back to the steve courtyard. Head back to the barracks hallway but this time head to claire's right from where you enter the door, open the locked door with the key you found inside the cage, this is actually a shotcut and when you reach the end you'll see where it led, no need to fight off the doggies now. From where you come out of the shortcut head back to the secutrity box rooms and again place all of your items inside, except the TG-01. The file says that it cant be detected, so its time to test that. Keep this item with you and head to the 3D duplicator machine where you placed the hawk emblem, remember ?! Now check to the right and you'll see a golden machine, place the TG-01 item in there and you'll have another cutscene at the end of which go and check out the place where you put the TG-01. Now it should have turned into the alloy emblem. Take it and try to exit this place again. Some zombies will attack claire now, she's prolly unarmed right now so its best to dodge the zombies and head towards the first security box near the exit. Take all of your items from inside, dont forget the lighter and the fire extinguisher, now head out of this room. Backtracking time again and again head to the courtyard where you first met steve, now check the large doors and use the new alloy emblem on it and the doors shall open. Enter it. Now cross the large iron bridge before you and turn left at the first small pathway, then turn right and take the 2 green herbs Once done take a look at the crates, pushing time now, first push the crate closest to the truck to the other crates then push them all to the right allowing you to make a path to cross them safely, then head towards the truck and take the handgun ammo, now head to the crates, up and over and head up the stairs. Now we are officially out of the prison grounds. Now you'll see a hall with some zombies in it, you should have plenty of ammo now and it shouldnt be a problem in killing them all so do it. Now its a small choice time for you, either take the door to the military facility or head down the hall for the palace. Again i would like you to follow the path im taking for this walkthrough, makes it easier for me too. Ignore the door for now and keep on heading down the hall and enter the doors, now you'll see some doggies here, ignore them all and head down the hall, dont take anything here, head to the stairs and climb them. Then make a dash for the palace doors and enter them. (¯`•¸·´¯¯`•¸·´¯) ROCKFORT PALACE ( ) ¯`•¸·´¯¯`•¸·´¯ Now in the palace main hall head straight for the computer terminal and enter this code NTC0394. Dont ask why were doing this right now but it'll save alot of time and were being cheeky. The door nearby will unlock but dont enter it right now, take the handgun ammo and head up the stairs. Once up the stairs turn to the right and enter the first door you see, its a save room and officially the first save room for claire in this game, save your game if you wish and setup your inventory, make sure you place the knifein the box for good and try to keep the herbs in there too so you could have some free space in your inventory. Now head back to the previous hall and head round the corner from the door and take the file, now keep heading down and you'll come across a locked door with a green herb near it. Take it and its time to get back all the way to the main hall of the palace. Once your back in here head to the door to the extreme left, it will lead you to a bathroom, once in the bathroom take the first aid kit from the sink and search the cabinets for some handgun ammo's now take the case, its the duralinum case and exit the bathroom. Now head to the door which the computer unlocked, remember ? enter it and your in a hallway with some zombies now, kill them all now and head down the path for some handgun ammo and a red herb, if you have any greeners left then use them with this red, now head down the hallway and you'll pass a double door but its locked now so head forward and enter the first single door you see. In this room press the blinking switch and take the steering wheel, now exit back and head back to the main hall, try to exit the palace doors and you'll hear someone scream, head back to the room where you got the steering and you'll see that good ol steve is trapped, time for a small puzzle, we have to free steve, check the computer terminal besides the place and simply press these switches. C and E. After your done here some more amazing dialogues from the mouth of steve. Once your back in control of claire head back outside and head towards the main hall of the palace, try to exit and again you'll see a scene in whcih clair will be introduced to mr alfred ashford, after some nice chit chat and the goat like laughter of alfred he'll leave and claire will be left again. Now head back outside the palace through the main doors. Back in the courtyard outside the palace take the green herb near you you'll see something green blinking, its the navy proof, we dont need to even touch it right now, so ignore it and head to the stairs, turn to claire's right from them and enter the gate at the end of the hall while ignoring anything in between. Now head forward and after the U turn take the palace map and some handgun amo off the place, now head to the dock area and take the bow gun darts from ther, then head forward and use the steering wheel on the platform and a sub marine will come up, now nothing else to do then enter it. Once in it take the side pack off the chair, now claire can hold more items then ever before. Now head to the control panel of the sub and press the switch, after a scene head to the ladder and climb it. (¯`•¸·´¯¯`•¸·´¯) UNDERGROUND AIRPORT ( ) ¯`•¸·´¯¯`•¸·´¯ Your in the airport you've been hearing about, now head forward and down the stairs, then continue your path down and enter the first door you see. This is the airport office, there should be some zombies in here and you should have enough ammo to kill them, if your low on ammo then dont hesitate in using the double guns we've been saving all this time. Enter the first door you see to the right. Now your on a bridge so head forward it and enter the door at the end you see, in this room head straight for the small elevator in the corner and ascend it, near it should be a panel, check it and you'll come across a small puzzle, your moving the crates here, so do this , first move the crate up as far as it can go , then move it to the left as far as it can go, now exit and head back down the elevator, once back here head back do the place where the crate was. Press the blinking swith near it and you'll see a cutscene in which a large elevator will rise along with some zombies in it, take care of them all and when all the zombies are dead head to the elevator and take the bowgun darts then take the biohazard card and head back to the airport office. Now head back to the beginning tunnel and back to the submarine and use it again to get back to the palace grounds, once back here head back to the original stairs which you came to this place from, dont go down the stairs to the iron bridge, but insted enter the door on the side. (¯`•¸·´¯¯`•¸·´¯) MILITARY TRAINING FACILITY ( ) ¯`•¸·´¯¯`•¸·´¯ Your in the military training facility now. As soon as you enter here you'll see a cutscene in which you'll be introduced to gravedigger's brother from RE3. Its another huge worm, no time to fight it right now though so ignore it as soon as your in control of claire and head to the left and enter the double doors. Now turn to claire's right and climb the staircase, then head to the left and you'll pass a door without a knob, ignore it and head down the hall to enter the door leading to the lab. In here you'll be attacked by the large worm, ignore it and quickly dodge then exit the door to area. Now head to the back area of this room and you'll see a shutter here, use the biohazard card you found earlier and open the shutter with it, then head through the shutter and you'll have a cutscene and