_______ _______ _______ _________ ______ _______ _ _________ ( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( ( /|\__ __/ | ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) ( | (____)|| (__ | (_____ | | | | ) || (__ | \ | | | | | __)| __) (_____ ) | | | | | || __) | (\ \) | | | | (\ ( | ( ) | | | | | ) || ( | | \ | | | | ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | | |/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_( _______ _________ _ ( ____ \|\ /|\__ __/( \ | ( \/| ) ( | ) ( | ( | (__ | | | | | | | | | __) ( ( ) ) | | | | | ( \ \_/ / | | | | | (____/\ \ / ___) (___| (____/\ (_______/ \_/ \_______/(_______/ 444444444 4::::::::4 4:::::::::4 4::::44::::4 4::::4 4::::4 4::::4 4::::4 4::::4 4::::4 4::::444444::::444 4::::::::::::::::4 4444444444:::::444 4::::4 4::::4 4::::4 44::::::44 4::::::::4 4444444444 +_WITH GRAPHIC MAPS INCLUDED!_+ ---------------------------------FOR GAMECUBE---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------By DjSiXpAcK14--------------------------------- ******************************************************************************* Resident Evil 4 Nintendo GameCube FAQ & Walkthrough Copyright 2005 by DjSiXpAcK14 Version 1.1 January 26, 2005 AS FAR AS I KNOW, THE ONLY GUIDE WITH GRAPHIC MAPS INCLUDED!!! "Warning: This FAQ contains scenes of explicit violence and gore." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Table of Contents =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= NOTE: You can use the Ctrl+F function of your browser to easily navigate this FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. Don't include the numbers. 1. Intro 2. Version Info 3. The Basics of RE 4. RE Characters 5. Prologue 6. Walkthrough 6.1 Chapter 1-1: Enter the world of survival horror... 6.2 Chapter 1-2: The House of the Village Chief 6.3 Chapter 1-3: Your destiny lies behind the chapel 6.4 Chapter 2-1: I'm under the President's order to rescue you. 6.5 Chapter 2-2: On the way to the extraction point 6.6 Chapter 2-3: Hail to the Chief 6.7 Chapter 3-1: Me llamo Ramon Salazar 6.8 Chapter 3-2: Don't worry, Ashley! I'm coming for you! 6.9 Chapter 3-3: You must retrieve the sample 6.10 Chapter 3-4: Ashley--The Unarmed Heroine 6.11 Chapter 4-1: The Right Hand of Salazar 6.12 Chapter 4-2: Dynamite Will Work 6.13 Chapter 4-3: Offer a sacrifice to the lion. 6.14 Chapter 4-4: The Death of Salazar 6.15 Chapter 5-1: Uses of the Infrared Scope 6.16 Chapter 5-2: Saddler Strikes Back 6.17 Chapter 5-3: Playing with "It" and Dealing with Krauser 6.18 Chapter 5-4: Parasite Removal 6.19 Final Chapter 7. Extras, Secrets, Bonuses 7.1 Ending Bonuses 7.2 Assignment Ada 7.3 The Mercenaries 7.3.1 Characters 7.3.2 Scenarios 8. Enemies/Bosses 9. Items 10.Files Transcript 11.Weapons 12.Enemy Dialogue Translations 13.Graphic Map & Image Listing <-- Check this out!!! 14.Wesker's Report + Notes 15.Wesker's Report 2 + Notes 16.Links 17.Credits, Contact Info, and Everything Else =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1. Intro =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This game is the greatest thing to happen to Resident Evil since...well, it began. It has received ratings higher than such games as Halo 2, Halo, and has tied the 2004 Game of the Year, GTA: San Andreas. All without a too well-known predecessor or a run-of-the-mill FPS engine. Resident Evil 4 was released on January 11th, 2005. Resident Evil 4 boasts a new control and aiming system, amazingly smarter enemies, a more original installment of the Resident Evil story, as well as the appearance of a certain character Leon has previously had an encounter with... The true meaning of Survival Horror has been revealed. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 2. Version Info =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Coming Soon ======================= Extensive Weapons Tune-Up Analysis Special Items Guide and Analysis Assignment Ada Walkthrough and Maps The Mercenaries Walkthrough and Maps ======================= Version 1.1 ======================= Whoops! I left out the link to one of the most important maps. I fixed that and included lots of details for The Mercenaries. ======================= Version 1.0 ======================= Finished the walkthrough! Woo! Added Extras section. Updated Weapons section. Added Wesker's Reports 1 & 2 because they are relevant to the game, even if not directly. Added the Files transcript. ======================= Version 0.9 ======================= SHAME ON ALL OF YOU! YOU LET ME PUT 2004 COPYRIGHT DATE ON ALL OF MY IMAGES AND DIDN'T TELL ME!!! WHY WOULD YOU DO THAT?!! NOW I HAVE TO GO THROUGH AND CHANGE THEM ALL!!! Thanks a bunch, guys. I've finished the walkthrough up to, including some of Chapter 5-2. Hopefully it'll be complete as soon as possible. Celebex [sirus_20@hotmail.com] has let me know that you actually must fight the first Blind Slasher. Thanks, it's in the walkthrough. He has also told me about what happens if you _don't_ get the red robed Zealot in the gallery, and it is also noted in the walkthrough. Barry Burton [thirdtrianglepiece@hotmail.com] has translated a little bit of dialogue and it's in the translations section (10). ======================= Version 0.85 ======================= Working through Chapter 4-1, but because of an earlier error, I'm posting early. Crap! Screwed up the garden map URL, but I fixed it. No worries. Yes, the mansion incident happened in '98, not '96. It was a typo, I swear! Thanks to voodinni [voodinni@gmail.com] for finding that one. ======================= Version 0.8 ======================= Finished the walkthrough up to Chapter 3-4. Will be working a lot tomorrow because SOMEBODY decided to post a full walkthrough before me. Fixed Thursday21987's username...I thought it was Tuesday. Also thanks to Thursday, I've corrected typos in the synopses, removed a misplaced note, and included a note about FLASH GRENADES and Plagas in the walkthrough. ======================= Version 0.75 ======================= Got a little bit done on the walkthrough...will be working on it tomorrow. ======================= Version 0.7 ======================= I just finished the walkthrough up to Chapter 3. Phew. Pant...gasp...wheeze... I've fixed controls and the part in the walkthrough where I said to ignore the warning signs. Thanks to Thursday21987 [Thursday21987@yahoo.com]. Got a buncha new translations from munky2 [munkypoo@gmail.com]. They're in the translation section. I also was told by Narc642 [ajlo@optonline.net] that even though you can't KILL Luis, if you tick him off enough, he'll kill ya. It's noted in the walkthrough. ======================= Version 0.6 ======================= I made a graphic map of the village, like I have for nearly all other areas. I also posted it up to be hosted on GameFAQs. Finished all of Chapter 1, and through Chapter 2-2. I also fixed a translation problem (MUCH THANKS TO Emperor0fDune [Sonic_the_hedgehog@earthlink.net]), and fixed the release date _again_. I have made my own maps for help with explanation. Check them out in the walkthrough and let me know how you like them. I changed the Prologue and enemies section, but haven't included bosses yet. I also revised the "Characters" section. After about a bazillion e-mails, I have fixed the following: Added the RED HERB in the path to the village. Took out "serves no purpose other than to alert of other traps" clause about the wolf. GREEN HERB + YELLOW HERB does NOT equal full health! It's about half as powerful as a GREEN HERB alone. Resident Evil 4's "release" and "ship" dates differentiated. Sorry I couldn't include credit for usernames, but I received at least 5 emails on each of those subjects, so it wouldn't be fair to list any one person. ======================= Version 0.1 ======================= I have the walkthrough through the first visit to the Village. I'm working on it at this exact moment, so keep checking back. ======================= Version 1.1 (Demo) ======================= Aha! Thanks to Robert Padua [robertpadua@hotmail.com], I now have Spanish translations of many of what the villagers are saying. Check it out in the walkthrough and in the "Enemy Dialogue Translations" sections. Thanks! I also added the pushable shelf in Cabin #3, which I found myself over last weekend. It is used to block a window that the Villagers bust in through. ======================= Version 1.0 (Demo) ======================= I finished: Intro Version Info The Basics of RE RE Characters Prologue Walkthrough Enemies/Bosses Items Weapons Links Credits, Contact Info, and Everything Else Hopefully soon, I will have translated more of the Villagers' dialogue and will have that posted. If you have something else, see my e-mail at the bottom. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 3. The Basics of RE =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Controls ======================= This is a description of all the buttons on the Gamecube controller, and their functions while playing the game. A - Action Button. It is used in a Legend of Zelda: Ocarina of Time-esque way as an action button. The command appears on screen, so you push the button to execute the command (Kick, Open, Climb Up, etc.) B - Run. When the Control Stick is pressed to any direction, hold the B button to run. Y - Displays the status screen. X - When Ashley is present, changes status (Wait,Follow,Hide). Z - Displays the map. R - Ready Equipped Weapon. When held and B is pressed, reloads. L - Ready Combat Knife. Control Stick - Used to move the character in a given direction and to aim when the R button is held. Control Pad - used to move the character in a given direction and to aim when the R button is held. C Stick - Look Up/Down. Also zooms in/out when binoculars are being used. Start - Displays the Options menu. ======================= Game Difficulty ======================= Luckily for you, the game picks a difficulty for you! Which exactly is it? Who knows?! However, I can assure you it probably is not Easy... ======================= Health-Replenishing Items ======================= --------- Health in Resident Evil 4 is shown by Leon's circular health meter in the lower right corner. Green is obviously a safe health range, while Red is dangerously low. FIRST AID SPRAY Restores health to "Fine" status. CHICKEN EGG Raises health a smidget. GREEN HERB Raises health a small, but respectable amount. BLACK BASS Raises health a small, but respectable amount. BROWN CHICKEN EGG Raises health a small, but respectable amount. 2x GREEN HERB MIXTURE Raises health twice as much as one Green Herb. 3x GREEN HERB MIXTURE Raises health three times as much as one Green Herb. RED HERB Nothing. YELLOW HERB Nothing. GREEN HERB + RED HERB Raises health to full. BLACK BASS (L) Raises health to full, but takes up 16 item slots! GREEN HERB + YELLOW HERB Restores only a smidget of health and raises max health. GOLD CHICKEN EGG Restores health completely and takes up only one item slot. GREEN HERB + RED HERB + YELLOW HERB Restores health completely and raises max health (AWESOME!). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 4. Characters =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Leon S. Kennedy ======================= The hero of Raccoon City, this rookie cop fought his way out of Raccoon City along the side of Claire Redfield in 1998. He has vowed to destroy Umbrella at all costs to avenge the innocent people of Raccoon City. For this particular mission, the President of the U.S. has asked Leon to find his daughter, who was last seen near a strange village in Europe. Is Umbrella involved? ======================= Ashley Graham ======================= The President's daughter. With nearly hole-less AI, she is ALMOST not a complete annoyance ot have around. She's 20 years old and was abducted while returning home from her university. Leon has been ordered to find her and get her out of there at all costs. ======================= Luis Sera ======================= What? Aragorn made it into Resident Evil 4? Nah, he just looks like him. This guy was paid by the higher-up bad guys to research Los Plagos, the parasite that makes the Villagers act the way they do. However, he soon discovered that what he was doing was wrong, and has been a renegade from the bad guys here ever since. ======================= Hunnigan ======================= This is Leon's communications specialist. She sends him intelligence and other good ideas, as long as the radio frequency is open... ======================= Village Chief (Bitores Mendez) ======================= This is the tall, creepy-lookin' dude in the trailer. According to Capcom's badly-informed website, this man is the priest of the village who teaches "an obscure religion to his macabre disciples." He may be the leader of the village, but you may find that he's pretty low on the importance scale as far as characters go. ======================= Ada Wong ======================= This is the woman that Leon fell in love with in his adventure in Raccoon City in 1998. Leon thought she died due to some serious injuries, but Wesker's records indicate otherwise. She has come to the village to retrieve a sample of a particular agent, but she just may help Leon out along the way. ======================= Ramon Salazar ======================= The smallest person in the RE series to date, this "man" works under Lord Saddler in a castle located near the village. He's trying to capture Ashley at all times, and finds Leon useless, which isn't good for our hero... ======================= Jack Krauser ======================= This man is a mean, lean, knife-wielding machine. He appears to have some kind of military training, but most definitely is not working for the military. Did he have something to do with Ashley's kidnapping? ======================= Lord Osmund Saddler ======================= The name uttered by many Villagers as they die. Who is Lord Saddler, and what does he want with the President's daughter? ======================= Albert Wesker ======================= Although it is not confirmed that Wesker will even make an appearance in this game, it is completely possible. He nearly died in the mansion disaster in 1998, but survived by "cheating death" with a virus he obtained from a colleague. He hates Jill Valentine, Barry Burton, and Chris and Claire Redfield much more than he cares about Leon, but he is working for an unknown organization and because the story of Resident Evil 4 is still foggy, we cannot confirm his influence in the game. