Final Word:
Paraworld does not re-invent the RTS genre and it doesn't add anything majorly new. What it does however is utilise the conventions and tells a great story. The Army Controller makes the game very quick to pick up and play!
Multiplayer
As one might expect from a RTS, Paraworld can be played online, offline LAN or even with skirmish opponents (AI teams and so on) on the host machine. It has the usual mix of gameplay modes like deathmatch style and so on, amass resources and trash your opponent to win.
It has the Army Builder that allows you to pre-select your army before the map starts and various handicap options.
The modes on offer are:
Deathmatch: as mentioned previously, destroy your opponents to win.
Defender: One player defends and is given a bigger lump of resources and buildings/defensive structures. The other players try to work together to take the enemy down against a time limit.
Domination: Conquer certain areas on the map and defend them for a specific period of time.
The shape of things…
Paraworld is a breath of fresh air in an otherwise smoky crowded room full of RTS games. It combines the lure of giant dinosaurs and a bizarre steampunk parallel world with standard RTS conventions, rather than trying to fix or remake the wheel. The game has an excellent story and certainly deserves props for the Army Controller feature.
It also has an undocumented and locked feature that I was able to discover, the Econ and Defensive assist AI (that was locked in the game) can be enabled and in MP games it will attempt to build up your base for you whilst you concentrate on other things such as sending out armies to destroy your opponents and so on.
It’s a nice little feature/addition that would certainly be interesting to have as an option for the SP side of the game perhaps as an unlockable for beating Paraworld.
All in all, if you like dinosaurs and a good solid RTS, you can’t go far wrong with delving into this game.
As one might expect from a RTS, Paraworld can be played online, offline LAN or even with skirmish opponents (AI teams and so on) on the host machine. It has the usual mix of gameplay modes like deathmatch style and so on, amass resources and trash your opponent to win.
It has the Army Builder that allows you to pre-select your army before the map starts and various handicap options.
The modes on offer are:
Deathmatch: as mentioned previously, destroy your opponents to win.
Defender: One player defends and is given a bigger lump of resources and buildings/defensive structures. The other players try to work together to take the enemy down against a time limit.
Domination: Conquer certain areas on the map and defend them for a specific period of time.
The shape of things…
Paraworld is a breath of fresh air in an otherwise smoky crowded room full of RTS games. It combines the lure of giant dinosaurs and a bizarre steampunk parallel world with standard RTS conventions, rather than trying to fix or remake the wheel. The game has an excellent story and certainly deserves props for the Army Controller feature.
It also has an undocumented and locked feature that I was able to discover, the Econ and Defensive assist AI (that was locked in the game) can be enabled and in MP games it will attempt to build up your base for you whilst you concentrate on other things such as sending out armies to destroy your opponents and so on.
It’s a nice little feature/addition that would certainly be interesting to have as an option for the SP side of the game perhaps as an unlockable for beating Paraworld.
All in all, if you like dinosaurs and a good solid RTS, you can’t go far wrong with delving into this game.
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