the shutter will close behind you, no choice but to enter the door leading to the other courtyard. Ocne your in the courtyard you'll see another scene in whcih alfred will try and almost successfully shoot claire with his sniper rifle, so save your ass quickly head up the stairs, then run forward and you'll pass a brown locked door and a blue box, ignore them both and head forward and enter the door which alfred took to get away from claire. Now your in a simple hallway with no enemies for now, head down the hall and enter the gray doors you see, this is actually a save game room with an item box aswell, now head to the item box and make sure that you have atleast 3 empty spaces with you, once your done here save your game and exit the room, head down the hall and enter the brown dooor. Once you enter it another small scene in which alfred will lock claire in and make that god aweful goat-like laughter, once your back in control of clarie head through the other brown doors. Head forward and to claire's right will be a pair of ingrams, take them and head towards the stairs, once you try to go down a new type of monster makes his first appearence its a bandersnatch, and DAMN its hard, kill it with any means possible and a door at the bottom of the stairs will open up, head down the stairs and take the door. Another scene will start now in which you'll see another bandersnatch grab calrie and almost kills her but gool ol' steve00 makes another appearence and saves claire after doing the amazing matrix. Once the bander is dead steve makes his classic dialogue " your knight in shining armor is here " Claire completely blows him away and makes an offer he cant refuse, now steve has the ingrams and claire has the lugars and she can open the door in the palace now. Now the elevator will lower and once its down there steve will ask claire to wait and you'll be in control of the magnificent steve now. Once you get in control of steve dont worry about wasting ammo cause its literally sick fun to kill alot of zombies with him. Now your in control of steve, but only for a short while, kill all the zombies you see in the first room and enter the door at the left, kill all the zombies here aswell and take a look at the bottle remeber it, you wont be using it for now but later on in the game chris will use it. Head back to the previous hall. Now head to the other door and enter it. In here kill all the zombies again and head forward and climb the stairs, head forward and after some more excellent dialogues from steve your back in control of claire and they head up the elevator, once your out of it head forward and once your near the door another cutscene starts in which steve says some emotional things and heads in the door after wasting some ammo. Once your back in control of claire head after steve and you'll enter a door actually a balcony of some sort, head forward and you'll see steve standing, head towards him and the floor gives away and steve and claire fall down, another cutscene now in which you'll see steve shooting his dad zombie almost as he is about to eat claire, a very emotional scene i must say and some of the best dialogue work by steve, once the scene is over and your back in control of claire head to the door left of steve and enter it. Now kill the zombies in here and enter the door at the end of the hall, this has alot of models, take the eagle plate here and head back to the previous hall, then back to the hall with steve and exit through the double doors here. Ok now your in a tank room, head to the single door and enter it your back in the first room of the military facility where the large worm attacked you for the first time, head back to the double doors you first took, in here head to the far shutters and open them and enter, now head back to the courtyard where alfre tried to kill you with his sniper rifle, there will be dogs here now, head back to the blue box we saw when passing through here and use the eagle plate on it. NOw you'll get the emblem card, take it and enter the hall which alfred entered again, this time head forward and raise the shutter which alfred lowered on you with the biohazard card, then head to the save room and put the lugars inside the item box, then take the hemostatic medicine off the couch and put it in the itembox as well. Now exit and head back to the courtyard again with the doggies. Now head to the gate on the left side of the fire and enter it, once inside you'll see a ladder here so decend it. Now head forward and ignore the lever for now, you'll use it when your playing as chris later on in the game, now head to the door at the end and use the emblem card to open it, down the stairs and your back in one of the roooms which we played as steve. Head back to the first steve room and this time raise the gates next to the door. Now take the grenade launcher from there, if your playing in easy mode then you should already have found one in the item box, but otherwise this is the place where you first get it. Now head back to the first steve room you came in with claire and head to the balcony room, now take the elevator and ride it to the control room on the second floor. In the control room head forward to the blue gates and use the emblem card again, you'll be asked to get rid of it so do so. Now head forward and ignore the brown door for now and head to the central screen, check the computer and take the army proof. You will need it later on in the game, now check the camera scope and you'll see an infrared room, zoom in on the skeleton picture and remember the code you'll be shown here. Now head to the brown door and enter it, your in the same hall where you got the emblem card from in the first place, head back down the courtyard back to the first double doors you took in the military facility area, once in here use the biohazard card for the last time on the first shutters you see and discard it, then climb the stairs and past the door with no knob and enter the lab once again. Now head to the other door and enter the code you found off the skeleton painting to open the door, the code is 1126. Now head forward and take the painting and an albanoid will come out, dodge it quickly and head to the main exit of the lab before it closes, head towards the stairs of the main doors and you'll see a cutscene of claire jumping for the doors. After barely escaping this head back to the main courtyard of the military facility. Now head to the door which leads to the tank room, take it and enter it head through the double doors back to the room where steve shot his dad. Head to the single door and head again to the room where you got the eagle plate from, now put the painting in place of the plate and a wall will slide up showing the model of the facility and a key, take the key and head back to the main courtyard of the training facility. Take the main passage out of the facility and head back to the palace. (¯`•¸·´¯¯`•¸·´¯) PALACE AGAIN ( ) ¯`•¸·´¯¯`•¸·´¯ Once your back in the palace grounds head to the main door of the palace enter it, once your in the main hall of the palace again head to the door which the computer opened up in the first place, head to the locke double doors AFTER the door where steve got trapped and open them with the golden key and discard it. Enter this room . Here you have a small puzzle and the simplest solution is here, press the paintings in this order. 1. Woman painting 2. Man with 2 babies painting. 3. Red haired man with a teacup painting 4. Red haired man with a plate behind him painting. 5. Man holding a paper painting. 6. Man in blue clothes painting. 