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 5. Prologue =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The official teaser paragraph from the back of the demo case: A History of Horror Prepare yourself for a scream-filled trip down memory lane as you witness the terrifying legacy of the Resident Evil series and then take your first steps into the future of survival horror. Watch the thrilling history of Resident Evil in six grisly movies, including a trailer for the forthcoming Nintendo Gamecube release. Best of all, take control of Leon as you try to survive a shocking playable demo of Resident Evil 4 that'll be sure to take your breath...and maybe life...away. The official teaser paragraph from the back of the game case: U.S. agent Leon Kennedy has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out what is behind the terror. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.1 Chapter 1-1: Enter the world of survival horror... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _Prologue Cutscene_ _Opening Cutscenes_ ======================= Bridge and Entrance to Village ======================= Parking tickets...hmm. Walk forward up the trail. As you pass, some Crows will fly away. Although they pose no threat, you can kill them in one shot for 200 PESETAS (PTAS). NOTE: Save up those PESETAS! Later, you can use them to buy some fun items... Run up to the big cottage here. _Cutscene_ Oooo. Creeepy. Instead of going inside this cabin, go to the left of it around the side. You'll find a wooden crate on a cart. Shoot it open to reveal a random item, which could be a GREEN HERB, HANDGUN AMMO, or a HAND GRENADE. Take whatever it is with you. In this game, you'll have trouble filling up all your item slots. Now run back around to the front door. You can hop over the railing on the porch on the side, which is one of the features that no other Resident Evil games have. Pretty cool, eh? Enter the house, then run through until you find the man that you can hear coughing. _Cutscene_ Holy crap! NOTE FROM Robert Padua [robertpadua@hotmail.com]: For those of you who aren't particularly fluent in Spanish, here's what this guy just said: ¿Qué carajo estás haciendo aquí? Lárgate cabrón. Which means: What the f*ck are you doing here? Get the hell out of here mother f*cker. This guy doesn't look like a zombie...hmm... WHO CARES?! Freaking blow his brains out! Aim at his head and shoot until he falls. If you don't see a cutscene, however, he's not dead yet. NOTE: This is the first Villager, so he's particularly weak. Be careful against the others. NOTE: Kicking is a feature that is, well, for the most part new to the Resident Evil series! If Leon shoots somebody who's close to him and they hunch over for a moment, press A when prompted to land a roundhouse kick across the enemy to send him to the ground. This works on multiple enemies, too. NOTE: Also, if you find a Villager running at you and shoot him in the foot, he falls flat on his face! Anyway, after you kill the guy, you see a _Cutscene_ Uh oh. Well, at least they didn't get a parking ticket, right? Heh. Press A to pick up any items the Villager may have dropped and head out the front door to check on the officers. What? Somebody blocked the door? Crap. Well, I guess we better take a look around here for another exit then. You can check the guy's body to discover that he's not a zombie, and you can check what he was cookin', but you can't quite tell what it is... Look at the back of the staircase to find a nasty collection of human skulls, then head up the stairs and around the bend to find HANDGUN AMMO on the table. Hmm, that's a bit odd...no rooms upstairs. Looks like the window up here is the only way out...yep...you guessed it. Head over to the window and press A to send Leon flying out the window! There are 3 Villagers out here and they all seem a little bit cranky. Take a few steps away from them all, then turn around and do what is necessary to assure that they WON'T be coming back. When the music stops, it's over. Check their bodies for PESETAS, HANDGUN AMMO, a GREEN HERB, or even an INCENDIARY GRENADE. Before we continue, let's check on those officers that brought us here. Head back to the bridge area. Once you're there, run to the end of the tire tracks and press A to Look Down. _Cutscene_ And the bridge is out, too. Looks like we have no choice but to head to this village. Run back to the cottage area and go to the right of it. You should see multiple guidepost signs that read "Pueblo," the Spanish word for town or in this case village. Check out the little cabin on the path to the right of the big cottage you just came from. Inside, you'll find some HANDGUN AMMO, GREEN HERB, a HAND GRENADE, and perhaps even some PESETAS. NOTE: To use Leon's knife, hold L instead of R to aim and press A just like you would fire a weapon. NOTE: There is a typewriter here, feel free to make use. Leave the cottage and head up the path. You should see 2 Crows and a sign with human skulls on it. NOTE FROM THURSDAY21987 [thursday21987@yahoo.com]: These signs usually mean a trap is placed for you ahead. In this case, bear traps. OH MY GOSH! A POOR WOLFIE-POO GOT CAUGHT IN A BEAR TRAP! NOOO! Press A to let the poor guy out of the trap. He'll limp off into the woods. NOTE: The wolf heals pretty quickly, and don't worry, he'll be back to see you later. There are three other bear traps, but unless you go off the path, you'll only find one, and it's mentioned below. NOTE: Do you see that fence straight ahead? If you stay on this side of it and head to the very right end of it, you'll find a RED HERB on the ground. Take it. Continue down the path until you come along some trees with red lights. Then STOP. Those red lights are dynamite on the trees with black, hard-to-see trip wires. Here's how this area is laid out. | O-----O X O-----O | The |'s are the edges of the playable area. The O's are the trees with dynamite strapped to them. The -'s are the tripwires for the dynamite. The X is a bear trap. It's not too difficult to navigate yourself around the bear trap, so that's probably the best option. Just use your scope or binoculars to see where it is, then walk around it between the explosive trees. NOTE: If you want to, you can shoot the dynamite on the trees to detonate it without tripping it yourself or trip the bear trap the same way, but that's just more wasted ammo. After you pass through, you can hear a Villager yelling at you. It's just one, no worries. Take him out like you did the others and check the body for items. Continue down the path until you find another guidepost and yet another cabin. Enter to find two wooden boxes. One contains 1000 PESETAS, and one contains 1100. Also check out the GREEN HERB and that woman with the pitchfork through her face. Ouch. Leave and continue down the path to find two more Villagers. There's only two of them, so it shouldn't be too much trouble to take care of them. Don't forget to check for items. Run across the bridge to see 3 Villagers spot you, then run off. You won't see them again until you reach the village... Keep going until you get to the last cabin before the village. This one has a man inside waiting for you, so take him out and raid the cabin for items. Inside the two wooden crates, you'll find an HANDGUN AMMO and 1000 PESETAS. Continue down the path to the gate and open it with A. ======================= The Village ======================= _Cutscene_ Well, a rocket launcher would be nice, too, but I guess for now, a playing manual is OK. Run down the path until the A command "Look" becomes available. Press A to view the _Cutscene_ Now you're looking through your binoculars. Zoom in on that person burning in the fire to discover...it's one of the officers! Looks like he probably should have just taken the parking ticket, eh? After you're finished, head into the village. Until they notice you, they pretty much keep to themselves. Here's a map of the village: ////// / S3 / // ///----------------+ / E +----------------------------------------------/ +--+ +--------+------+ |ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ///////// / // /// | |ZZZZZ ZZZZZZZZZ R / S2 // / / S4 / | N |ZZZZ ZZZZZZZ // //// / ////// | |ZZZ / / | W + E |ZZ //////// / / | |Z /////// ///////////// / ==/ +------------------+ S | / / / / / ==/ |/////ZZZZZZZZZZZZZ| | / / / / / 3 ==///// | |/ =/ZZZZZZZZZZZZZ| | / 1 / / 2 ///// / / | |/ T /ZZZ//////////| | / / / /////// /// | |/// /ZZZ Z//| | /////// ///////// | | Z//| +------+ +-----+ +---+ Z//| A FF Z//| +------+ | | C| FF /////////////| | | | C| / /| / / | |ZZZ//// ///////////// / Chapel /| / / | |ZZZ/ 4 /ZZZ ///////// ///| / / | |ZZZ//////////////// //ZZZ ZZZZZZZZ/ /ZZ| / /| ZZZZ//////// /ZZG //////////////// ///| /// || Y ZZZZ//////// /ZZZ / /| ||ZZZ //////////// / 5 /| / ||ZZZ //////////////// ///| / |+-----------------------------------------------------------E---+ S1/ | /// | | | +-E-+ A graphic version is available here at: http://www.raccoononline.com/games/re4/walkthroughs/special/village.gif A - Entrance C - Cow E - Exit (Locked) F - Fire Pit G - Green Herb R - Red Herb T - Tower Y - Yellow Herb in a Wooden Crate Z - Miscellaneous Blockage 1 - Cabin #1 (Inaccessible) 2 - Cabin #2 3 - Cabin #3 4 - Cabin #4 5 - Cabin #5 S1- Shed #1 S2- Shed #2 S3- Shed #3 (Empty) S4- Shed #4 This is a difficult area, obviously. In order to complete it, all you have to do is basically kill 14 Villagers. However, with your current nearly weapon- less state, it will be difficult. This will walk you through picking up items and killing Villagers. ======================= Step 1: Outside Items & Tower ======================= Alright. You're at Point A on the map. You've already run forward and perhaps used the action button to look at the officer burning in the fire. Run forward and take the first right you come to. While they haven't quite reached you yet, we're going to explore Shed #1 for an item or two. So run up into it, there aren't any Villagers inside. In here, you'll find a RANDOM ITEM and a FLASH GRENADE. It doesn't hurt enemies much, but allows for an easy escape from a crowded area. Now head out of the shed and back toward the fire. There's a fence on your right. As soon as it ends, cut sharply around it so that you're between the cow's stable and the fence. You should be running toward a wooden crate. Bust it open for a YELLOW HERB. NOTE: We don't have a RED HERB yet, so try to save the YELLOW HERB and a GREEN HERB for later. After busting open the crate, however, there is one Villager with a pitchfork back here that doesn't seem too happy. Ignore him and run around the back of the Cabin here (it's #4 on the map). After rounding the corner, grab the GREEN HERB out of the miscellaneous junk on the side of the building and continue to the large tower with a ladder inside. Climb the ladder. Up here, check the small table for some SHOTGUN SHELLS. Yes, the Villagers can't climb this particular ladder, but they will throw explosive firey things up at you if you stay up there too long. It'd be best to get down as quickly as possible so you don't have TOO many friends waiting for you at the bottom. At the bottom, dash out before anyone has a chance to hit you. If you manage to get grabbed, shake the Control Stick quickly for Leon to break out of the grapple and land a kick on the offender's face. Head right around the tower, heading north Shed #2 (S2 on the map). Go through the gap in the fence and into the shed. Inside, you'll find a wooden crate with a RANDOM ITEM inside. Exit quickly, you don't want a line forming at the door. Now we're heading west, which is a right turn after leaving the shed. Run straight around the back of the building until you see another wooden crate. Bust it open for a RED HERB. That's _almost_ all the outside and tower items. NOTE: Now you should mix the RED HERB with the GREEN HERB, then mix that with the YELLOW HERB. This will make a concoction that not only restore all health, but raise Leon's max health! ======================= Step 2: Cabins 2 & 4 ======================= NOTE: We're ignoring Cabin 3 for now because when you go in there, you'll have a Chainsaw Guy comin' after you, and that's never fun...unless you have a Rocket Launcher and are invulnerable, I guess. After picking up the RED HERB from the crate, run along the building to your left and follow it around the corner. There should be a door on the side of the building. Approach it and press the action button to kick it open. Here's a little map of the items. +--------------------=B=---------+ | ZHZ | | ZZ| | TTTTT RZ| | TTTTT IZ| | TTTTT ZZ| | TTTTT +--------------+ | | | Q| = ZZ| A ZZ| = ZZ| | | +-----------------+ A - Your Entrance (The Door) B - Your Exit (The Window) H - HANDGUN AMMO I - INCENDIARY GRENADES inside a crate P - 1100 PESETAS inside a barrel Q - RANDOM ITEM inside a barrel R - RANDOM ITEM inside a crate T - Table W - Empty crate Z - Miscellaneous Furniture So run in, bust open the barrel on the floor in front of you and take the RANDOM ITEM. Then turn left and take the HANDGUN AMMO off the shelf. After that, make a quarter turn right and head to the crates on the table. Bust open the left one for a RANDOM ITEM, and the right one for an INDENDIARY GRENADE. Regardless of the enemies outside of your exit (the window, B on the map), use the window. They disappear as Leon jumps through the window, and trust me, you don't want to try the door. After exiting, turn right and go between the cabin you just came out of (2) and the cabin beside it (3). It's a pretty tight squeeze, but you'll make it through. You might find a Villager coming toward you. If so, land one good shot on his head and kick or run past him. Run directly across the plaza to the door of Cabin #4. Press the action button to kick it open. Here's another map of items and whatnot: +------=A=-----------------------------+ |T XXX | |T | |R | | | +--------------------------+----=B=----+ |Q | |S | | | | | |Z-P-ZZZ | |ZZZZZZZ | +-----------+ A - Your Entrance...and Exit B - "Locked" door E - Empty Barrel P - 1000 PESETAS Q - RANDOM ITEM inside Barrel R - RANDOM ITEM S - SHOTGUN SHELLS inside Crate T - Table X - [Piece of Furniture] used to blockade door Z - Miscellaneous Furniture Alright. Unfortunately, there's no window in the back of this house to jump out of. However, there is a respectable amount of PESETAS. As soon as you get in, dart to the left to find a [Piece of Furniture]. Get on the far side of it and hold the action button to push that bad boy in front of the door. That'll hold 'em out...for a little while at least! Bust open the barrel by the door for a RANDOM ITEM. Then