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Civilization IV v1.61 Patch

v1.61 is a major upgrade to Civ IV and includes number of new and exciting features including new scenarios and map scripts, unit adjustments and enhancements and more!

Changes:

  • randomized processing order when multiple players try to move on the same turn slice

  • only the host can set the admin password

  • Horseback Riding now a classical tech

  • Kremlin now gives -33% hurry production cost

  • can't airlift from foreign cities

  • expanded subject for PitBoss e-mail

  • lightened the color of some civs' text

  • mp retire fix

  • less hammers from chops the farther away from a city

  • reduced hammer yield from forest chops to 20…

  • Mathematics increases forest chop yields by +50%

  • SDI cannot be built before the Manhattan Project.

  • increased SDI cost

  • marines and SAM Infantry now upgrade to Mech Infantry

  • better AI-to-human diplo in team games

  • no more diplo penalty for helping to end wars

  • city production popups stay on city when entering/exiting

  • can now set units to Sleep and Intercept in wbs

  • Continents map script now produces large continents

  • game options and victory conditions now saved in ini file

  • invalid buildings now removed from city queues

  • Free Trade: Medium Upkeep

  • State Property: Low Upkeep

  • Representation: +2 happy in X biggest cities.

  • Hereditary Rule: Low Upkeep.

  • Representation: Medium Upkeep.

  • Slaver: Low Upkeep

  • Nationhood: No Upkeep

  • firepower is now average of curr and max strength

  • Gunships now move faster over rails

  • No Cheating option renamed to Lock Modified Assets

  • city management no longer uses "forced" specialist states when not automated

  • Expansive: +3 Health

  • Financial: No longer give production bonus for Banks

  • Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play

  • Don't allow players to play non-playable civs in Pitboss

  • Do not display SP only mods in Pitboss

  • Allow hotseat/PBEM scenario host to select which civ s/he will play

  • Force non-playable civs to be AI in Hotseat/PBEM games

  • Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games

  • Do not display duplicate buddy request popups from the same guy

  • Peer address handling improvements

  • Number keys perform leaderhead actions on Civilopedia leader screen.

  • Custom game SP screen remembers difficulty level last played

  • Reduced rounding error for population and land victory condition test

  • Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns

  • When the city names of your civ are all taken, choose a default name from a random civ

  • Timelines more uniform across game speeds

  • Military Advisor shows Barbarians

  • Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true

  • Fixed American Revolution scenario to work with Pitboss

  • PBEM password reminder popup no longer disappears when the game starts

  • Wonder description on Wonder Movie screen more legible

  • Top Civs screen no longer appears in online multiplayer

  • Civilopedia main page sorted in columns rather than in rows

  • Pressing escape when selecting goto points now cancels the goto waypoints

  • Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.

  • Teams in multiplayer once again share all the players' starting techs, not just the last player's

  • Great person point generation from Wonders continues after Wonder has become obsolete

  • quicksave doesn't prompt for overwrite


Fixes:

  • exploit fix that allowed multiple players to extract the same gold/resources from the AI...

  • Don't set localhost address as public addr for peers on same computer

  • fixed gunships capturing cities bug

  • game doesn't end on ties

  • fixed mp UN voting bug

  • Leaderheads on a radeon 9000 64mb - fix for strange skin shading

  • Fixed crash that happened when a spy sabotaged an improvement outside cultural borders

  • The full mod path is no longer stored in the save when the mod is installed under the user folder

  • Double-clicking on a save of a mod now loads the proper DLL

  • fixed Out-of-Sync from exiting to main menu

  • fixed anarchy/specialist resetting bug

  • fixed bug where environmentalism doesn't affect new cities

  • fix for missing head mission crash

  • fixed stack attack bug with groups of units with more than one move

  • fixed premature end-turn unit cycle bug

  • fixed State Porperty cumulative effect in team game

  • fixed plot list button scrolling for multiple resolutions

  • fixed some AI attitude issues for team games

  • Strip chat messages of color tags before displaying in Pitboss

  • Fixed logic bug that determines the number of open slots in a Pitboss game

  • Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full

  • Set status to CLOSED when a computer player dies in the game

  • The full mod path is no longer stored in the save when the mod is installed under the user folder