7. Giant painting. Once you do this in this order the painting wll spin and you'll get the vase, check the vase and you'll get the ant object from inside it, now head back to the main hall of the palace, head up the stairs and to the save room again, save your game here and reset your inventory. Take the 2 lugars with you and use em on the door and it will open up now. Once you've opened the lugar door you'll come in a study of somesort go to the centre and see the computer, use the code 1971 on it and a shelf in the corner will open up revealing a passage and a bandersnatch for the attacking, kill it by any means as you can and head down the passage, enter the door in the end, your in a tunnel now so head forward and take the stairs up, your in the residence of alfred and alexia now. Its the private residence. (¯`•¸·´¯¯`•¸·´¯) PRIVATE RESIDENCE ( ) ¯`•¸·´¯¯`•¸·´¯ In the courtyard outside the private residence are some bandersnatchers ignore them or kill them anywho enter the main door of the residence with the ligher in hand, once inside climb the staircase up and enter the first door you get. Now you'll have another cutscene in which we see alexia for the first time, " She " is talking with alfred but from where claire is standing she only see's alexia. After the cutscene is over enter the door nearest to you. This is alexia's bed room, take a look at the music box and close it now the bed will go down and reveal a silver key, take it, but you wont be able to climb the ladder over her bed right now so head back to the previous hallway. Now head back down the stairs, outside the courtyard again, and to the bridge you came in through, and through the study passageway enter back into the palace. (¯`•¸·´¯¯`•¸·´¯) PALACE ONCE MORE ( ) ¯`•¸·´¯¯`•¸·´¯ Once your back in the palace head back to the main hall of the palace now climb the stairs and head to the door around the corner to the save room. Inside you'll find that your in a casino room of some sorts now. There is also a piano here, take the explosive powder from here and make 10 explosive arrows out of them, now take the herbs and use them if you are injured, once done in here head back to the main hall of the palace. Once your back in the main hall head back to the door which the computer opened again, this time head to the first double doors you see and open them with the help of the silver key then discard the silver key as asked. Once in here you'll see some more bandersnatchers here, kill them or dodge them , whatever you do head to the area between the 2 desks and you'll find another eagle plate here, take it and take the nearby file on the desk. These are the orders to hunk. Now head back to the previous hall then back to the main hall of the palace now head up and enter the save room, use the item box and make sure that you have the hemostatic medicine and the eagle plate with you, save your game if you wish, were going for a little back trip to the prison. Now exit the room and head towards the courtyard outside the palace, head back to the passage and down the stairs, cross the iron bridge again and this time head back to the prison gates. (¯`•¸·´¯¯`•¸·´¯) REVISITING THE PRISON ( ) ¯`•¸·´¯¯`•¸·´¯ You will be back in the room where you met steve for the first time in the game, now head back to the cell area where rodrigo is, namely head back through the burning truck passage, kill the zombies there or dodge them if you think you've gotten that good at it and head to rodrigo. Once you reach him another cutscene starts in which claire hands him over the medicine and he thanks her, claire also trades the lighter for the lockpick. This is very useful so be sure to save rodrigo. Once your done talking head back to the passage and save your game if you wish then out the burning truck alley again head to the steve room again. This time head to the door with the barrack passageway and enter the door to the right hand side again . Inside head forward and use the eagle plate on the door, it will open now and some zombies too, kill them before they can hurt you and enter the door. Go through the door and waste all the zombies in this new area then head to the door on the left. Now you find yourself in the doctors room, head to the next room and again to the next room in order, now your in the torture room, take the duralinum case from here and use the lockpick on it, you'll find handgun parts in it Combine these parts with the handgun and now you are in control of the custom handgun. Now head back to the doctors room and you'll see that the doctor has rised from the dead, kill him and the other zombie in here, the doctor may cause a little problem in killig, but when he's dead he leaves behind a eye ball. Take it and use it on the slot in the back part of this room, now a secret staircase will appear, use it. Now down here you'll find some bats, ignore them and head down the hall and enter the door at the end for another torture room, kill allthe zombies in here and head down the stairs and through the door. This is the sword room, head forward and take the rusted sword and the room will begin to fill up with gas after the statue rises, now look at the center statue, there is a bar, press it anti clockwise and the gas will stop coming , now you can do the thing safely. The centre statue will now spin use the rusted sword on it and a zombie will pop out of no where, kill it and take the piano roll, now our job in the prison area is done. Now head back to the bat hall, then back to the doctors room, then back to the barracks passage way, then back to the steve room, back through the iron bridge to the palace passageway. But before we go to the palace head to the military facility. Remember that we only came here to take ammo and if you want to then you can just skip this part and head directly to the palace, but since a huge boss fight will come not so later on then i suggest that you follow the walkthrogh. Once in the facility head to the room where you used the tagged key and open the drawer with the new lockpick and you'll find some handgun ammo in here, take it. Now head to the room where you played as steve remember where i told you about the green bottle, head there and open the cabinet with the lockpick and get the acid rounds inside here, now head to the room where you got the model for the military facility and use the lockpick on the drawer there and you'll get a first aid spray. (¯`•¸·´¯¯`•¸·´¯) PALACE AGAIN !! ( ) ¯`•¸·´¯¯`•¸·´¯ Once all this is done head back outside the military facility and continue your path to the palace. Once you try to enter the main doors of the palace a cutscene ( CVx ONLY ) starts in which claire in confronted by someone claiming to be a ghost from the past. Its wesker. He's still alive and somehow he survived the mansion incident. Claire knows who he is and wesker beats the living day lights out of her. Just as he's thinking about killing her someone radio's in to wesker and looks like he had some very important information because wesker leaves claire , and jumps the wall . Enter the palace and head up the stairs, now head to the casino room and this time use the piano roll you just recovered on the piano, one of the casino machines will reveal something, grab it, its the king ant object. Now head to the save game room , if you dont have the queen ant object then take it and from here head to the study room, take the bridge again and head to the private residence once more. (¯`•¸·´¯¯`•¸·´¯) REVISITING PRIVATE RESIDENCE ( ) ¯`•¸·´¯¯`•¸·´¯ Once your back in the private residence grouds head up the stairs and to the hallway where you heard alexia and alfred talking, now head to alexia's room, once inside use the queen ant object on the music box and a music box plate will be revealed, take it and head back to the previous hall. This time head to alfred's room, that is the room which is at the end of the hall, once your inside use the king ant object on the music box and it will open up, now use the music plate and alfred's bed will lower revealing a ladder for you to climb. Climb it and you will come across a merry go round, take note of the ant painting and head around the ride, you'll see something shining, take it, this is the dragon fly object, check it and remove its wings, then head to the ant picture and insert this key in the ant painting, now the ride will start spinning and you'll see another ladderway to climb. Climb this new