head to the door at the other end of the room. There's a lock on it, so shoot it to take it off, then proceed through. NOTE: Hmph. If only Leon could do that in Resident Evil 2. In here is a nasty blood-covered bed with 1000 PESETAS on it, and SHOTGUN SHELLS in a crate on the endtable. There's also a barrel that has a RANDOM ITEM in it, so bust it open, too. Go ahead and equip the FLASH GRENADE we picked up earlier...it's about to come in handy. Face the door, aim at it, and wait. After a short moment, the Villagers will come busting through the door. Toss your grenade right in the middle of them and all of them will hunch over momentarily. Take advantage of their momentary disorientation and run right past them...or kick them, if you're feeling naughty. NOTE: For some extra PESETAS, you can go to the northeast corner of this area to find a Chainsaw Villager. He has about 4x as much health as regular Villagers, and can kill you in one hit...decapitation. It took me all 3 INCENDIARY GRENADES and some shots from the HANDGUN, but after he falls, he drops the RUBY, worth quite a pretty penny. NOTE: The Chainsaw Villager actually has a name, it's Dr. Salvador. The other Villagers have names, too, but are too insignificant to worry about. ======================= Step 3: Cabin #3 and Sheds 3 & 4 ======================= I'll bet with those SHOTGUN SHELLS, you can't wait to see how they work, eh? Me neither. Run across the plaza and a little to the right, through the doorway into Cabin #3. _Cutscene_ Ohhh crap. Leon has already pushed the [Piece of Furniture] in front of the door, but that doesn't always work too well, as we've seen. Here are some translations of what they were saying: Once again, creds to Robert Padua [robertpadua@hotmail.com]: ¡Abre la puerta! Which means: Open the door! Vallan por detrás. Which means: Go from behind. They're taking ladders around the back... Once again, here's a map for ya: 1F +-----------------+ | FF -H- | | TTTT | | TTTT R Q | | TTTT +------+ | TTTT |S ^ S| | TTTT |T | T| | |A A| | |I I| | |R ^ R| | |S | S| |Y +------+--------------------------+ |Y | |Y | | | = | W | = | | | | XXXXXXX | +---------------------------------===A===----+ A - Entrance B - Barrel (Empty) F - Furnace H - HANDGUN AMMO Q - 1000 PESETAS inside Barrel R - RANDOM ITEM T - Table W - Boarded Window X - [Piece of Furniture] blocking door Y - Pushable shelf that can be used to block the window. First, run over to the shelf (Y on the map) and push it in front of the window to hold off the Villagers there a little longer. Next, head off to the back of the building. Grab the HANDGUN AMMO off the shelf behind the stairs, then turn around and shoot the left barrel open and take the 1000 PESETAS. The other barrel is empty.Head up the stairs! Here is a map of the 2nd floor: 2F +-----------------+ | =S= | |N | | | |P +------+ | |S | S| = |T \/ T| B |A A| = |I I| | |R | R| | |S \/S| | +------+ | | | | | | | ZZ-T-ZZZZZZZ| | ZZZZZZZZZZZZ| | ZZZZZZZZZZZZ| | | | | +-=L=-------------+ B - Exit (Window) H - HANDGUN AMMO L - Ladder N - HAND GRENADE behind Glass P - 1000 PESETAS S - SHOTGUN T - SHOTGUN SHELLS Take the SHOTGUN off its classic wall hooks, then shoot the glass in front of the HAND GRENADE and take it. Take the 1000 PESETAS from the table on the side, too. Ignore the Villagers at the window and proceed to the bed area. Take the SHOTGUN SHELLS, then run over to the window with the ladder. Press the action button to knock off the ladder. That'll delay 'em a little bit. Now approach the exit window (the one without the ladder) and press the action button to jump out of it. They aren't quick enough to hit you while you're in the act. Here's a map of the rooftops: +==================================+ | || | || | || L +=============+ || | || || | | || || | +/////////--\\\\\\\\\+ || || | | || || | | || || | L B || | | || || | | || ||M $ | | || || | | || || | | || || | +/////////--\\\\\\\\\-----------+ +---------+ B - Entrance (Window) L - Ladder M - SPINEL $ - Optimum Shooting Position = - Edge that Villagers can't fall off of ||- Edge that Villagers can't fall off of NOTE: "-" and "|" indicate that enemies can be knocked off the rooftop at this point. First, run forward ignoring the Villagers up and over the roof to find another ladder. Press the action button to knock it off, then run to the top of the rooftop and face the window you came in come from. Use the HANDGUN to take out these two Villagers, you'll want to save your SHOTGUN SHELLS for the Chainsaw Villager. After finishing them up, continue around to the next ladder indicated by "L" on the map. Knock it off as well, then continue around to then next rooftop around the corner with the SPINEL (indicated by "M"). Take it, then get on the very top of the rooftop, face the direction you came, and wait. This is by far the best place in the entire village to take out Villagers. They all come from only one place and can be knocked back to the ground on the right side for extra damage and time. NOTE: Because this particular portion of the game is based on killing the 14 Villagers and time, it is a good idea to stay here for a while. Use the HANDGUN for a while, and if you become a little too swamped for your liking, toss a grenade or two into the crowd for some extra floor space. However, always and forever, watch out for the Chainsaw Villager and be sure to pop him in the face with the SHOTGUN whenever he gets close. If you manage to kill him before time runs out (this takes quite a few shots, let me tell you), he'll drop 10,000 PESETAS in the form of GOLD BARS. Heh, ALLL RIGHT. Giggidy Giggidy Giggidy. Whenever you get bored or run out of ammo, you can approach the edge on the flat area and press the action button to jump off. Here you may find some rewards left behind by Villagers that you killed that fell off the rooftop. You can also visit Shed #4 for a box of HANDGUN AMMO and the ALERT ORDER file, or Shed #3 for, well, nothing. After your 14th Villager falls, you'll see a _Cutscene_ showing the Villagers going to the Chapel. Here are some translations of what they say in that cutscene: La campana Which means: The bell Es hora de rezar Which means: It's time to pray Tenemos que irnos Which means: We have to go ...and the fun begins. _Cutscene_ NOTE: Pick up the items the Villagers you just killed may have dropped, and be on the lookout for any eggs the chickens may have laid. They can be eaten to restore health. In fact, sometimes you can find a GOLD CHICKEN EGG, which fully restores health. Let's see...looking for a tower. First, head over to Shed #4 to the northeast if you haven't already and pick up the ALERT ORDER file. Although it's a bit odd that it's in English, it shows that these guys have been waiting for Leon for quite some time... Head out the exit to the northeast. ======================= Farm ======================= I guess I had better draw out a map. As a new thing, I've decided to draw one out in Photoshop instead of in crappy ASCII, so check it out, use it with the walkthrough, and e-mail me later to give me your feedback. Here's the map: http://www.raccoononline.com/games/re4/walkthroughs/special/farm.gif You should be able to copy that in your browser, but open a new window so you can still read the walkthrough. First, run into Cabin #1, shoot open the barrel for a RANDOM ITEM, then save if you want. Head back out. Turn left around the north side of the small building to see a sparkle...mmm. BUT WAIT! Leon can't grab it now, but if he shoots it down, it will fall into the stinky vat of...well, let's not worry about that. The fact is that it drastically lowers the value of the item, so we need a better way. Instead, shoot the support for the lid of this big bowl to create a nice little landing pad for the item. Here's a screenshot: http://www.raccoononline.com/games/re4/walkthroughs/special/pearlpendant.jpg Shoot the item to drop it onto the lid, then take it. Head back out in front of Cabin #1 and look east. You should see a blue parchment on a tree. Hop over into the chicken area and grab it. ----- 15 blue medallions... 7 in the farm... 8 in the cemetery... For those of you who destroy more than 10 medallions you will be rewarded... ----- After receiving that, a bunch of blue dots will light up on your map, a lot like the ones on my map. After clearing this area (I'll let you know when), you can run through and shoot as many as you can. Continue past the tree and around to the back of Cabin #2. There's a Villager there with a pitchfork. Feel free to dispose of him, this one of those areas that DOESN'T have an infinite amount of Villagers. After finishing him off, head through the back door of the cabin to find another Villager waiting for you. Take care of him in a similar fashion, then check around the cabin for two MORE Villagers. You know what to do. Now, let's check for items. Inside the two barrels in the southeast corner, you'll find two RANDOM ITEMs. Check the southwest corner for another RANDOM ITEM in a barrel, and open the small cabinet for 1000 PESETAS. Check the other cabinet on the west wall for a SPINEL, which is worth some PESETAS later, I'll let you know. There is also a box of HANDGUN AMMO in a crate in the northeast corner for you. Next, head out and into Cabin #3. It's got a couple cows in it. Moo! Anyway, you should be able to see a Villager around here. Show him the meaning of the phrase "several bullets in the forehead", then check the southeast corner of the cabin (across from the black and white spotted cow) for a RANDOM ITEM in a barrel. There's nothing IN Cabin #4, but there IS an INDENDIARY GRENADE in a barrel behind it, so pick that up. Return to Cabin #2, we're not finished exploring it yet. Climb up the ladder inside, then check the cabinet in the southeast corner for some HANDGUN AMMO. Hop out the window onto the walkway, then walk straight ahead to the gap between the fence and a post, then jump down. In this practically secret, fenced off area, you should find a crate with the ever-valuable BEERSTEIN inside. NOTE: Soon, you will find someone you can sell useless items like this to. However, many items are more valuable when items are added to them, including this one, so hold onto it until we get the three other parts. Head through the doorway and push the bookshelf to find yourself to the east of Cabin 2. Hop over the fence and back into Cabin 2, up the ladder, and out the window. Run to the end of the walkway and jump off the end. A RANDOM ITEM in a crate is visible. In Cabin #5, one can find a SPINEL in a crate and another RANDOM ITEM in a barrel. The door in this area is barred from the other side, but Leon does mention that he could open it if he could boost someone else over the wall. I guess we'll have to wait for some company. Head back up the ladder here (raise it up if you pushed it down), then jump down on the either side. NOTE: It is at this point that you should find the blue medallions. If you need help, I have, out of the kindness of my heart, taken screenshots of me about to shoot each one of them. It's OK, no need to thank me. I've labeled them by their relative location by a compass rose, so I hope that works with your map. Southwest: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion1.jpg Southeast: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion2.jpg Central: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion3.jpg West: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion4.jpg Northwest: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion5.jpg East: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion6.jpg Northeast: http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion7.jpg NOTE: I couldn't quite get the exact second my laser went onto the medallion for that last one, so the medallion is circled in red. I hope it works out for you. That should help out. After you're finished, head through the southeastern door. ======================= Suburb ======================= Although there's no real "Urb", suburb was the best term I could think of. Run forward down the trail until you see a _Cutscene_ Holy Bejeezers!! Quickly tap the button on screen as fast as you can, then be ready to press whichever combination of dodge buttons you are given at an instant (A+B or L+R) because it comes and goes quite fast. It'll probably take you a few tries, but you'll eventually catch on. It happens in many cutscenes, don't worry, I'll let you know. After surviving, you can go back to find those idiot Villagers on a bridge. Feel free to pick them off out of rage, but if you've let your by-gones be by-gones, continue down the road to the tunnel. It's pretty dark in there, but if you look up, you can see a couple of sparkles. Those aren't lights, they're SPINELs. Shoot them down, then take 'em up on your way through. Here's your "illustration": http://www.raccoononline.com/games/re4/walkthroughs/special/tunnel.jpg And after you're finished looking at that, open up this one, the map of this area: http://www.raccoononline.com/games/re4/walkthroughs/special/suburb.gif After you're out of the tunnel, run forward until you see a Villager light one up. ... A stick of dynamite, of course! Anyway, when fighting a Villager with dynamite, your first priority is to knock him down. He can't throw it at you if he's laying down. If you're REALLY good, you can shoot the stick of dynamite, or shoot him JUST as he's throwing it to make him blow himself up. Before we attempt to empty the dangerous House #2, let's check out the tiny #1. BE CAREFUL! Walk in slowly to reveal a trip wire and dynamite, if the Villager didn't accidentally blow them up. BE DOUBLY CAREFUL! There is a VERY commonly missed bear trap on the ground and an approaching Villager with dynamite. Shoot one and kill the other. Inside the crates in here are a RANDOM ITEM and a SPINEL. Now let's clear that house full of dynamite tossers (#2). Navigate yourself to the open window in the house on the map (southeast corner), then hop through and clear it out as needed. Use a frag if you need to. WATCH OUT! If you get grabbed by the one without dynamite, your fate is pretty much sealed by one of the ones WITH dynamite. Watch yourself. Scour the cabin for a HAND GRENADE, and two barrels with a RANDOM ITEM and a box of HANDGUN AMMO. Leave via the window you entered from, then prepare yourself to take Area #3. Actually, there aren't any people to take care of. Check the southeast corner of the #3 area for HANDGUN AMMO. Now, remember the BEERSTEIN we picked up? The first of its three extra pieces is right here. There's a tree marked by an X on the map that has the item in the tree. Shoot it to make it drop, then take it. It's the RED CATSEYE. Combine it with the BEERSTEIN to increase its value from the status screen. Now let's check out Building #4. It's true, there is no exit, but, well, you'll find out. Shoot off the lock on the door and head through. I don't think I mentioned this before, but pressing A once will make Leon politely nudge the door, while a double tap will have him kick it open, which is particularly important when, say, you're being CHASED BY ZOMBIES! Ha ha ha. There's no zombies in this game, silly. There's some HANDGUN AMMO on the table and 1000 PESETAS a cabinet in the south- east corner. There's also a typewriter with you, but it isn't very useful unless you want to save...duh... Head into the next room but watch out! There's dynamite and a trip wire. Shoot the dynamite from a distance, then continue into the next room to find 1000 PESETAS, but wait! They're bait! Shoot the dynamite with the tripwire just next to the PESETAS to clear the way. There's a bookshelf blocking your path. Get on the side of it and press A to push it across, then head through. What's that sound? Uh-oh. It sounds like... Head over to that shaking piece of furniture in the corner, then open it to reveal... a ZOMBIE! Nah, it's just a _Cutscene_ Hmph. I guess it's a good thing you didn't just toss a grenade at that shaking [I don't know what it is! I'm not good with furniture!!!] armoire (?). