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Latest PC Features
Interview | PC | 03/03/2010
We chat with Community Manager Mike Oldman about the game
Interview | PC | 30/09/2009
Creative Director Patrice Desilets answers some questions
Article | PC | 31/07/2009
Borderlands from Gearbox Software and 2K, is an ambitious title. Games Xtreme takes a look at why this huge game has the potential to be one of the best yet.
Article | PC | 20/03/2009
Games Xtreme takes a look at the Eldar Units in Dawn of War 2
Article | PC | 24/02/2009
Games Xtreme takes a look at the Eldar Heroes in Dawn of War 2
Article | PC | 13/02/2009
Games Xtreme continues out look at the Dawn of War 2 Beta units, with the Ork Unit Guide. WAAAGH!!!
Developer Diary | PC | 13/02/2009
Final instalment of the developer diary series in which the development team at BattleGoat do a post mortem
Article | PC | 07/02/2009
As part of our continuing look at the Dawn of War II factions, Games Xtreme presents the Heroes of the Orks.
Article | PC | 03/02/2009
The Imperium's Space Marines are the front line defence for this gothic and decadent society. Soldiers for the Emperor of Man. Games Xtreme examines the regular troops in this faction.
Article | PC | 30/01/2009
The Imperium's Space Marines are the front line defence for this gothic and decadent society. Soldiers for the Emperor of Man. Games Xtreme examines the faction in detail.
Article | PC | 24/01/2009
Warhammer 40K Dawn of War 2 is set to thunder onto PCs in February. Games Xtreme takes a look at the multiplayer beta and focusses on the first of the four playable factions. The Imperium's finest, the Space Marines.
Developer Diary | PC | 10/12/2008
Designer Chris Latour talks about the changes to researchable technologies and unit designs
Developer Diary | PC | 02/12/2008
Lead Designer David Thompson talks about the "Hot Relations" Setting
Article | PC | 16/09/2008
We're half a year further on and Pirates of the Burning Sea just got its 7th major patch, averaging at about one content update every month, we take a look at whats changed.
Article | PC | 25/01/2008
A Somewhat Pessimistic View Of A Vastly Over Hyped, Much Delayed Game
Interview | PC | 04/10/2007
We chat with Konstantin Drewitz, Producer & Product Manager for Bounty Bay about various parts of the game and some other things!
Interview | PC | 05/09/2007
Games Xtreme sits down with Saaz, one of the coders on the DoWPRO/DCPRO mod project and finds out what makes him tick.
Interview | PC | 06/08/2007
I've decided to put a little spotlighting on various game mods over the next few months and even the coming new year, we'll be taking a look at some of the most popular and in some cases wacky mods for various games such as Dawn of War: Dark Crusade
Interview | PC | 17/01/2007
We chat with Another World's creator Eric Chahi about the re-release of the game
Developer Diary | PC | 06/12/2006
Programmer Thomas Grip talks about the team behind the game and how it came to fruition.
Interview | PC | 21/11/2006
Christophe Kohler, Game Design and Programming team leader talks to us about their first game, My Little Flufties.
Interview | PC | 10/10/2006
Once again Wolf is asking questions, this time he catches up with Penumbra: Overture programmer Thomas Grip
Interview | PC | 09/10/2006
Wolf digs out the information on an upcoming FPS/RTS hybrid: Field Ops and finds that things are shaping up quite nicely as well.
Developer Diary | PC | 14/06/2006
Bugbear's Jussi Laakkonen talks about the game engine.
Developer Diary | PC | 27/04/2006
Part one of the FlatOut 2 developer diary which takes a look at the progression from FlatOut to its sequel and what the ambitions Bugbear have for it.
Developer Diary | PC | 13/04/2006
Adam Bryant, Director of MadMinute Games takes us through this accurate American Civil War game.
Article | PC | 08/03/2006
Listen can you hear the excitement, the Gates of Ahn’Qiraj are open. If you want to know what all the excitement is about read on…
Article | PC | 02/03/2006
Errr... Thursday!!! - A tasty recipe for those late nights playing World of Warcraft.
Article | PC | 21/02/2006
The Internet can cause more problems than its worth, and one lapse in judgement can start a flame war across the world.
Article | PC | 14/02/2006
Some things are afoot, why would a Tauren be sending his undead love a valentines card?
Article | PC | 07/02/2006
Quests aren’t always what they seem, what you think might be a nice trip across the ocean can turn in to a world of hate.
Article | PC | 31/01/2006
With the lunar festival in good swing, and Moonglade getting its fair share of revelry, what’s happening with the gates and the war effort?
Article | PC | 25/01/2006
Well I guess Christmas is over, so lets discuss those in Azeroth with an Offal Fetsh.
Article | PC | 18/01/2006
The second issue brings up talk of conspiracy, some odd behaviour and the possibility of investigation by Powler Mul’dhar.
Article | PC | 11/01/2006
An odd look at the events after patch 1.9.
Developer Diary | PC | 10/01/2006
Deep Red Designer, Luigi Fusco returns for the 3rd instalment of the diary in which he describes the game from the concept stage to the beta.
Developer Diary | PC | 29/11/2005
Deep Red Designer, Luigi Fusco, discusses the reasons behind delaying the beta and how they designed the game to appeal to as many different people as possible.
Developer Diary | PC | 01/11/2005
Petr returns in the second part of our El Matador developer diary to talk about the engines Visibility Determination System.
Developer Diary | PC | 03/10/2005
Deep Red Designer, Luigi Fusco, kicks off our new series of developer diaries for Tycoon City: New York.
Interview | PC | 05/09/2005
The fourth and possibly last of the Rush Hour chat session about Auto Assault.
Developer Diary | PC | 09/08/2005
Designer Ronnie Neils takes us through the last days of Scooter War3z development and talks about Music, Scripting and more
Developer Diary | PC | 04/08/2005
Chief Programmer Petr Smílek introduces us to El Matador and talks about AI, Scripting and more.
Interview | PC | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview | PC | 20/07/2005
Interview with NetDevil President, Scott Brown about their vehicular combat MMOG with role-playing elements.
Interview | PC | 20/07/2005
We chat with Kuju's Ed Daly about their WWII action-adventure game that uses a comic-book style to make itself stand out.
Developer Diary | PC | 19/07/2005
Serious work: creating a game and editor at the same time
Interview | PC | 30/06/2005
A Q&A session with producer Michael Hengst about Panzer Elite Action, the upcoming WW2 action game from JoWood.
Interview | PC | 16/06/2005
Scott Brown, Project Lead at NetDevil answers some questions on how Auto Assault is coming along.
Interview | PC | 10/03/2005
Wolf delves into the murky world of a professional thief and finds out some of what makes the upcoming game Stolen, tick...
Interview | PC | 27/01/2005
Simon Bradbury, Lead Designer at Firefly Studios answers some questions about this siege-warfare strategy sequel.
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