ladder and in the new area push the crate under the book shelf now climb it and take the book and the airforce proof fromit, now climbd down the ladder and back down to the merry go round, here take the other ladder and decend it back down into alexia's room. Try to exit the room and you'll see another scene in which alexia comes face to face with claire, she has alfred's sniper rifle in her hand, she shoots but misses, when she is about to shoot again our hero steve comes in and makes the save again, almost gets shot himself and shoots alexia in the arm. Alexia fleds through a secret passage, you follow in that passage too and you'll end up in alfred's room via the secret passage. In here another cutscene in which AGAIN steve saves claire and this time gives a good kick to alfred, now we know that it was alfred who was pretending to be alexia all this time. Once alfred see's his own reflection in the mirror he creeps out and escape, steve also gets annoyed and exclaims that now they really need to get out of this place, now all we have to do is head back to the palace, use the same study passage way and when your back at the passage head to the courtyard outside where wesker kicked claire's ass. Now take the green item , its the navy proof, you have all three proof's with you now and a cutscene starts in which you realize that alfred's turned on the self destruct system. (¯`•¸·´¯¯`•¸·´¯) AIRPORT AGAIN ( ) ¯`•¸·´¯¯`•¸·´¯ Remember the passage we took to get to the airport, take that path again and once your in the dock area outside the airport steve will come again and now head with him to the submarine and take it to the airport area. Once your back in the airport head to the area with the fork and this time take the left side of the fork, you'll come to a plane place and you'll see a plane there, use the three proof's and you'll enter the plane. Climb the stairs of the plane and another scene starts in which steve tells claire that she needs to raise the bridge or else they wont be able to take off, he sits on his butt there and claire has to do the hard work. Nice. Take the lever and head to the otherside of the fork, go to the bridge again and cross it to enter the cargo room at the end. In here use the elevator, now run past the controls and head to the door at the end. In here use the lever and raise the bridge, now cross the bridge and enter the door at the end, here take the airport key from the dead bodies and use the lockpick besides the machine to get a first aid spray. Now head back to the cargo room and use the airport key on the gate next to the lift. Now your in a save room and the only one your gonna find here, save your game here is a must, and then use the item box and put the grenade launcher in your inventory. Once this is done, if you took the duralinum case from the palace's bathroom use it with the lockpick right now and open it to get some explosive powder, combine the powder with the normal bowgun darts to make some explosive darts. Take the bowgun and the explosive darts with you too. Save the game and collect all the first aid's you can cause the worst fight in the game is about to come in a little while. There is an elevator but there are some crates blocking it, push the crate to the right most inside the elevator, then push the left most crate to the right side first then push it in too. Now ride the elevator up. Whilst the elevator is going up you'll see another cutscene in which alfred still talking in alexia's voice will swear his revenge on claire then he will release a familiar bloke, its a tyrant with the body of the RE1 tyrant and the face of mr X from Re2. and one more thing is that you have only 5 minutes left till the whole damn place explodes, as soon as claire steps out of the elevator you'll recognize that your in the main courtyard outside the military facility, where you found the worm for the first time. As soon as you step out of the elevator start running forward and dont stop for anything, well there wont be anything, along the path you'll see another scene in which some debris will block the path behind you after an explosion and in front of you the tyrant will step out of the fences, now as you step up your first tyrant fight has begun, this one is really simple and all you need to finish this one is the grenade launcher, start shooting immediately at the tyrant and dont wait until he's down on his knees. Once's he's back up start shooting immediately and he should fall down and kiss the dirt just as he should be over claire. As soon as he falls down face first run over it then make your way to the palace passage and head towards the airport, once at the dock use the steering wheel to call up the submarine again and take it to the airport once more. Now at the fork take the path which leads to the seaplane and enter it now you'll have a FMV in which steve will fly the plane right off the island as it is exploding behind them, after some nice claire and steve talk with each other and steve apolagizes, now you'll see another scene in which you'll see alfred, still in the base and still talking in alexia's voice, he opens up a secret path via the tank in the military facility and heads down to a hanger with 2 harrier jets standing in it. He takes off in one and proclaims " Now im going to show you what real terror is all about " After alfred's take off another scene back in claire and steve's plane and steve tells her that the cargo door is open, claire agree's to check it out. Now make your way to the typewriter and immediately save your game check the item box and take all your explosive arrows with you, if you were playing the game in easy then just take the rocket launcher with you. Now after your game has been saved head through the door at the side of the item box, you'll see another scene in which claire see's that the tyrant has gotten onboard the plane and now your first kick ass boss fight begins. Ok so if you are playing the game in easy mode then this wont be a problem for you, just aim with the rocket launcher and fire one rocket into the tyrant, then head to the catapult button and press it and your fight is already over before it even began. But if your playing the game in normal mode then this will be a slightly diff ball game, equip your bowgun with explosive darts, now fire all of your darts from where you start the room, i mean all of your darts. As soon as your finished hope to god that the tyrant is weak and press the catapult button, if it doesnt work the first time then take out your grenade launcher and fire off the remaining grenades and then press the button, now the tyrant should definetly die, this fight can be both easy and very hard according to the player skills. Once this fight is over head back to the front part of the plane and once back there another cutscene starts in which alfred turns the plane to autopilot and steve looses control, now the plane is heading where alfred wants it to, another scene later steve tries to kiss claire but she starts waking up and the hero backs away and bangs his hand on the plane . Then he realizes that the plane is over the antarctic. Now another FMV in which the plane crashes down and literally enters one of the buildings. Dreamcast players will be asked to save their game now, and the ps2 users can just continue with their game after this scene is over. Gamecube players will ALSO be asked to save their games now, save your game and continue on with the next disk. Steve and claire now wake up and get out of the plane, claire accidentally falls on steve and almost *cough* crushes him, after this scene when steve has left and you'll be back in control, now your in the antarctic base. (¯`•¸·´¯¯`•¸·´¯) ANTARTIC ADVENTURE ( ) ¯`•¸·´¯¯`•¸·´¯ When your back in control of claire head to the right hand side of the plane and here you'll find a ladder, take it down and head some more right side, now you'll come across a door, enter it, here take all the items you can find like the handgun ammo, the explosive powder and