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.2 Chapter 1-2: The House of the Village Chief =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _Cutscene_ NOTE: For future reference, the dude with a special preference for purple gowns is Lord Saddler, the leader of all these goons. Stay alive, and you might get to meet him. ======================= Valley ======================= Be alert! Soon you'll have to push either A+B or L+R to make a quick dodge. _Cutscene_ ...and Luis runs off. Thanks a bunch. Before we get started, here's a map:its http://www.raccoononline.com/games/re4/walkthroughs/special/valley.gif Check in here for some HANDGUN AMMO, then head out down the hallway. _Cutscene_ Who the #$%! is that, and why does he call me stranger? Who cares?! I talked to some of my friends, and they say he has the best candy. Take the RIFLE AMMO on the shelf and save if you want to, then head out. Head left around the building to see just how good the candy this guy has is. _Cutscene_ This is your first Merchant. You will see many throughout the game and will usually bring great joy...and a typewriter. Many people think that guns are the most important thing they sell, but by far more important is FIRST AID SPRAY for 1,000 PESETAS. It's a bit steep, but because the main challenge of this game is staying alive, it provides a way for even beginners to make it through, even if they don't get quite as many guns or tune-ups. It is not REQUIRED to buy anything at all from the merchant throughout the game. However, it does make your day a LOT better. I was told to upgrade weapons when I played through, but I wanted to be sure I had enough to get the INFINITE LAUNCHER for the next game, so I didn't upgrade anything, but did occasionally buy new weapons and I was over by about 100,000 PESESTAS (requires 1,000,000 for purchase). So if you're aiming for that, just basically buy and sell what I tell you, but don't upgrade. It's OK, you'll be alright. It is important that you DO buy a RIFLE, which is cleverly named RIFLE. A scope is optional, but not recommended due to the fact that you're only going to use it for 5 minutes tops and is thus a waste of money. I also recommend that you DO NOT SELL THE BEERSTEIN, but do sell your SPINELs (2000/pc) and the PEARL PENDANT (10,000). Once we get the other gems for the BEERSTEIN, we're gonna sell it for CCCRRRAAAAAZZZYYY money. After you've at least bought your RIFLE, perhaps a FIRST AID SPRAY or two, and the VILLAGE MAP if you don't trust my directions TOO well (Yeah, better pick that up), continue around the building to find a RED HERB and a RANDOM ITEM at the end in barrels. Go back to the front of the building, then look for a barrel in the front with a RANDOM ITEM inside. Take it, then check the wall in front of the house for a crack in the sandbags. There should be two. Pick whichever one seems best, then you can switch when one is exhausted. Start aiming, then use the C-stick to zoom in on a Villager. Try for head shots. Using both cracks, I hit 6, so go for that, being sure to look pretty far out there, too. NOTE: After doing this, you don't need the RIFLE for a while, and you will have very limited item space if you don't already. Sell it back for only a minor loss, then we'll continue with the walkthrough. Now check out those big double doors and get ready for a battle. You know there are at least six guys you WON'T get surrounded by, right? NOTE: This strategy consists of killing Villagers, picking up obvious items, then going back after they're all dead and picking up the rest. So if I leave something out, it'll probably be listed afterward. The trick is to shoot them so that they fall off the edge, and if not, kick them off. Attack quickly and don't get surrounded, but if you do, run a little while up a path, preferably one you've already cleared, then turn around and keep going. You may even want to try out some of your grenades if you manage to see a cluster of them. After killing the first 6 sniper-style, I found about 15 Villagers that attacked in the first wave, then upon killing them, 3 more came across the bridge after me, but they were simple because they fell off quite easily. The next step is to take another wave from the upper hillside, including only one dynamite-wielding villager. This wave consists of 5-6 Villagers. OK, next is to clear out Cabin #2 on your map. Bust open the front door, take the SHOTGUN SHELLS from right in front of you, then bust open the next door and take out the 2-3 Villagers in this room. Take the HANDGUN AMMO from the large boxes if you feel so inclined. Next, check the room for a ladder on the west wall. Climb it, then take out the lonely Villager up here if you haven't already from below. Open the chest up here for the 1st out of 2 key items in this area, the EMBLEM (RIGHT HALF), then continue around the rooftop to a barrel with a RANDOM ITEM in it. Jump down, then head northeast toward Cabin #3. Head inside, then check the lockers for a YELLOW HERB and 1000 PESETAS. Now, head out to see that about 10 Villagers are coming up toward you from Cabin #2. Introduce them to your 12-gauge friend, leaving the last wave helpless. The last Villager that I noticed was located on a small tower on top of Cabin #3 with a barrel and SHOTGUN SHELLS. Kill the Villager and hopefully the music will stop. If not, you probably missed one. Check around, then we'll proceed with the item hunting. From here, the closest items are 2 RANDOM ITEMs in barrels along the outer west wall of Cabin #3. Next, head out behind Cabin #2 to find another RANDOM ITEM. Hop through the window into Cabin #2 and open the locker nearby for a FLASH GRENADE. And now, for the other key item in this area. Looking at the map I provided, it's the eastern X. Cross back over either bridge, then use my map or your own to navigate yourself to the top point in the area. Here, you'll find an explosive barrel, an empty wooden barrel, a barrel with RIFLE AMMO in it, and a chest with the CREST (LEFT HALF) inside. Open the status screen and combine the two halves for the HEXAGONAL EMBLEM. From this area, you can take a shortcut by hopping down from here onto a small guard tower, then down right beside the gate. It's marked by wooden planks on the ground. Approach the door and use the HEXAGONAL EMBLEM to unlock it. Proceed through. ======================= Village Storage ======================= Here's the map: http://www.raccoononline.com/games/re4/walkthroughs/special/villagestorage.gif The areas are numbered for easy reference, just like before. ----- Area #1 ----- Area #1 is empty as far as enemies go, but go left of the double doors found at the front of the building to find a RANDOM ITEM in a barrel and a box of HANDGUN AMMO also in a barrel further back. There's also a barrel with a RANDOM ITEM inside just to the right of the double doors, covered by bushes. Open the double doors to enter Area #2. ----- Area #2 ----- Not much is in here. There's a barrel in the northeast corner with a RANDOM ITEM, and a window overlooking a valuable item. Open the other door here when you're finished. ----- Area #3 ----- Clear this area of Villagers, there are 4. Continue to the end of the area for a barrel with yet another RANDOM ITEM inside. Jump through a window here to enter Area #4. ----- Area #4 ----- Immediately run behind a garbage trough and press A to duck behind one to make yourself safe from the dynamite. The best way to handle this situation is to stay ducking until just after the dynamite explodes, then stand and pound some out onto whoever you can see. Then duck, wait, and repeat. Eventually, you'll either get it down to just the two bomb tossers or they end up blowing themselves up anyway. Either way, make sure they're taken care of and continue. WATCH OUT! There are NINE bear traps in this room, in groups of three marked by X's on the map I provided for you. Although shooting all of them is a waste of 9 shots, it could save you some health, so if you can avoid them, try for that, just be sure you don't accidentally back onto one. Check the northeast corner for two barrels, each containing a RANDOM ITEM. Inside the furnace, you can find a SPINEL, and inside an unlit furnace located closeby, you can find some HANDGUN AMMO. Next, open the northwestern door to enter Area #5 if another Villager hasn't already opened it for you. ----- Area #5 ----- Immediately quarter-turn left and head straight to that boarded window. Press L to whip out that knife and start hacking away. Hop into Area #6. ----- Area #6 ----- Grab the ELEGANT MASK and return to Area #5. ----- Area #5 ----- Check between the two large red cylinders for a RANDOM ITEM in a barrel, then but open the barrel in the southwest corner for a GREEN HERB. Head north through the door to Area #7. ----- Area #7 ----- Head down the tunnel, which contains no items. Eventually you will come upon the final Villager, yes, the one who happens to be keeping that annoying music going. Kill him to put an end to it. Here, you can climb down the ladder to find fish, HANDGUN AMMO, 1000 PESETAS, and a FLASH GRENADE. I highly recommend picking up the non-fish items, but for those of you weirdos that like to fish without a rod or bait, you can shoot or blow up fish and take them with you as health-restoring items. However, they are hardly worth it because even though the BLACK BASS (L) restores health, it takes up 12 item slots, enough to hold 6 FIRST AID SPRAYS. The small ones only take up 3. The big one can be shot easily with the HANDGUN, but a HAND GRENADE always makes getting the small ones easier. After you finish, climb up the ladder at the end of the tunnel to enter the next...well, map-able area. ======================= Chief's House ======================= Once again, the map I have so painstakingly developed for you: http://www.raccoononline.com/games/re4/walkthroughs/special/chiefshouse.gif Standing a good distance from the crows ahead, shoot the first one, and the second one if you can, then instead of aiming for another crow, just aim for the red-lighted dynamite. It will explode, killing the third crow. Pick up the rewards, which should be some PESETAS and HANDGUN AMMO, then check out the inside of Cabin #1. You'll find a crate with HANDGUN AMMO and a barrel with a RANDOM ITEM. Head back out, then check in the northwest corner to the left of the small shack to see another set-up similar to the one for the PEARL PENDANT. Shoot out the support like before, then shoot the item, then take it. It's the BRASS POCKET WATCH. You can set the stand up for the nasty concoction..but why? Before continuing, check around the trees that had a tripwire for three bear traps. Trip or avoid them and move past. Continue up the stairs into the Village Chief's House... At the top, you'll find a door with a strange puzzle on it. Hmm. For those of you who don't care much for puzzles, try up and then left to open the door. Inside is the Village Chief's bedroom, which just happens to have tons of items. There's a box of 1000 PESETAS in the "dresser" in the northwest corner, as well as a box of HANDGUN AMMO in the desk in the southeastern corner. The CHIEF'S NOTE is on the bed, and the first actual key of the game, the INSIGNIA KEY, is located in a decorated box against the south wall. NOTE: Be sure you read the CHIEF'S NOTE, it'll clue you in on a little of what's going on, as well as how inferior this chief is to their leader, Lord Saddler. After you got that all cleared up, head through the door on the other side of the room. _Cutscene_ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.3 Chapter 1-3: Your destiny lies behind the chapel =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _Cutscene_ Los Illuminados...hmmm... For those of you just joining us, here's an extra map for this area: http://www.raccoononline.com/games/re4/walkthroughs/special/chiefshouse.gif Check the cabinet by the door for a GREEN HERB, then just for kicks, go back into the Village Chief's room. _Cutscene_ (Resident Evil 2 Fans) Who was that mysterious woman in the red dress? That's alright, let's not worry about it. Head back out into the hallway, then down the stairs. Open the door around the back of the stairs to find a Villager in the bathroom. No toilet..hmm. Check the west side of the room for an INCENDIARY GRENADE behind glass and 1000 PESETAS in a small cabinet. Then check inside the oven in the northeast corner of the house for a BROWN CHICKEN EGG. It restores health a little. Whoopdeedoo. Save on the typewriter here, then head out the back door. Run down the path until you hear that horrible, horrible sound... Equip your SHOTGUN or some grenades and take him OUT! Watch out for his buddies, too. A good strategy for this mini-battle is to hide out in the house so they will funnel in through the door, allowing you better control of your surroundings. Either way, take 'em all out. You've dealt with at least one Chainsaw Villager before, so he shouldn't be too much of a problem. Take the RUBY from the dead Chainsaw Villager's body. Continue down the path, but be on the lookout for two birds' nests in the trees (marked