  • Load proper DLL when a mod is specified in the ini file

  • fix for tech chooser showing known techs as unknown

  • Clear map data (like latitudes) when you exit to main menu

  • Fixed error in combat calculations when a zero-strength unit was involved

  • Fixed bug in Info screen "rival worst" calculation

  • End of game sequence plays correctly for hotseat/pbem

  • Diplomacy screen no longer allows end-turn events to go through

  • Diplomacy screen gold popups respond to ESCAPE and RETURN

  • Right-click select-all no longer causes large stacks to slide off the screen

  • No longer possible to attempt to take over unplayable civs in multiplayer scenarios

  • Fixed PBEM infinite movement exploit

  • Fixed rush production per population for game speeds other than normal

  • GNP graph is now consistent with demographics table

  • Fix Gunship being almost invisibile in Frozen mode

  • fix mod name in progress bar

  • New DX9 code takes screenshot without requiring lockable back buffer

  • Fixed the vertically launching torpedo for the submarine unit

  • Movie playback optimized

  • Significant reduction in video and system memory usage

  • Fixed some memory leaks

  • Fixed crashes with modified SDK

  • Fixed XML failures with non-default locale

  • Many translation fixes

  • Memory related crash fixes

  • Fixed diplomacy crash fix (when expanding an empty tree control with space bar)

  • Internet lobby -> LAN fix

  • fixed pedia and menu buttons disappearing after leaving tech chooser

  • PitBoss no longer crashes on victory

  • can no longer see number of units in darkened tiles by moving the flag

  • No more Archers holding all their weapons and Workers holding all their tools

  • No more fog of war missing from the southern ice and from trees/jungle on the dateline

  • Pushing "go back" while joining a mp game, no longer causes background music to disappear

  • Wonder movie effect and zoom no longer happens when you have disabled Wonder movies

  • City billboards no longer choke on text formatting

  • Many tutorial issues fixed…

  • Fixed checksum folder order difference between NTFS and FAT32 filesystems

  • Many worldbuilder issues fixed…

  • Fix: Black eye shadows

  • Fix: Some leaderheads appear to have white eyes when the low-res textures option is on

  • fixing crack in huge globe view maps

  • fixes the problem where animals were not animating in the fog

  • Prevent Terrain crash when reloading EarthMap twice

  • fixed crash on too quick quickload

  • fixed city yields being revealed in FOW

  • fixed ability to see cities in FOW via defense modifiers

  • ICBM no longer flips upside-down when fortified/awaken

  • Fix for combat bug across a map seam


Additions:

  • PitBossSleep ini setting

  • unit cycling optimization

  • Africa, Europe, East Asia, Eastern U.S., and South America maps

  • Fantasy_Realm, Fractal, and Shuffle map scripts

  • unit health bar for plot list buttons

  • Require Complete Kills game option

  • No Movies is now a graphical option (instead of an ini option)

  • Warn all users when a player with a different version of files joins the game

  • Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted

  • Indicate which players have an active turn in the Pitboss admin screen

  • Synch Logging now an .ini option

  • Able to load mods from the Pitboss

  • Hotseat and PBEM scenarios

  • Display name of peer you are contacting in join screen if available

  • Saving DirectIP join address

  • Added culture rate popup help to culture bar in city screen

  • Added Admin password field in PBEM/Hotseat staging screens

  • Added HideMovieBackground ini option for further movie speedup

  • Added HideOutOfVRamWarning ini option

  • Exposed many more functions to Python

  • Hooked up modern whaling boats

  • support for movies in customAssets folder

File Details:
Filename: civ4-v1.61.zip
File Size: 45.70 MB
File Date: 13/04/2006
Downloads: 504
Reader Rating: N/A
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20/07/2008