the first aid spray, now you'll also get some zombies in this place, head back out the door. OK now head towards the stairs and take them down, quickly head straight to the door and enter it, this is a save game room with a typrwriter and a grenade launcher, now if you have some grenades take out the grenade launcher with the grenade ammo and then head towards the book shelf behind the desks. Push the shelf forward then to the right side in the new pathway, now you'll see some lockers, head towards them and a mouse will pop out of one of the lockers, his name is DIJ and he's actually very important, now check the lockers and claire will find a locker with a button, but that button isnt working now and you need power to use it. Now head back to the previous room, this room will be classified as the moth room because all the time when you enter here a new moth will be ready, now in easy equip the rocket launcher and the normal players take out the handgun, now head around the corner and you'll see your first moth, kill it quickly and dont let it poison claire or lay its parasite on claire, once you've killed the moth head to the door and enter it. Now your in a room with some zombies, ignore them for now and turn to the left and run forward, you will pass 2 doors but ignore them for now and turn right, enter the door you see here, in here kill the zombies and take the mining room key and the assault rifle from the green drawers. Be sure to take the rifle if your playing in normal mode cause it will be usefull. Now head back to the previous room and head to the 2 doors you passed enter the first one with the mining room key and once your in here climb the 2 stairs, once on top check the hole where a valve is required be sure to examine this hole for now, now head down the stairs and turn right and a door, this is the door to the power room, enter it. In this room you'll find some doggies, kill them and in this room what you have to do is find the generator and turn it on, now to get there take this path, from the entrance take left then take a right, then continue down the path and take another left, then take another right you'll find what your looking for, turn it on and head back to the entrance door of this room, now you'll find a blinking switch there, press it and you've got the power back online. Now once the power is back online head back to the room where you had the 2 doors and now enter the only door remaining, once you enter it head forward and use the grenade launcher to finish the spiders, once they are done check on top of the silver craters and you'll find a bar code sticker, now take note of the gas mask near the entrance of this rooom, you cant take it for now but you'll get it later, so head back to the previous room. Ok now head to the door where you used the mining room key, remember ? now check near it and you'll find a convayer belt here, use it and it will power up and a crate will fall into the room where you got the assault rifle. Ok now use the bar code sticker on the crate on the belt and press the switch, now this crate will go to the room where you fought the spiders. Go there and take the gas mask now then exit this room again. Now head back to the save game room, remember where the mouse popped out, now go there and press the locker button and the area will move to reveal an area behind you'll see a cutscene now in which you'll be introduced to nosferatu, you will have to fight him a little while later so take one good look at it. Now in the same area there is a pot, take it then examine it , check its bottom and you'll get a key. Its the machine room key. Now head back to the save room, then back to the room where you fought the moths, then back up the stairs, then run forward past the door, dont enter it, now head forward until you see a double doors, enter it. Now head to the door left of claire and use the machine room key to open the door. Now your in the upper part of the mining room, head to the only other door in this room and your in the upper part of the power room now. Here take the valve handle, now head back to the previous room, here you will find steve and another steve scene begins, he will screw up the machine now and gas will fill the area, after this scene your back in the first room of this new area, now head to the only other door in this area. Now in this room head to the machine in the back and turn the valve handle into the octagon valve handle. Now head back to the save room, remember its the only save room in this whole damn place, now here you must do something for chris later on, if your playing the game in very easy mode then place the rocket launcher in the item box now and instead take the magnum and magnum bullets and the assault rifle. Now if you are playing the game in normal mode then do this. Put the assault rifle in the item box, keep the sniper rifle with you and take the knife and ANY other gun you have ammo for , no saving time now. Once your done here save your game and head to the lower area of the mining room, where you originally used the mining room key. Now equip the gas mask and head to the valve handle hole, remember ? now use the new octagon valve handle and a excellent scene begins. Alfred walks in and threatens to kill claire, but our hero steve walks in and after some nice dodging moves he shoot alfred again, now alfred falls down the railing, but he falls on the rock formation, but the rock formation gives way and he falls down to unknown places, now you'll hear nosferatu scream and another scene in which nossy breaks free from his holding and walks away. When your back in control of clarie head down and take the sniper rifle which alfred dropped. Head out and a FMV begins in which claire and steve bust through the walls and your out again, they climb the helipad, head to the staircase and another scene in which steve tries to be the hero but gets smacked and hangs for his dear life, its nosferatu. We have to fight it now. This battle will be hard for those of you who are playing the game in easy mode cause there wont be any rocket launcher to help you, instead use up all of the magnum's round, if it doesnt die even then then use the assault rifle, make sure that you stay as far away from him as possible cause he can poisoin you and it will affect chris later on. If your playing the game in normal mode then take out alfred's sniper rifle. This part is a little hard but if your a good aim then aim for his large heart, only one straight shot to the heart and the battle will be over, if you dont manage to hit the heart then take out any weapon with ammo and start shooting at nossy from afar. If that doesnt work aswell, then take out your knife and head into nosferatu and start cutting his heart. Soon the battle will be over one way or the other. After nosferatu is dead another FMV will start in which alfred finally makes it to alexia, so there really is an alexia afterall, he takes alexia's name and the whole system lights up, alexia is finally awake, alfred looks at her sister then falls dead, alexia's eyes fill with rage, meanwhile steve and clarie are chatting and driving in the snow mobile, but a HUGE tenticle burst out of the facility and charges towards the mobile then destroys it. Alexia watches in the monitor as the mobile burns and she cradles her brother. Rememed leon forwarded claire's message to chris, chris comes to the island to find his sister but she's already in antartica by this time. ___ __ / | \ / _ _ |__/ _ _ _ _ _ \ |_||_|||_ |\ |_ | \ |_ ||_ | | \ \___ | ||\ | _| | \ |_ |_/ | ||_ |_ |_/ Now a very very excellent cutscene starts in which chris makes his heroic entrance to the rockfort island, climbing the ledge, but his bag falls down, chris dont mind that and climbs up, he reaches the top and promises to find claire. Once the scene is over chris will be inside a cave, head forward and chris finds rodrigo, remember i asked you to save him when we were playing as chris well hope to god that you did , now a scene later the large