by green X's on the map I provided). Here's a picture of what they look like: http://www.raccoononline.com/games/re4/walkthroughs/special/birdsnest.jpg Shoot them out for a SPINEL from the first one and a box of TMP AMMO from the second one. Midway between them is Cabin #2, which houses a lady and has a man outside, both of which want to kill you, so take care of them and take the RED HERB from inside the cabin. Continue up the road to find a group of about 4 more Villagers, then after their bodies have bubbled away, unbar and go through the double doors leading back to the village. ======================= Village ======================= Well, there aren't any new items here, but there are a bunch of new Villagers. Unlike last time, however, they are of a very finite amount, so if you're feeling like wasting ammo, now's your chance. If not, head up to the chapel at the east end of the area, use the INSIGNIA KEY and enter. ======================= Chapel & Southeast Tunnel ======================= This is a small, enemy-free area, so I didn't map it out for you. I'm sure you'll find your way and if you're having trouble, you can always use your own map. In this first room is a box of HANDGUN AMMO, a RANDOM ITEM in a crate, and a typewriter. Make use of what you wish, then push open the other door. Inside is a barrel with a box of TMP AMMO inside and a stange oil lamp hanging from the ceiling. Hmm. Get a good distance away from it and pound a round into it. KABOOM! After it stops flaming, take the SPINEL and head jump through the hole in the floor. Proceed down the tunnel until you come to another oil lamp. This one has only oil inside, but you can also notice three sparkles. Shoot all of them down for 2 SPINELs and an ELEGANT HEADDRESS. You can also bust open the crate here for a RANDOM ITEM. After you're finished, continue up the path to find the second merchant! Woo! NOTE: At this point, the TMP is available. You can buy it if you want, but for the most part, this gun does not have enough ammo to be entirely useful against anything other than a boss. You DO have 100 shots for it, and that will last a little while, but you're going to be getting a spanking new pistol here in a second, so it's your call, but I'm going to recommend you save that money for tuning-up your other weapons or saving for a bigger weapon. NOTE: Once again, DO NOT SELL THE BEERSTEIN YET. The next part is less than 5 minutes away, then we only have one part left to get. Do sell all your SPINELs, the RUBY, the BRASS POCKETWATCH, and the ELEGANT HEADDRESS. They are all going to remain the same value regardless of what else you procure. When you're finished with the merchant, head through the door and up the ladder at the end. ======================= Cemetery ======================= Fine! I'll make you a #$%! map! You lazy people and your...stickers, and... jellybeans...anyway, here it is: http://www.raccoononline.com/games/re4/walkthroughs/special/cemetery.gif Once again, we'll clear the area of enemies before attempting to clear it of blue medallions. I'll let you know... Head up the path, watching for 2 birds' nests in the trees. The first contains a HAND GRENADE and the second contains RIFLE AMMO. _Cutscene_ Shoot the Crows if you're feeling mean, then 2 Villagers will notice you and come to attack you. They don't pose too much of a threat. Head into the cabin on the right (#1 on the map). Inside is a box of HANDGUN AMMO and two crates, each containing a RANDOM ITEM. After you're finished, exit and continue up the path. After reaching the top, you should find a few Villagers, including one with dynamite. Take care of them whilst being careful not to get yourself blown up, then continue on the path that leads to the back of the church. Two more Villagers here, one that wields dynamite. If you can get him caught behind the doorway, he'll toss his dynamite into the wall and it'll fall at his feet! Run to the dial at the end. It's a puzzle concerning the graves. There are 7 insignias on the dial, and we want to light up the 3 insignias of the dead "ringers". The only combination of three anything in the graveyard were the twin graves, whose insignias were the Z, the M, and the V, so let's light them up. However, It only spins in increments of 3 and 4. Ugh. Here's the simplest way I could figure out how to do it: Press 3 seven times. Press 4 five times. Press 3 once. And that's it! Take the GREEN CATSEYE, the second BEERSTEIN treasure. Go ahead and combine them from the status screen. Now return to the front of the church and open the door. _Cutscene_ Dang. Oh well. Take the trail beside the one going behind the church and keep going. Take out the 3 Villagers waiting for you, then hop across to Cabin #2. Inside is the CLOSURE OF THE CHURCH file, as well as a RANDOM ITEM and a snake, each in crates. NOTE: Every once in a while, you'll find a snake in a crate or barrel. If you do, immediately slash or shoot it to get your item. If you're too slow, he'll bite you and slither off. After you're finished there, head to the very end of the platforms to find one lonely Villager. Kill him, then we're ready to go back through for the blue medallions. This time, instead of giving you compass rose directions, I'm going to label them with numbers from west to east. Since you're on the east side, I'll list #15 first, then work my way back to #8 (the first 7 were at the farm, remember?). You only need 10, but I'll include the locations of all of them for you over-achievers. Once again, numbered from west to east but in order from your current location: Blue Medallion #15 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion15.jpg Blue Medallion #14 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion14.jpg Blue Medallion #13 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion13.jpg Blue Medallion #12 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion12.jpg Blue Medallion #11 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion11.jpg Blue Medallion #10 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion10.jpg Blue Medallion #9 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion9.jpg Blue Medallion #8 http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion8.jpg Now, before we continue through the game, we're gonna go back to that merchant to get our reward... Head northwest to reach the path, then head southwest and down the ladder at the end. ======================= Chapel & Southeast Tunnel ======================= Open the door ahead and talk to the merchant. Look under the Buy command to see that there is a new gun, the PUNISHER, available for 0 PESETAS. Woohoo! Sell your old piece of crap and take this new gun which the merchant claims "will blast a hole through two enemies!" NOTE: Don't want the PUNISHER for whatever reason? At least take it from him and sell it back. NOTE: You can already tune-up the PUNISHER, but if you follow this walkthrough, you will be getting only one more new handgun, so I recommend you save your money for tuning up that gun. Selling back a tuned-up handgun does not yield nearly as much as you paid for it, especially if it has no ammo in it. Head back through the door and up the ladder. ======================= Cemetery ======================= Go back up toward the church. Check out the trees next to the church, one of them has a nest in it that's worth an INCENDIARY GRENADE. Now head back to the southeast corner. We're gonna see who this "Del Lago" character that the note mentioned is and why he's such a big deal. Open the door at the end. ======================= Large, Paved, Flat Area ======================= That name stays 'til I think of something better. Check the right wall for a barrel with a RANDOM ITEM inside. Before you run into the paved area, notice the crows...feeling evil? Go ahead and equip a HAND GRENADE and toss it right into the cluster. That should kill all of them, but if you messed up, head through the door you just came through and back in to make all the surviving Crows return to their posts. There are 3 small cabins here. The first one has HANDGUN AMMO and a SPINEL, the second is empty, adn the third has another box of HANDGUN AMMO. You can also find a SPINEL in the northwest corner of this big, paved area. Continue past the cabins to find two barrels, which both contain RANDOM ITEMs. There are two sets of double doors here. Open the one down the small set of stairs. ======================= Merchant's Dock ======================= Run forward, jump down, and keep going. At the corner, take the HANDGUN AMMO, then keep going straight until you find a barrel behind a large box on your right. Bust it open for a RANDOM ITEM, then head the long way around the Merchant's stand for a barrel with HANDGUN AMMO. Now let's check out what the Merchant has to sell...not much more than he had before. Stock up on your FIRST AID SPRAYs if you're running low, then head back up to the Large, Paved, Flat Area. NOTE: Just a small recommendation, but I'd reconsider if you don't have at least two full-healing items. ======================= Large, Paved, Flat Area ======================= Up the stairs, take the doors on the right. ======================= Lagoon ======================= Inside the cabin on your right is a box of HANDGUN AMMO and a RANDOM ITEM in a barrel. After you're finished, head down the path. _Cutscene_ ANOTHER BOULDER?! It's the same deal as last time...one button repeatedly, then the dodge buttons QUICKLY. Here's the map for this area: http://www.raccoononline.com/games/re4/walkthroughs/special/lagoon.gif Continue down to the docks. You should see a guy standing there. Shoot him to attract the others' attention, but don't run forward, there's a tripwire. However, we better not waste ammo blowing it up. I mean, we have some perfectly good trip wire trippers coming straight for us, right? Let them blow themselves apart, then check out Cabin #1 on the left. Once inside, another Villager will spot you, probably toss a sickle at you, then get one of his friends to come with him to get you inside the cabin. Take them out, then check the cabin for items. You should find TMP AMMO in a barrel, and a snake and SHOTGUN SHELLS in the crates. Remember snakes? Hit 'em quick or they will bite you. Your reward is usually a CHICKEN EGG, which can actually be equipped and used as a weapon, if you're THAT desperate. Come out and look around to find that a platoon of Villagers, probably the ones that pushed the boulder, have come from the direction of your entrance. There's about 5 of them, so if you find it necessary to use a grenade, by all means, enjoy it. Just remember! If you're out of ammo, you're knife is broken, and all seems hopeless, equip that CHICKEN EGG and let the carnage begin! ... ANYWAY, I've marked a green X on the map. It's a HAND GRENADE. To get it, just hop down into the marshy area and grab it. NOTE: WATCH OUT! There are several tripwires here with dynamite, so be careful. While in the marsh, head over to the blue X on my map. It should be slightly over the water, with a tree. Aim up in the tree to see a bird's nest. Shoot it to receive the ANTIQUE PIPE, a valuable item. After triggering a few Villagers, run around to the stairs on the other side of the dock. Find the INCENDIARY GRENADE (the red X on my map), then turn around and go on a little Villager hunt. There should be 4-5. After the music stops, head up the dock northeast. Shoot the dynamite from a distance and continue. There's a man in Cabin #2 waiting for you, so take him out then take your spoils: HANDGUN AMMO and a snake in a crate, yielding yet another beloved egg! Looks like someone's looking out for us. With all these CHICKEN EGGs, we could probably take out the boss of the game in 10 seconds. ... ANYWAY, continue up the path to find perhaps some more snakes with eggs and a set of double doors leading to the lake...open them... ======================= Lake ======================= Head left to the end until you see a _Cutscene_ HOLY CRAP. That thing was huge... That's OK, you'll be in a row boat about the size of a large pack of gum... Before doing anything else, do a direct 180 turn (Down + B), then check around the tree on your right for a RED HERB. OK, head back past the doors you used to enter and start looking in trees for nests on the left. You should see one between the fork and the cabin, this one yielding a GOLD BANGLE W/ PEARLS. Now go into the first cabin on your right to find a YELLOW HERB in a crate and a box of HANDGUN AMMO on a desk. Proceed to the cabin with the orange roof, which houses a GREEN HERB, a RANDOM ITEM in a barrel, and a typewriter. If you're trying to finish the game without a record of using the "CONTINUE" feature, you may want to be sure you make use of that typewriter. Next, prepare yourself for battle (DUH! Equip all your eggs! - Just kidding) and head out and into the small motorboat. The motorboat isn't hard to control, up is go, back is stop, left is left and right is right. Also, in case you happen to have a need for a harpoon, ready it with R and throw with A. Go forward across the lake. _Cutscene_ $*%*! The anchor is stuck on his back and he's dragging the boat like a bath toy!!! All hands on deck! ////////////////////////////////// ********************************** Boss: Del Lago Difficulty: Medium Weapon of Choice: Harpoon ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Alright. He's going to drag you around in circles, occasionally dragging you into a big debris pile, or even turning around making a pass at you. The trick is to dodge all of these things until he's just straight in front of you and you can see his back. That's when you throw them. It's pretty simple, actually. However, every little bit, he goes under, the music stops, and he's nowhere to be found. As he approaches, arrows appear on screen to help Leon out. Turn, wait until he's in range, then toss a harpoon straight into his face. If you hit him, he'll dive under at the last second. If you miss, he'll ram straight into the boat, knocking Leon into the water. Anytime Leon gets knocked into the water, which can happen due to a number of circumstances, press the button displayed as quickly as possible. As the battle goes on, you are given less and less time to do so, so make it quick! Keep up that strategy (you'll probably go through 3-4 cycles), while healing when necessary and eventually you'll see the _Cutscene_ and the beast has fallen before your mighty onslaught. WAIT! The rope anchor is caught on Leon's leg! QUICKLY! Press the button on- screen to cut the rope. NOTE: Although this was a great twist, I think it would have been better AND more realistic if Leon had been dragged out of the boat and was sinking with the beast as he was trying to cut it off. Oh well, it's still a great game, right? _Cutscene_ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.4 Chapter 2-1: I'm under the President's order to rescue you. