Cheats:
PLEASE NOTE: We take no responsibility for any changes you make to your hardware, software, drivers or O/S as a result of the cheats listed here. Only a few of the cheats listed have been tested and we cannot guarantee any of them will work. If you come across a bad/non-working cheat, please let us know and we will remove it.
Cheat Codes
- While playing press F12 to open the cheat window then type any of the following codes to activate the cheat. Finally press Ctrl + F12 to exit the cheat window:
| Code | Result |
| dagama | 6 Traders |
| ney | Game Doesn't Pause When Event Occurs |
| gustavus | +100 Ducats to Land Tech Investment |
| drake | +100 Ducats to Naval Tech Investment |
| cromwell | +100 Ducats to Infra Tech Investment |
| polo | +100 Ducats to Trade Tech Investment |
| cortez | Toggle Natives |
| alba | Toggle Revolts |
| tilly | Toggle AI Declaring War |
| tordesillas | Toggle Effects of Treaty of Tordesillas |
| luther | Toggle Effects of Reformation |
| calvin | Toggle Effects of John Calvin |
| pocahontas | 6 Colonists |
| vatican | 6 Diplomats |
| montezuma | +50000 Ducats |
| swift | +10000 Population to Capital |
| oranje | Sets Stability to +3 |
| russianhordes | No Manpower Limits |
| difrules | Never Lose a Battle |
| columbus | Reveal Map |
| pappenheim | Toggles Fog of War |
| richelieu | Control All Military Units |
| wallenstein | Review Status of All Provinces |
| robespierre | Change Domestic Policy Freely |
| trent | Toggle Effect of Council of Trent |
| event # | Trigger Event (1000-1076) |
Event list for use with the 'event #' cheat:
1000 - English Pirates
1001 - Random Revolt
1002 - Religious Turmoil
1003 - Heretics
1004 - Gift to the State
1005 - Temporary Insanity
1006 - Excellent Minister
1007 - Scandal at Court
1008 - Wave of Obscurantism
1009 - Exceptional Year
1010 - Rush of Colonists
1011 - Diplomatic Move
1012 - Diplomatic Fame
1013 - Colonial Dynamism
1014 - Unexpected Invention
1015 - Rush of Merchants
1016 - Plague
1017 - Reformation of the Army
1018 - Reformation of the Navy
1019 - Enthusiasm for Army
1020 - Enthusiasm for Navy
1021 - Agricultural Revolution
1022 - Devastating Fire
1023 - Good Government Policies
1024 - Bad Government Policies
1025 - Unhappiness with Clergy
1026 - Unhappiness among Artisans
1027 - Unhappiness among Peasants
1028 - Unhappiness among Merchants
1029 - New Mineral
1030 - Political Crisis
1031 - Corruption
1032 - Deflation
1033 - Diplomatic Insult
1034 - Forfication Efforts
1035 - Bank
1036 - Stock Exchange
1037 - Company of Trade
1038 - Colonial Uprising
1039 - Heretic Uprising
1040 - Explorer
1041 - Conquistador
1042 - Nobles (-2 stab)
1043 - Trading Company Disaster
1044 - Internal Trade
1045 - Meteor Sighted
1046 - Fire Ordinance
1047 - Saint Performs Miracle
1048 - Medical
1049 - Noble Feud
1050 - Nobles ally with Foreign Power
1051 - Assassination
1052 - Cessation of Church Functions to Nobility
1053 - Sale of Offices
1054 - Monopoly Company Formed
1055 - Nobles Demand Increased Pensions
1056 - Grant Export Licenses
1057 - New Land Claimed
1058 - Establish Cantonments
1059 - Nobles Demand Old Rights
1060 - Cities Demand Old Rights
1061 - Non-enforcemnts of Ordinances
1062 - Bourgeoisie Request Privileges
1063 - Italian Engineer Available
1064 - Foreign Drill Instructor Available
1065 - Build a Great Palace
1066 - Indulgence Peddler
1067 - Uncooperative Philosopher
1068 - Regional Heresy
1069 - Boundary Dispute
1070 - Merchants Harassed
1071 - Regional Population Boom
1072 - Petition for Redress
1073 - Grant Nobles Aid
1074 - Support for Dissidents Abroad
1075 - Foreign Trade Competition Rises
1076 - Exceptional Court Painter Available
Save Game Edits
- You can edit the xxx.eug file (xxx denotes filename) found in the saves directory using the wordpad application.
Scroll thru the lines until you come up to your nation/side. Pay attention to { and } symbols when doing this edit.
Keywords:
treasury: edit money (limit is approx 2 billion)
city: edit city name, population (max = 999999.000), infrastructure. City must at least have level 1 wall. Fully developed city has following lines:
city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6}
land unit: edit name and number of infantry/cavalry/artillery each land unit has. Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 (weight=50).
nav unit: same as land unit except this one is for naval
technology: edit all tech level. Set 51 for military techs and 10 for rest.
diplomats, colonists, merchants, missionary: edit number of these guys (max=6)
You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save the game once the attempt is successful. Edit level 1 to level 6 in the following line: trading post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you any rebellion problems once transformed into a colony.
Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically transform the trading post to a fully populated colony. Warning: could inspire revolt if religion is different from yours and you do not tolerate that religion at all.
know of any more cheats for this game, add one now.