Final Word:
The total package has enough gameplay time to keep everyone going at least for the foreseeable future especially on the harder difficulties.
UFO: Afterlight
Story/Concept
The story of UFO: Aftermath takes place during the UFO: Aftershock game but this happens on Mars and not Earth. Whilst some people were moved to the Laputa others were taken to Mars. Approximately 30 people live on Mars whilst lots more are cryogenically frozen until Mars has been terraformed and can sustain the lives of all those people. Terraforming is very close now and can soon be started. On an archaeological dig situated not far from the main base something has been disturbed, something which should have been left buried.
Gameplay
In this game things have changed again you only have one main base and have to train up the colonists to multitask such as scientist/ soldier. The other outposts that you eventually get are automated and don’t rely on you having staff posted at them so it is easier to look after everything. The series has even more role-playing elements as the scientists get better they can specialize into certain areas. Some pieces of equipment are available only to those in the right area, e.g. mine disabling kit is only available to engineers. So you must take a well rounded team with you instead of just having generic soldiers. This adds a very interesting option as you must think more about your squad’s components.
Control System
The control system is pretty standard and all options are available on screen if you play these games in order then you will all ready know what to expect from this title. There have been a few minor adjustments and the game seems to control a lot smoother now than the older games.
Graphics
The graphics for this game were more than I was expecting to see and everything looked smoother. The Base actually looked like a colony rather than a mishmash of random buildings. The robots could have done with a bit more effort as the coloration seemed to be off slightly, maybe it’s just not the way I would have colored them and I’m seeing faults where there are none.
Multiplayer
There is no multiplayer option for this game. This is a shame as I think the series is starting to age now and something in this way could have pushed it in a new direction and gave it something fresh to add to the mix.
Score
I award this game 6.5/10. This game doesn’t feel as tightly polished as the other two games in the series did.
Story/Concept
The story of UFO: Aftermath takes place during the UFO: Aftershock game but this happens on Mars and not Earth. Whilst some people were moved to the Laputa others were taken to Mars. Approximately 30 people live on Mars whilst lots more are cryogenically frozen until Mars has been terraformed and can sustain the lives of all those people. Terraforming is very close now and can soon be started. On an archaeological dig situated not far from the main base something has been disturbed, something which should have been left buried.
Gameplay
In this game things have changed again you only have one main base and have to train up the colonists to multitask such as scientist/ soldier. The other outposts that you eventually get are automated and don’t rely on you having staff posted at them so it is easier to look after everything. The series has even more role-playing elements as the scientists get better they can specialize into certain areas. Some pieces of equipment are available only to those in the right area, e.g. mine disabling kit is only available to engineers. So you must take a well rounded team with you instead of just having generic soldiers. This adds a very interesting option as you must think more about your squad’s components.
Control System
The control system is pretty standard and all options are available on screen if you play these games in order then you will all ready know what to expect from this title. There have been a few minor adjustments and the game seems to control a lot smoother now than the older games.
Graphics
The graphics for this game were more than I was expecting to see and everything looked smoother. The Base actually looked like a colony rather than a mishmash of random buildings. The robots could have done with a bit more effort as the coloration seemed to be off slightly, maybe it’s just not the way I would have colored them and I’m seeing faults where there are none.
Multiplayer
There is no multiplayer option for this game. This is a shame as I think the series is starting to age now and something in this way could have pushed it in a new direction and gave it something fresh to add to the mix.
Score
I award this game 6.5/10. This game doesn’t feel as tightly polished as the other two games in the series did.
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