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _Cutscene_ ======================= Lake ======================= Check this house for items. You should be able to find the ANONYMOUS LETTER file, a box of HANDGUN AMMO, a FLASH GRENADE, and a RANDOM ITEM in a crate. There's also a typewriter, but you probably just saved. Head outside. You can go fishing again if you want, but for now, hop into the boat and head northeast to cave shown on your map. There's a Merchant in there. Shouldn't be too hard to get there, open up your own map if you get lost. ======================= Merchant's Cave ======================= Before you enter the shop, check out the barrel beside the doorway. Bust it open for a RANDOM ITEM, then push the crate behind it forward. Continue around the building to find two more barrels with RANDOM ITEMs. Climb the ladder, then push one crate, then another to find another 3 barrels. One contains a GREEN GEM, and the other two each contain some PESETAS. Continue around the rooftop to find an opening. Jump down to find yourself behind the counter. Here, you can find some RIFLE AMMO. After that, head back up, out, down, around, and back to the front of the store. Now check out the right side. You should find two barrels. One contains HANDGUN AMMO, and the other contains a RANDOM ITEM. Next, aim up to see a torch burning brightly. Shoot it a few times to drop a SPINEL. Take it with you. Now check out what the Merchant's got for you. All he really has is new tune-ups, though, so if unless you want to make the weapons you have better, there's not much to do. You can sell your SPINELs, the ANTIQUE PIPE, and the GOLD BANGLE W/ PEARLS, but don't sell the BEERSTEIN, the ELEGANT MASK, or the GREEN GEM, which, by the way, you should combine with the ELEGANT MASK. NOTE: If you're not using the TMP, TMP AMMO is also a good thing to sell for cash. Once you're finished, hop back in the boat. ======================= Lake ======================= Head back to the cabin you awoke in and get out. Open the big double doors in the lower southeast corner. ======================= Waterfall ======================= Run up the passage. _Cutscene_ WHAT THE *#$%! is that?! WHO CARES?! BLOW IT UP!!! Kill the other Villager, too, but try to aim away from his head. Pick up the 5000 PESETAS that the first weirdo dropped. NOTE: FROM NOW ON AND FOREVER THROUGHOUT THE GAME, IT IS A BAD IDEA TO SHOOT AT THE HEAD OF A STANDARD VILLAGER. NEVER AIM FOR THE HEAD, ALWAYS AIM FOR THE CHEST OR WAIST AREA. It'll take a few more shots than before, but Las Plagas causes more problems. NOTE: If for some reason you do take head shots and another Villager shows his true form, DO AIM FOR THE HEAD. Shots taken by the body inflict very little damage. Also, watch out! Even when the Villager is face down in the mud, his mutatious head can whip up at you. After that's over, continue up the path and up some stairs. The map starts at this point. Here it is: http://www.raccoononline.com/games/re4/walkthroughs/special/waterfall.gif Hop across the river, then run to the end marked by a red X on my map. It's a HAND GRENADE in a barrel. Next, backtrack to the last point where you could cross the river, and again hop across. Run to the end of the passage, where you'll find a repelling rope. Press A to repel down... Run forward, then look back and up at the hillside to find a sparkle. Shoot it down, it's another SPINEL. By now you should be hearing some grunts and seeing some flying sickles. It's coming from a villager in a tower (marked by #1 on my map). Shoot him from a distance or climb the ladder to show him who's boss, then once up there, bust open the barrel for a RANDOM ITEM and take the HANDGUN AMMO off the railing. Climb back down and head around the house. There's what looks like a good place for a bridge, but it's too far to jump. Look a little to the right to see a box suspended in the air with a chain. Shoot the chain to drop the crate, and the current will push it against the floodgate, allowing you a step to get across. The next way across is a similar situation, except two crates are required and they're not right next to the floodgate. All 3 crates are shown on my map with brown X's. Run to the right across the wooden platform to the Tower #2. Climb it and bust open the barrel for a GREEN HERB. Then, look up to see a crate swinging back and forth suspended by a chain. Here's a pic: http://www.raccoononline.com/games/re4/walkthroughs/special/waterfallcrate1.jpg Once again, aim for the chain and fire. Hop down by the ladder to find the second crate, also suspended by a chain but on a lower level. Take a shot at that chain to drop the second crate, creating your bridge. Return to the flood gate and jump across the river to the other side using your new crates. Climb up into Tower #3 and throw the switch, which will divert water away from a secret tunnel behind the waterfall. _Cutscene_ Now jump across the crates back onto the middle structure and head west. _Cutscene_ Aww crap. Jump back across the crates toward Tower #3 and get ready to shoot some Villagers. They'll jump across the crates toward you, but provide for easy targets on such small platforms. You won't get any items this way, but you're almost completely safe. Back onto the middle structure and again head west. Just before going past Tower 2, aim up to see a sparkle on a horizontal support. Shoot it down, it's the valuable AMBER RING, marked by a green X on my map. Continue through the new opening to the end, where you'll find the ROUND INSIGNIA, which will unlock the door to the church! We can finally find Ashley! _Cutscene_ Well, isn't that convenient. Head through the new passage, it's a shortcut. Open the doors at the end. ======================= Merchant's Dock ======================= Bust open the two barrels here for two RANDOM ITEMs, then face backward and shoot the torch for a SPINEL. Then, run to the end of the dock and hop in the boat. Remember that dock from before? We're there now! Well, at this point it's a good idea to SAVE YOUR GAME IF YOU WANT TO FINISH WITHOUT ANY DEATHS ON RECORD. We're about to fight a boss, so prepare yourself. You should be near full health and have at least 2 full-healing items. After you're prepared, head up the ladder and out the door in the northeast corner. ======================= Large, Paved, Flat Area ======================= Bust open the two barrels for a GREEN HERB and a box of HANDGUN AMMO. Then walk innocently out into the large, paved, flat area. _Cutscene_ The second Lord of the Rings character to make an appearance in the game, the Cave Troll is a bit more annoying than Aragorn. ////////////////////////////////// ********************************** Boss: El Gigante Difficulty: Medium Weapon of Choice: Flash Grenade, Shotgun ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Remember those cabins we got items from last time we were here? Don't go in them. If the El Gigante destroys them, you will not be a happy camper. Equip your SHOTGUN and get ready to go! Aim for his big ugly face and fire away, being careful not to get kicked, squashed, or grabbed. You can run between his legs, so keep that in mind. After a little while, if you saved the wolf in the beginning of the game, he will show up to help you in a _Cutscene_ Don't worry! The wolf is too quick and nimble to be squashed, but he will attract the attention of the beast enough to be a great help! Fire away at the beast until he writhes in pain, the first time showing a _Cutscene_ Now's your chance! Quickly! Run up to him and press A to jump onto his back. As fast as you can, press the button displayed on screen to make Leon slash the crap out of that nasty parasite. After a bit of damage, Leon jumps back off and the battle continues. To stun the monster for a moment, toss a FLASH GRENADE. If he starts charging, quickly press the dodge buttons on-screen to dive out of the way. If he manages to grab you, shake the Control Stick as fast as possible to make Leon stab the creature with his knife and get out of the grab. Also worth noting is his ability to pick up things, especially rocks. If he picks one up, immediately toss a FLASH GRENADE to make him drop it. The cycle of shooting, jumping, and slashing repeats 3-4 times, then you see the _Cutscene_ of the poor guy falling down. Aww. Take the 15,000 PESETAS he drops, then check around this area, it's a motherload of item...if El Gigante didn't destroy the cabins. Check the cabins for 2 SPINELs, 2 1000 packs of PESETAS, a GREEN HERB, a box of HANDGUN AMMO, a box of TMP AMMO, and a box of SHOTGUN SHELLS. There's also a barrel in the southwest corner with a RANDOM ITEM in it, and the west wall of the large flat area contains a RED HERB, YELLOW HERB, and HANDGUN AMMO. When you're finished, head through the door in the southwest corner. NOTE: In case you're wondering, our secret weapons, the eggs, are not very effective against this boss. I'll let you know about their status agaisnt other bosses as well. ======================= Cemetery ======================= Here's the map from before: http://www.raccoononline.com/games/re4/walkthroughs/special/cemetery.gif Run across the platforms, but stop in Cabin #2 for two RANDOM ITEMs in crates. Continue across the platforms and up the path to the top, where you'll encounter your first Colmillos. They're basically evil dogs, and there are 3 of them. Employ the SHOTGUN to finish the job quickly, whilst being ever-watchful of your health gauge. One of them drops RIFLE AMMO for you. Cabin #1 as been re-stocked with HANDGUN AMMO and a RANDOM ITEM, both in crates. There are also more nests on the way to the tunnel, which contain a box of HANDGUN AMMO and a SPINEL. After you're finished picking up items, head to the front of the church and use the ROUND INSIGNIA to unlock the door. Proceed through. ======================= Church ======================= The map for the Church: http://www.raccoononline.com/games/re4/walkthroughs/special/church.gif Check the front of the church (Green X on the map) for a whopping 3000 PESETAS. Then follow the map to the Red X for a FLASH GRENADE. Not much else down here. Climb the ladder at the Blue X to reach the second floor. There isn't anything up here, though, except for a gate blocking a passage to a door...and a chandelier... Approach the edge and press A to jump onto the chandelier. While the chandelier is closer to the other side, press A to jump onto the ledge on the other side. Over here, you can find a strange panel and two barrels. They contain an INCENDIARY GRENADE and a RANDOM ITEM. The other side has another gate, so check out that panel we saw earlier (it's a gray box on my map). It's a stupid spotlight puzzle. Ugh. Because I'm sure you hate puzzles like this, here's the solution: Turn the red spotlight twice. Turn the green spotlight three times. Turn the blue spotlight once. Press combine. They should line up to form the logo. If you screwed up, we're gonna have to take a little different approach. Each of the colored spotlights has a little notch in it, can you see it? Line up the notches as follows: Red: Down Green: Left Blue: Right Let me know if you can't see the notches, I'd be happy to post a pic on here outlining them. Anyway, after they're lined up correctly, the bars raise, revealing a door in the eastern area. Open it... _Cutscene_ Dang! Who'da thunk they'd put so many items in a prison room? Oh well. Bust open the barrels to find 2 boxes of HANDGUN AMMO, a GREEN HERB, and 3 RANDOM ITEMS. Whoopee! Go back out and down the ladder. Press A to catch Ashley. The game pretty well reminds you, but from now on as long as you have Ashley with you, you have to catch her anytime you jump down anything. Head out the front door. _Cutscene_ Dang. Both of us are infected... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.5 Chapter 2-2: On the way to the extraction point =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Church ======================= Now you're in that storage room beside the church. Inside, you'll find a RED HERB, HANDGUN AMMO, and 2 RANDOM ITEMs in barrels. NOTE: As long as Ashley is around, you need to be careful about shooting. If you hit her, she'll die, or at least be seriously wounded. She ducks when you aim near her, but not instantly, so watch what you're shootin'. Unlock and proceed through the only door here. ======================= Cemetery ======================= _Cutscene_ That doesn't look good. Run forward toward them, toward the graveyard. "Leon, shoot the barrels on that wagon!" Sounds like a good idea. Take her advice to send a big, rolling fireball right toward them. It doesn't get all of them, however. Eradicate the rest of them, then head to the ladder at the west end of the area. NOTE: REMEMBER! NO HEAD SHOTS! ======================= Chapel & Southeast Tunnel ======================= The Merchant here now sells the RED9, which is a powerful pistol. He also sells the stock for it, which decreases recoil. It's a great gun, but it takes up more space than we really want to use. It's your call, but I'm gonna have to vote agaisnt this one. There are also new upgrades for the PUNISHER, TMP, and of course the RED9. The crate in the large central area has been refilled with HANDGUN AMMO. Take it then head back into the Chapel. Climb the ladder, then take Ashley into the other room, return, and shoot the oil lamp again for another SPINEL. NOTE: This was covered in the PLAYER'S MANUAL 3 you received from Hunnigan, but to switch between Ashley's modes (Wait/Follow), press X. There's a RANDOM ITEM in a crate in the main room. Take it, then head outside to return to the area we all know so well. ======================= Village ======================= Here's the graphic map: http://www.raccoononline.com/games/re4/walkthroughs/special/village2.gif ...and here's the archaic ASCII map: ////// / S3 / // ///----------------+ / X +----------------------------------------------/ +--+ +--------+------+ |ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ///////// / // /// | |ZZZZZ ZZZZZZZZZ G / S2 // / / S4 / | N |ZZZZ ZZZZZZZ // //// / ////// | |ZZZ / / | W + E |ZZ //////// / / | |Z /////// ///////////// / ==/ +------------------+ S | / / / / / ==/ |/////ZZZZZZZZZZZZZ| | / / / / / 