worm which attacked clarie will be back and it will swallow the man in whole. Head to the itembox and take any good guns which claire left , remember i asked you to. If you have the bowgun with explosive rounds, then take it, if not that then take the grenade launcher with the flame rounds, if not that too then just take the assault rifle. If not even that then just arm chris's glock handgun and head to the next door. Now you have to fight the large worm, the easiest and the only pattern to kill it is to wait till it shows itself then let a rip with the guns you have, the best thing here is the bowgun rounds, otherwise use about 20% of the rifle and it will die, or use a few of the flame grenades, if you dont have any then just shoot with about 30 glock rounds and the battle will be over. There are some handgun rounds in this room. Once the battle is over if you saved rodrigo with claire then he will be spat out by the worm and he will give you your lighter back, if you didnt save him then he's dead by now. Take the lighter and head back to the previous room. Now here head to the area where rodrigo was swallowed, you'll find a torch here, use the lighter on it and you'll find the submachine guns, these are just like the one's steve had, amazing guns these, so its best to take them. Now head back to the boss fight room and turn on the lift at the end, take the lift up and you'll end up in the room where steve shot his dad . Now here the single door will be blocked by the crates, so no choice but to take the double doorrs which lead to the tank room, now here you cant head back to the main courtyard cause there are more crates blocking the place. Instead remember what alfred did in the scene, he pressed a button on the crates, now you do the same thing and press the button and the tank will slide revealing a lift down, take it and your in the hall with the harrier. Now here take a look at the double doors first, you'll find that you need a helbred to open the door, but for that we would need the eagle plate and the last eagle plate was used by claire in the balcony where alfred tried to shoot her, so that is our destination. Dont think of taking the battery right now and head into the only other open door in this room. This is a save game room, here take all the items you can find around which include some herbs and acid rounds, now put the submachine guns in the itembox cause we'll be using them a little later, now you'll see there's a small drawer puzzle in this room, dont screw it up, open them in this order, first open the red, then open the green, then open the blue, the brown one will open up with a click, check it and inside you'll get the lugar replica's. These babies cant be used in the main game but you've already done something for the battle game after the main game. Now save your game if you want to and put the lugar's in the itembox cause they cant be used, now head back to the previous room, ok this time take the battery and some spiders will attack you, ignore them and quickly head up the elevator. Back at the tank room head back to the room where steve shot his dad, once here look around the elevator you used to get to this place as chris, there should be a small yellow elevator too, take it and you'll reach the second floor balcony area of this room, take a look at the desk to the left of the elevator you drop from and you'll find a file and a chemical storage key, take it and enter the nearby door. In this room you'll see a scene in which chris see's alexia cradling and singing to alfred through a monitor, wesker also see's it and he sends something after chris, something very familiar !. Go through the brown door and your back at the balcony, but the eagle plate is gone, it went down the sewers, but you cant go to the main courtyard of the military facility yet Now head back to the hallway alfred took to escape from claire, the same one which leads to the room where you find rod's medicine, head inside and you'll see that the wall is broken, a crack in the wall will lead you to the room where claire got the painting of the skeleton from. In here take the side pack off the table, then head back out to the balcony and back again to the room where you saw alexia singing. Now back in this room take the elevator to the sewer area's, back to the area's where you controlled steve, once your down here dont think of going to any other room, take a look and you'll see a new set of stairs which werent here the last time you crossed, take the stairs down and here you'll see a shotgun, but dont take it now, instead head to the door near it. This is the room where the tyrant was released from, see. Now head through this room to the next one, simple. Now here just head to the door to the left, this is a lab of some sorts, here just go on through the roll-up-doors until you finally come to a room called the chemical storage room, once in here find the storage refregirator then open it with the chemical storage key, check inside and it will ask you to set the temperature, set it to 12.8 Now you'll get an item named clement E. Take this item and head back to the previous room. In this room take a look and you'll find a door knob on the floor, take it and a scene starts in which some hunters will attack chris, so this is what wesker sent, well the best way to deal with hunters is acid rounds from the grenade launcher, once your done here head back to the tyrant room. There's a herb in here if you were wounded in the battle, take it and head back all the way to the room where you saw alexia singing. Once your back here take the brown doors to the balcony, once your in the balcony head back to the hall where alfred ran. Now head in that room and you'll see a small machine, those are the hunter senders if they catch you then they'll call for a hunter, so its best to stay very very away from them as possible. In this room avoid the machine and head to the only other door. Once your in here find the door which needs the knob and use the knob on it, now open that door and you'll see that your on the other side of the balcony where steve and claire fell down from, ok now look at the left and you'll see a desk, take the mini tank from it and head back to the previous room, now dodge the machines again and make your way back to the room where you saw alexia singing. Now take the elevator here and head to the first floor, once you step out of the elevator make your way to the room where you found the military facility model as claire, once you reach the room check the model and use the mini tank on the model, a painting on the side will slide up and you can take the turn table key and a file now, there are also 3 proof shaped holes and a lever but behind the laser. You need the 3 proof's claire used now. NOw head back to the elevator and take it back to the underground area, once back here take the new staircase again and head for the tyrant room. Now once your passing through this room a scene starts in which wesker finally confronts chris, face to face, after some scary dialogues, chris tries to raise his weapon to wesker but he's superhuman now, he runs up in a millisecond and knocks chris 30 feet back, then runs forward and grabs him by the thraot, he tells chris that he knows that claire is in antartic with alexia, but before wesker can finish chris off a screen lights up and alexia laughs , wesker gets freaked up and he throws chris then disappears. After this amazing scene a bandersnatch will be free, kill it with the help of the grenade launcher if you have, now head to the room with the turntable, the one where you fought the first hunter, then use the turntable key and it will rise, once it stops rising head through the hole in the wall. Now your in the main hall of the military facility. Now make your way to the courtyard outside, here kill the hunters, now make your way to the large elevator which led to the save room of the airport, remember it ? you cant head to the palace now cause the path is blocked. Anyway, make