3 ==///// | |/ =/ZZZZZZZZZZZZZ| | / 1 / / 2 ///// / / | |/ T /ZZZ//////////| | / / / /////// /// | |/// /ZZZ Z//| | /////// ///////// | | Z//| +------+ +-----+ +---+ Z//| E FF Z//| +------+ | | | FF /////////////| | | | | A/ /| / / | |ZZZ//// ///////////// / Chapel /| / / | |ZZZ/ 4 /ZZZ ///////// ///| / / | |ZZZ//////////////// //ZZZ ZZZZZZZZ/ /ZZ| / /| ZZZZ//////// /ZZZ //////////////// ///| /// || R ZZZZ//////// /ZZZ / /| ||ZZZ //////////// / 5 /| / ||ZZZ //////////////// ///| / |+-----------------------------------------------------------E---+ S1/ | /// | | | +-E-+ A - Entrance E - Exit (Locked) F - Fire Pit G - Green Herb R - Random Item T - Tower X - Exit (Unlocked) Z - Miscellaneous Blockage 1 - Cabin #1 (Inaccessible) 2 - Cabin #2 3 - Cabin #3 4 - Cabin #4 5 - Cabin #5 S1- Shed #1 S2- Shed #2 S3- Shed #3 (Empty) S4- Shed #4 The furniture in Cabins 3 & 4 has been replaced, so you can hide out in there for a little while if necessary. NOTE: NO HEAD SHOTS! DON'T FORGET! Here's a listing of all the items in the area by their locations: Cabin #2: RANDOM ITEM in a barrel HANDGUN AMMO in a crate Just behind Cabin #2: GREEN HERB in a crate Cabin #3: HANDGUN AMMO in a barrel behind the stairs TMP AMMO behind the glass on the second floor Cabin #4: RANDOM ITEM in a barrel in first room RANDOM ITEM in a barrel in back room Tower: SPINEL on endtable Shed #1: RANDOM ITEM in a crate Just behind cow stall: RANDOM ITEM in a crate After you've finished picking up whatever items you desire, head to the northeast gate, but watch out for the bear traps. Remember that door in the farm that required another person? We're going for that one. Open the double doors in the northeast corner. ======================= Farm ======================= Here's the farm map again: http://www.raccoononline.com/games/re4/walkthroughs/special/farm.gif Here is a similar setup to what I just did for you in the Pueblo. Take the items you want, kill Villagers you find, then read below to progress. Cabin #1: HANDGUN AMMO in a barrel SERA AND THE 3RD PARTY FILE Cabin #2: 1000 PESETAS in a barrel GREEN HERB in a cabinet HANDGUN AMMO in a cabinet HANDGUN AMMO in a cabinet on the second floor Behind Cabin #4: 1000 PESETAS in a barrel Cabin #5: RANDOM ITEM in a barrel RANDOM ITEM in a crate Near Cabin #5: RANDOM ITEM in a crate Enter Cabin #2, climb the ladder, hop out of the window onto the platform, and jump down at the other end. Catch Ashley, then approach the locked door. Avoid or trip the bear traps, then use the "Piggyback" command to send Ashley over the gate and unlock it. ======================= Outset Cabin ======================= Run forward to a Merchant. If you've been tuning-up, you might want to tune up some more. If not, or even if you do, stock up on FIRST AID SPRAYs. Make sure you have at least 3 full-healing items. If you bought anything from the Merchant, exit the way you came in, then re- enter. It'll get pretty annoying doing all that crap over and over if you die.. Not to be pecimistic, just helpful! After you're finished, run across the bridge to the cabin on the other side. _Cutscene_ Keep going. _Cutscene_ That's a LOT of Villagers. Ashley's safe for now, so it's basically an all-out Villager war. Stay on the first floor until Luis tells you to go upstairs, and be sure to barricade at the very beginning (there's 3 things to barricade). It'll buy you a good, well, 10 seconds or so. On the first floor, there are 3 items. A box of SHOTGUN SHELLS, a RED HERB, and a YELLOW HERB. NOTE: This is basically a big brawl. The rumor on the street is that it ends after 40 Villagers are taken care of. NOTE: Although Luis may whine if you shoot him, he's invulnerable and takes no damage, so don't go out of your way to NOT shoot him. NOTE TO FIX THAT LAST NOTE: Stay near Luis, he'll drop items for you every once in a while. The best shooting point is at the base of the stairs, because it's the only place where you can't get surrounded. Keep that in mind. Just keep shooting these guys. No head shots, and grenades are always a good idea for clusters. After Luis calls you upstairs, head up there. The items in here include a HAND GRENADE, FLASH GRENADE, INCENDIARY GRENADE, and a GREEN HERB. Don't underestimate the power of knocking down ladders--it's invaluable. Keep up the same deal upstairs, and before you know it, you'll see the _Cutscene_ that signals the end of the battle and subchapter. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.6 Chapter 2-3: Hail to the Chief =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Outset Cabin ======================= Alright. Here's a map: http://www.raccoononline.com/games/re4/walkthroughs/special/outsetcabin.gif Head out of the cabin and check the Blue #1 on the map for some HANDGUN AMMO. Then take the TMP AMMO at the Blue #2. Check out Cabin #1 (in red) for the TWO ROUTES file and a typewriter. You can also talk to the Merchant, who has managed to move across the bridge since your last meeting. NOTE: At this point, you can go left or right. Either way or both will lead you to your destination, so if you're THAT much of a beast, you can take on both. If you go left, you'll find yourself pinned against two Chainsaw Villagers, except they're women. If you go right, you'll find yourself fighting another El Gigante. This walkthrough will go through the left way first, then the right. So go into area labeled with a red #2 and throw the switch whichever direction you prefer. Throw it left to follow the walkthrough. Head through the gate that just opened and open the double doors at the end. ======================= Left Passage ======================= Alright. In attempt to NOT have to point out EVERY SINGLE item in this area, I have included them in the map. Here's the map: http://www.raccoononline.com/games/re4/walkthroughs/special/leftpassage.gif ...and here's the key: A = Entrance E = Exit F = FLASH GRENADE G = GREEN HERB H = HANDGUN AMMO J = HAND GRENADE Q = RED HERB R = RANDOM ITEM S = SHOTGUN SHELLS X = Ladder Z = RED GEM I believe that's everything. I may point out a couple items specifically, but for the most part, use that map and you're on your own. Run forward to the red box and press X to make Ashley hide in there. She's safe when hiding. Next, look ahead to see another wagon like the one from the Cemetery. Shoot it to blow it up, then kill any Villagers that come at you. Press X to whistle for Ashley, then continue around the corner and to the ladder at the end. Pick up the HANDGUN AMMO here if you want. Run across the platform, perhaps with one Villager in your way, to reach another red box. Have Ashley hide there as you take care of the Villagers up here. There should be 3 or 4. Now jump down by the ladder in the southeast area of this floor. Pick up the various wonderful items down here, then climb back up. Now head over to the other ladder on the east side. Don't knock it down, but jump down beside it. _Cutscene_ It's a trick! ////////////////////////////////// ********************************** Boss: Chainsaw Ladies (Bella Sisters) Difficulty: Easy/Medium Weapon of Choice: Hand Grenade, Shotgun ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ As fast as you can, climb back up the ladder and knock it down. There should be a couple of Villagers up here, so do your best to push them into the pit. There are 2 ladders going in and out of this area, and they're too far apart to keep them both down. You can, however, control one, and watch yourself on whichever direction the other Villagers come from. For example, from the east ladder, you can keep knocking it down while Villagers come from the north. This way, you won't become surrounded and will still be able to watch for Chainsaw Ladies. If you can take shots at people while they're coming up the ladder, that wouldn't be a bad idea either. Not too big of a deal. After you take them out, one girl drops a RUBY and the other drops a CAMP KEY. It opens the locked door in the pit. Finish off any remaining Villagers, then whistle for Ashley. Hop down into the pit and pick up any items you want in there. Unlock the door down here and proceed through. Now look at the map I provided for you. You can see a door close to the door you just came through. It's quite easy to miss, but it's an item stockpile. Once you're in this little room, check one of the boarded up windows and slash the boards out with the knife to find the area with two barrels. One contains the RED GEM, which goes nicely in the ELEGANT MASK. Also in the little room is a ladder going down, where you can find more items in a lower room. Run down to the end, where you'll hear the battle music and find another red box. Toss Ashley in it, then prepare for a battle. Look through the gate to the left to find a large group of Villagers...and they keep coming! NOTE: If you happen to find yourself overcome by Villagers showing their Plagas, a FLASH GRENADE will quickly kill them all. One of the best strategies I've devised, is using a handgun and your choice of either an INCENDIARY GRENADE or a HAND GRENADE. They're all running toward you, so a few well-placed shots in the feet will drop all of them. Next, send a holy hand grenade right on top of them. That'll show 'em...at least the first wave. Not even a possessed magical bunny could do that good. Unbar the gate and proceed through, unless you want to take the other route with the rest of the NON-PANSYS, in which case you should head back to the crossroads, turn the switch right and head through the door. Here's the walkthrough for the right passage, if you're not taking it, just scroll down to the Gondola area. ======================= Right Passage ======================= If you're reading this, you've turned the switch right and have decided that you'd rather take on another El Gigante than 2 crazed Chainsaw-wielding women, or are a real beast that wants to take them both on! RRRRROOOOOOAAAAARRRRR!!! ... Yeah, so here's your map: http://www.raccoononline.com/games/re4/walkthroughs/special/rightpassage.gif Start out by running straight down the path until you see a _Cutscene_ ////////////////////////////////// ********************************** Boss: El Gigante 2 (Right Passage) Difficulty: Medium Weapon of Choice: Flash Grenade, Shotgun ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ashley points out a large boulder on a ledge. Take about 10 steps backward, then wait for El Gigante to pick Ashley up. At that exact moment, fire on the supports holding up the boulder to drop it straight on him. It won't kill Ashley, but it will provide some extra damage at very little cost. From here out, he's just like before, except he's developed a move where he can pick you up as you run between his legs and behind him, so watch out. Also, if he picks up Ashley, IMMEDIATELY toss a FLASH GRENADE or fire shots into his hands and head. He has just about as much health as before, so you should be able to predict his downfall. BE SURE YOU PRESS THE DODGE BUTTONS when prompted to dive out of the way of his falling body. NOTE: You CAN go through the other doorway here, but it'll require shooting off chains and ultimately you going into a cabin you shouldn't and getting squashed or losing items. It's by far better just to stay on this side of the walls, even though another boulder rests beyond it. He drops 15,000 PESETAS where he lies. Continue to the door you originally saw, shoot off the three chains, and head through. Check Cabin #1 for an INCENDIARY GRENADE, 1000 PESETAS, a SPINEL, a box of HANDGUN AMMO, and some TMP AMMO. Inside Cabin #2 are 2 boxes of PESETAS, HANDGUN AMMO, 2 SPINELs, and the OLD KEY. There's also a RANDOM ITEM in a crate north of Cabin #1, and HANDGUN AMMO on a ledge east of the blue X on the map. Speaking of which, that blue X marks a special item in a bucket above. Shoot the bucket at that location to drop the PURPLE GEM, which is the last item for your ELEGANT MASK, if you took the other route to get the RED GEM. Altogether, it's worth 20,000 PESETAS!! Whoopee! After you're finished, continue to the next chained door, bust it down, then unlock and proceed through the doors at the end. ======================= Gondola (1) ======================= Mappity Mappity Map Map Map: http://www.raccoononline.com/games/re4/walkthroughs/special/gondola1.gif H = HANDGUN AMMO R = RIFLE AMMO V = VILLAGE'S LAST DEFENSE file Because I'm not sure which direction you've come from, use Z to open your map, then make your way to the Merchant. It's not TOO hard, he's by the blue flame, as always. In a barrel here is some HANDGUN AMMO. Take it, then check out what the merchant's got to sell. Not much new, but keep your Full-healing item supply at at least 2. After you're done bartering, check the side of the cabin for more HANDGUN AMMO, then go inside the cabin for the VILLAGE'S LAST DEFENSE file, written by the chief himself. Check inside a locker here for some RIFLE AMMO. Save if you want, then head north to the Gondola area. NOTE: If you check out the big east doors here, you'll find that they're locked and there's a retinal (eyeball) scanner. The file in this area gives a hint to what item you'll be getting next. Pick up the HANDGUN AMMO in the barrel in the northeast corner, then prepare yourself, approach the loading platform on the west side of the gondola area, and press A to board. ======================= Gondola Ride ======================= This part is kind of difficult. To make it easier, I made a little diagram: http://www.raccoononline.com/games/re4/walkthroughs/special/gondolaride.gif You're on the left going right. The numbers represent the Villagers on each gondola car. Red numbers are Villagers that stay where they are and toss crap at you, while the blue numbers are Villagers that are on a ledge and jump onto your car to try and rock it loose. FOR SOME STRANGE UNKNOWN REASON: The Villagers are now better tossers than horseshoe champions. What the heck?! They could barely hit you standing still, but yet they can hit you or Ashley every time with two different motion factors acting against them?! Oh well. Basically, you're going to try to shoot them before they come in tossing range, but if not, shoot them off before they can hit you again. Don't let the guys that jump onto your car pound on it too long, either, or you'll fall right off into the wild black yonder. It might take a few tries, but my diagram should help. It's not to scale, but it shows the pattern and timing of Villagers. After you make it, Leon and Ashley hop off at the station, most likely needing a medic. ======================= Gondola (2) ======================= Here's the map of this area: http://www.raccoononline.com/games/re4/walkthroughs/special/gondola2.gif Head around into the control station. You can jump through the window or go through the door, it's your call. In the back room, you can find a box of HANDGUN AMMO and a FLASH GRENADE in lockers. After you finish with that, it's kinda hard to tell from either map, but head down the first flight of stairs, then go straight ahead onto the wooden planks. Continue up to find 2 Villagers, one wielding dynamite. Kill him quickly, that way he'll blow up the other one! OR...you could whip out our secret weapon...no wait...better save that for a REAL emergency! Hop over the sandbags, then continue up the path and up the ladder. Greet the Villager at the top, then continue to the point at the end marked by a Green X on my map. Check inside the chest for the final BEERSTEIN part, the YELLOW CATSEYE. Combine it with the BEERSTEIN to increase its value (if you got the other parts) to 20,000 PESETAS. That's incredible. Apart, they'd be worth only 12,000 PESETAS. Now head back to the stairs and go down the second flight. Run down the road to the Merchant and typewriter. I can't think of any special item you could have that you shouldn't sell, so go ahead and sell all of that. There's SHOTGUN SHELLS and TMP AMMO beside the Merchant in a box. NOTE: Not that I'm hinting at anything...