your way to the airport save room elevator. Once your in the save room make sure that you have atleast 3 spaces in your inventory, then head to the cargo storage room. Here just enter the door which is past the controls, once you enter this door your in the upper part of the bridge. Right now the lever which controls the bridge wont be working so make your way to the door at the end where claire got the airport key from. In this room there is a small puzzle which claire couldnt do, to the left of the door is a machine, press the buttons in this order. button 3 twice button 5 once button 10 once button 3 twice button 5 once This puzzle is over now, some of the zombies will rise now but you dont need to fight them so head back to the previous room again. Here just go to the lever and press it now, it will lower the bridge now head back to the cargo storage room and from there head to the bridge itself. Now from this place make your way to the airport office room, from there take the fork to the left, now your at the boarding area, here head to the lift, kill the hunter then take all 3 of the proofs , now head back to the office room. Now from this office make your way back to the bridge, then back to the cargo storage room, and then head back to the airport save room, here save your game if you wish and be sure to take the bowgun and explosive arrows if you have them. Ok now take the elevator back up to the courtyard area again, and now head back to the main hall of the military facility again, from here head to the brown door, dont go anywhere else. In this place kill all the zombies and head for the open door, then head through the hole in the wall and then head through the final door in this place, in this new room just kill the zombie and take the ladder down. Now your in one of the rooms where you came as when playing as steve, look at your right and you'll see a lever, quickly press it and you wont have to worry about the gas anymore, now make your way to the room with the green liquid, remember i told you about it when we were playing as steve, we couldnt take it before now head to that room, once your in that room take the green liquid , its the clement A. Combine it with the clement E and you'll get the clement mixture. Ok now head back to the steve room you came in from right now then make your way to the balcony room where the elevator is located, when your there take the elevator to the first floor and then make your way back to the room with the military facility model. Now place all 3 proofs in their slots and the model will move and you'll see a ladder, now its time to go down the ladder so do it, your in some tunnels now, there are spiders here, kill them with your grenade launcher and dont forget to take the grenade ammo along the path, then continue until you come to another ladder take it down again. Here you'll have another boss fight, its the same little albanoid which claire found, but it aint no little anymore, its reached maturity in the span of a few hours. Now there are 2 methods of finishing this battle, one is the sure but slow method, the other is the quick but risky method, if you want to go sure then this is what you do , as soon as then fight starts equip your grenade launcher or the submachine gun if you have it, then wait by the edge of the water for the albanoid to come close, as soon as it comes close and rises shoot it with a grenade or submachine ammo, now continue this pattern each time he comes close, and after some time it should be dead, when the thing is dead head in the water and take the eagle plate then quickly head out the water. The other method is risky but its gonna make this battle alot shorter make sure that you have some full healing items with you, now quickly enter the water and make your way to the eagle plate, you will get shocked some times, for every second time that you are shocked use a full healing item cause it takes you to danger, quickly grab the plate and make your way out of the water, and the battle is over . capiche. Now make your way back through the tunnels and back to the model room then go back to the elevator and take it to the underground sewer area's again, this time head down the staircase and take the shotgun, the stairs will rise up and it becomes the same as it was in claire's scenario, now head into the water which was behind the stairs, now dive in and climb up on the other side on the ledge, here climb the ladder and you'll find yourself back in the harrier hallways. Now before you do anything mix the eagle plate with the clement mixture and you'll have the halbred remaining, take it and head for the save room of the harrier halls, enter the save room and save your game immediately then go to the drawer puzzle and if you didnt do it before then its a must that you do it now, the result will be you getting the lugar replica's which arent usefull in the main game but it unlocks steve in the battle game, save your game, put the grenade launcher back into the item box then head back out. Head to the double doors and use the halbred on them, the doors will open now and chris finally see's the final harrier, and another good scene in which chris takes the harried and heads for antartica, chris is a good pilot aint he. Chris finally reaches antartica and sets the harrier down. (¯`•¸·´¯¯`•¸·´¯) CHRIS IN ANTARCTIC ( ) ¯`•¸·´¯¯`•¸·´¯ Now when the scene is over run forward and enter the double doors. In this room kill the tentacles then run forward and you'll see the plane wreckage, run forward and head down the ladder, and make your way to the save room. Once here check the display cabinets and you'll see that there is a hole to put in the halbred in here, put the halbred and the bottom cabinet will open, check inside it for a paper weight and a file, take them both and now its time for a little long walk. Now we have to make our way all the way to the room where claire used the machine to turn the valve into the octagon valve, once you have reached that room you'll notice water along the path, that water came from the drilling steve and claire did, when you reach that room take the duralinum case, now for some more backtracking. Now its time to head to the upper part of the mining room, remember the room where claire used the octagon valve handle, head to that room and once your there take the handle, you'll be attacked by some zombies, kill them all and head to the previous room. Now head for the door which leads to the room where claire changed the handle, but dont enter it, look for the broken catwalk here, drop on the ice and climb the ledge to the other side of the broken catwalk. Now enter the door near you, this room has more of those wesker's machines you'll be cought and hunter will come out and try to kill you, dispose of it and run forward, ignore the double doors for now and head down the hall you'll come across an elevator, take it down. When you are out of the elevator your in another one of the merrg go round rooms, here just go to the door directly infront of you, in this new room again head for the closest door. Once in here you'll see that this is a save room, but also a power room head to the itembox and take out the empty fire extingusher from it, also take out the combat knife, now put the duralinum case back in the itembox and save your game now, ok now check in the room and you'll find a hole you can insert the valve in, do that and insert the valve in and the power will come back online in the lower area's of the facility. Ok now head back to the previous icy room, and this time make your way down the hall with carefullness , kill any zombies you may encounter on your way and enter the door at the end of the hall. Now your in a very familiar room, you dont know why now but in a moment you'll find out, just run down the hall ignore the door you see for now and head down, you'll come across a tiger head statue exactly similar to the one in the spencer mansion. ** See i told you **. What the hell is it doing here, baah. Ok do this, check the statue and first take out its blue eye, the statue will spin to one side and you'll be able to take the item, its the square valve handle socker, combine it with the octagon valve and now your valve is back to its square roots again. Now put the blue eye back in, now check the statue again and take out the other eye this time, the statue again spins and you can take some magnum bullets now, take them and put the eye back in again, once done here head back to the door which you just left, its actually an elevator. Now head down this elevator and you'll come out on a platform of some sort with alot of ants on it, no time to stop just run over them and run forward you'll see a scene in which you'll see the large anthill. Now grab the wing object lying there somewhere, now turn left and continue, then turn right and continue until you see a wall with blood on it, enter the door it lead to. Now this is the storage room, enter it and run forward, go up the small stairs and run forward till you see a container, check the terminal to the right side of the container and you'll come across a small puzzle, here you have to press the buttons in the right order to finish it. Press them in this order 1. AA 2. Crown 3. Heart 4. Spade Now once you done this a small compartment will open up in the computer, put the paperweight inside it and the container will open up and out falls the dead body of mr alfred ashford, check the hand of the body and chris will take the ring from his hand, check the ring now and it will turn into alfred's jewel. Ok now once your done in here time to do a little backtracking, make your way back to the room where you found the first of wesker's machines here, the hall where we left a double doors,remember ? ok head there. Once you reach there enter the double doors, your in a water room now. In this room head forward and press the small button which is near the elevator once done a large barrel will rise up, now go to it and use the empty fire extinguisher on it, now you'll have the full extinguisher again. Once this is done head to the lift in the far end and take it up, once up head forward until you see a hole where you can put in the square crank in, do so and the water will disappear. Once this is done climb down the ladder and take the key from the tank , once done a sweeper will drop down on you, these are like the hunters but they can poiso you so be careful, kill this one with anything you have and once your done head to the other elevator and take it down. Ok now down here you'll probably remember where we are right now, use the fire extinguisher on the fire and take the magnum from the place where you originally found the mining room key. Ok now its time to do a little back tracking, remember the hall where you jumped the catwalk to get to this new place, head back there, the hall which has the door leading to the upper mining room, ok go there and check near the door and you'll find a crane here, use the crane key on it and another scene starts, chris will use the crane and along it mr nosferatu's body will rise up, he will drop his jewel too . But before you can do anything alexia makes her appearence and she unleashes a large large spider on chris, the boss battle begins. Ok now this battle is extremely easy, trust me, when i say easy, i mean easy, now if your playing the game in easy mode then just one shot from the rocket launcher and the fight is already over, however if your not playing them game in easy mode then take out the handgun, if you have the advanced handgun which claire left then its even better for you, take out the handgun and shoot away, no more then 30 or so shots and the battle is already over. Or there is another method to finish this boss battle, just simply head over to the place where nosferatu's jewel is dropped and take it and exit back to the previous room leaving the spider all alone. This method will save you some ammo too. Ok now we need to do some backtracking, remember the hall where you found the first of wesker's machines here, head down there and to the lift again at the end of the hall, ok now you'll come back in the room with the other merry go round, look around the room this time and you'll find another wing object, take it and you'll be attacked by another sweeper, kill it by any means necessary and this time enter the double doors. Ok now once you enter the double doors prepare to get shocked cause this looks just like the main hall of the mansion from RE1, exactly i mean, surprisingly chris doesnt faint or anything, well i was surprised by this ALOT. Anyway control the shock for now and head up the stairs check the large painting and you'll see that you need 3 jewels to put in it and the best thing is that you already have 2 of them, so insert alfred's jewel and alexander's jewel. ** For those of you who still havent figured this out alexander/nosferatu was alexia and alfred's father, but they performed some wicked experiment on their father and turned him into this thing ** Once your done with this part head down the stairs again and this time head to the backside of the grand staircase, here chris will finally meet claire, use the combat knife to free claire and a cutscene start claire and chris have a tearful reunion. Now remember back at the heliport and the clarie nosferatu fight, i told you to watch out and not get poisoned, now if claire was poisoned then she will faint after this scene and chris will have to get the serum for her. *** !! Claire serum part ::: If claire was poisoned then you would have to get the serum for her, now to get to the serum head back all the way to the room where you got the crane key from, ok once your there take the elevator back down to the room where you got the magnum from, now check on top of the barrel here and chris will find what he's looking for !.Now head back to claire and she will be cured. *** !! Claire serum part END ::: Wether if claire was poisoned or not it wont affect the upcomming part now you'll have another scene in which alexia will make her appearence on top of the staircase, she mocks the redfield siblings then runs off now claire and chris give chase and a FMV shows that chris falls down after a huge tentacle smashes the staircase, claire can still make it to the other side but chris cant. Now chris will stay behind and you can control claire again, but for a brief time i might add. (¯`•¸·´¯¯`•¸·´¯) BACK AS CLAIRE ( ) ¯`•¸·´¯¯`•¸·´¯ Now once your as claire you'll start the game in the room with the shotgun rack, the main objective claire has now is to find steve, once your in the rack room, ignore it for now and head for the item box, in it, from the itembox take atleast 2 or 3 first aid sprays and also take the handgun which chris started the game originally as, and if you were poisoned as claire then use something else to heal yourself, but keep the 2 FAS's with you at all time now. Ok now once your done in here head to the other door in this room,this is a halway, run forward in it and kill any tenticles which appear then keep on running, ignore the door along the path cause its already locked and enter the door at the end of the hall. Now this room is a strange one, run forward ignore the steelish door you see now and run forward, you'll see a cannon, take the file near it and push the cannon and claire will reveal a crystal. Ok now this part requires you to be quick, now a large piece of concrete will fall down from above and pulled back up again, now as soon as its being pulled up take the crystal quickly then head to the place where the concrete falls down, use the crystal on that place and claire will back off automaticaly, the concrete will fall down and shatter the crystal, revealing the security card inside. Take the card now and head back to the door you just passed and enter it. You will see a gate with a card reader with it, use the card here then run forward after the gate rises, claire will finally find steve but he's trapped with a chair and an axe. Now another nice scene