*wink* COUGH GAG...HACK! But you might want to make sure you have at least 3 Full-healing items with you. And whatever you do, be SURE you keep your secret weapons with you...you never know when they might come in handy! NOTE: For those of you who just joined us, I'm talking about any type of egg you may have allocated, and I'm making fun of the idiotic fact that Capcom made them able to be equipped. Some enemies actually do take damage from them, and I'm sure there's probably at least one boss somewhere that'll take one hit and die...we'll find him...we WILL!!! HOOAH! OK, so save if you want, tune-up if that's what you're into, and head through the next doors...carefully. ======================= Ambush Shed ======================= Here's a map of the items in the building, because that's all that matters... as you'll see: http://www.raccoononline.com/games/re4/walkthroughs/special/ambushshed.gif Here's the map key: G = GREEN HERB H = HANDGUN AMMO J = HAND GRENADE R = RED HERB S = SHOTGUN SHELLS Q = SPINEL (after explosive barrel is shot) T = TMP AMMO X = Ladder Y = YELLOW HERB If you read the last file we picked up, you're about ready for anything. Head up to the front doors of the building. _Cutscene_ Be ready to push the DODGE BUTTONS! Push them when they appear on screen. _Cutscene_ A face only a mother could love... ////////////////////////////////// ********************************** Boss: Village Chief Difficulty: Medium Weapon of Choice: Flash Grenade, Shotgun ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Alright. For this stage of the battle, he's not too difficult. He moves really slow, so all you have to do is press the dodge buttons occasionally while switching sides of the room. You can go to the 2F for items, but keep moving, or he'll pull you back down. Aim for his big nasty spine, and keep shooting and moving 'til he falls in half. It may help out to use the explosive barrel located at point Q to inflict extra damage. After enough abuse, his bottom half falls apart and his top half take a different approach. After his top half starts crawlin' around above and trying to pop down right in front of you, just aim for the head and try not to get hit. Grenades are hard to use, but a SHOTGUN will never cause a problem. Whatever handgun you are using will also get the job done just as well, just not as quickly. It may take a few tries, but you'll get the hang of it. FLASH GRENADEs are particularly useful against the second part of him because they cause him to fall on the ground, allowing extra shots. Be sure to take shots at him while he's climbing in the rafters, too. That helps out. After he's taken enough abuse, you see the _Cutscene_ and stick a fork in him, he's done. Pick up the FALSE EYE and any PESETAS you come across. _Cutscene_ Pick up any other items you missed, then exit via the makeshift window on the east side 1F. Exit back to the Gondola area. ======================= Gondola ======================= Return to the Gondola and hop on. No Villagers to fight this time. After getting off, head south until you come to that locked door with the retinal scanner. At it, use the FALSE EYE to unlock it. Proceed through. ======================= Trail to the Castle ======================= _Cutscene_ Check on the boxes by the door for HANDGUN AMMO. Run up the path. _Cutscene_ HOLY @$#%! Quick! Aim for the engine and fire! Whatever it takes! STOP THAT TRUCK!!! Phew...that was a close one. Keep going up the path. Villagers may show up behind you, but ignore them. Keep running until you get to the point on your map where there's a little alcove on the left. Check in there for barrels containing HANDGUN AMMO and a VELVET BLUE (much similar to a SPINEL). Before the Villagers show up, get back on track and keep runnin'! _Cutscene_ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6.7 Chapter 3-1: Me llamo Ramon Salazar =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Castle Entrance ======================= Here's the map: http://www.raccoononline.com/games/re4/walkthroughs/special/castleentrance.gif Here's the key: A = RANDOM ITEM in a barrel G = Green Herb P = 5,000 PESETAS in a chest S = Shotgun Shells in a barrel Q = Spinel in a barrel Z = 2,500 PESETAS in a crate and a snake in another crate M = Merchant T = Typewriter Alright. I know it sounds kind of crazy, but you should probably sell all of your weapons, because about the best you're going to get is available now. My recommendation is to sell your weapons, TMP AMMO, and special items, then buy (in order or priority, if you can't afford all): BLACKTAIL RIOT GUN RIFLE (SEMI-AUTO) ATTACHE CASE (L) TREASURE MAP (CASTLE) Don't buy a BROKEN BUTTERFLY, you're gonna get one for free. You can buy a scope for your rifle if you want, but it's not completely necessary. Pick up any items you want, then head up the stairs and open the door at the top. ======================= Catapult Alley ======================= Mapper Slapper: http://www.raccoononline.com/games/re4/walkthroughs/special/catapultalley.gif $ = Money shot (shoot from here) and Rifle Ammo G = GOLD BANGLE in a chest I = Item cluster (Incendiary Grenade, Pesetas, Velvet Blue) P = Pesetas in a crate R = Random Item in a crate X = Zealot target Y = Yellow Herb in a chest Alright. Run down the walkway. Ignore the weirdo chants. After you come to the RIFLE AMMO on the crate, take it, then aim up at the X's on my map. Aim for the heads and fire. NOTE: Villagers will, from now on, be scarce, and these new robed enemies will be prevalent. Other guides call them Cultists, but according to the game, their real, actual name is Zealots, so that's what I'm calling them. If you hit one but didn't kill him, he'll make his way down to your level. Take him out as he comes around the corner. Continue up the walkway and stairs. _Cutscene_ HOLY #^#$! That scared the bejeezers out of me!!! NOTE FROM EMPTYCORTEX [Josh.Schiller@jbc.edu]: If you manage to get hit by a catapult projectile and knocked backward under Ashley's skirt, she'll call Leon a pervert! Ha! It might take a few tries to not be killed in the process, but definitely worth the fun! Run forward and turn left to reach the area where the Zealots were. Pick up any items they dropped, then continue into the circular room. There are three barrels in here with an INCENDIARY GRENADE, PESETAS, and a VELVET BLUE. Take that and here we can see a cannon. It can't be used to blow up those catapults, but it can be used to blast down a locked door we'll soon find. However, it obviously must be raised first. Head back out and up the stairs and go left at the top. Continue around and up to the top. From here, we need to shoot down the catapult operators. Pull out your rifle and run over to the bridge closeby. Wait for an opening in the catapult launchings, then aim at Catapult #1 (according to my map) and shoot the Zealot in red with the horse skull mask. Dart into the house here. There's a Zealot in here with a scythe. One shot in the head from the rifle will take care of it, but if you prefer to use a handgun, you'll have to take body shots, that's an armored mask. Take the items in here, then check around the south side for the valuable GOLD BANGLE. NOTE: Don't stay in the house too long, it can't take THAT many catapult blasts. After you take that last item, our next target is Catapult #2. You have an explosive barrel to aim at for this one, so run back onto the little bridge for a second, turn, fire, and run. As long as you don't stay in any one place too long, you should be alright. Our next target is Catapult #3, which also has an explosive barrel. It should not be too difficult. Catapult #4 isn't hard to dodge, because it can't fire at most areas, but it also doesn't have very good shooting points, either. To beat it, run east until it fires and hits the ground, then turn and fire on the catapult operator. If you miss, take off running and repeat. Wait too long, and it'll hit you and/or Ashley. NOTE: If you're having trouble, you can try going into the little building over here and dropping Ashley off in there using the X button, then try and take care of Catapult #4. After all catapults are taken care of, check the crank on the south side of the circle and press A repeatedly to rotate it. When the cannon reaches the top, press A to fire at the big locked gate. If only Leon could bust down any door he felt like in Resident Evil 2... Make sure Ashley's with you and head over to the busted down gate. Past there you'll find another merchant waiting for you. Not much extra here, but buy what you need. Head through the next door here. ======================= Decorative Sword Area ======================= Check the cabinet in the southeast corner for 2,000 PESETAS, then take the HANDGUN AMMO from the table. I'm sure it goes without saying, but in case you're new to OBVIOUS HINTS, take that big, sparkling, shiny PLATINUM SWORD from its plate on the wall. Head up the stairs and check the table for 1,800 PESETAS. There are some Zealots here that yell at you. Take the ones up here out, then pick up the items up here. In the southeast corner of this room are two crates. They contain a RANDOM ITEM and some PESETAS. In the southwest area, you can find a cabinet with a RED HERB inside. Any time now, you should see a _Cutscene_ of a couple guys coming through downstairs. Why can't the Merchant help us out JUST a little with that rocket launcher he's selling?!?! One of the guys has a mace, so you may want to put him on your priorities list. Take out all the rest of these guys. If any of them grab Ashley, take them out IMMEDIATELY. If they get to an area exit, you lose. Be sure you don't hit Ashley, though. After you've taken out at least most of them, check the door in the northwest corner for the GOLDEN SWORD. Take it and put the PLATINUM SWORD in its place. Head downstairs and put the GOLDEN SWORD in the PLATINUM SWORD's place. You may come in contact with the red robed Zealot with a mace. He'll usually reveal his Plaga, but after being defeated, yields 4,500 PESETAS. It's worth putting up with him. Open the door revealed by placing the last sword. ======================= Front Gates ======================= Here is your painstakingly GPS-generated image: http://www.raccoononline.com/games/re4/walkthroughs/special/frontgates.gif the key: C = CASTLE GATE KEY G = GREEN HERB H = HANDGUN AMMO P = PESETAS S = SPINEL V = VELVET BLUE 1 = Room 1 2 = Room 2 Run forward to the end. _Cutscene_ Luis! You little piece of #$%@! How could you forget it? As you walk slowly off. Grr. ANYWAY. The big doors are locked, so head through the other door. After being seen, you can spot a Zealot dash into Room #1. He comes out the other door, but all his buddies come out the way he went in. There is a total of 4 of them, and I did spot a mace or two, so be on the lookout. Inside the building, you can find some HANDGUN AMMO, a SPINEL in a barrel, and 2,500 PESETAS in a cabinet. Shortly after, you'll probably hear a few WHOOSH sounds. Outside the front door on the overpass is a Zealot firing flaming bolts at you with a crossbow. Show him that just because he's a flamer doesn't mean he's better, then continue to Room #2. Two shieled, mace-wielding Zealots are here. Equip your RIOT GUN and blast away their shields, then take care of THEM. Open the door to Room #2. Pick up whatever items you want, but be sure you get the CASTLE GATE KEY in the chest. Several Zealots quickly arrive, but a quick shot at that explosive barrel you saw by the door on the way in will take care of them. If you were too slow, you can always leave and lure them to the explosive, then use it. Make your way back to the big gates at the front and unlock them. Proceed through. ======================= Castle Main Hall ======================= Map: http://www.raccoononline.com/games/re4/walkthroughs/special/mainhall.gif Key: C = Capture Luis Sera File G = Green Herb H = Handgun Ammo I = Incendiary Grenade P = 1,400 Pesetas Q = Random Item R = Yellow Herb S = Shotgun Shells V = Velvet Blue Z = Green Gem Run to the other end. _Cutscene_ Continue to the end. _Cutscene_ Dang. There is a mural, but two pieces are missing. Looks like we have to find another way. But first, turn around and look up. There's a sparkling item straight ahead. Shoot it down, it's a GREEN GEM. Here's the pic: http://www.raccoononline.com/games/re4/walkthroughs/special/mainhallitem.jpg In the second portion of the room that you should be in, you can find a VELVET BLUE and a RANDOM ITEM in pots in the southwest corner, and 1400 PESETAS and a RANDOM ITEM in pots in the southeast corner. Save at the typewriter here if you need to, then go through the door on the right. The door on the left is locked, but the barrel near it contains an INCENDIARY GRENADE. Take it and continue down the hall. Bust open the pot for a RANDOM ITEM, then check the southwest corner for some HANDGUN AMMO. Now check out the windows. Equip your rifle and aim down range. You should be able to spot some SHOTGUN SHELLS on a ledge. Here's a pic: http://www.raccoononline.com/games/re4/walkthroughs/special/mainhallitem2.jpg Shoot it to drop it to the room below. We can't get it yet, but we'll pick it up later. Continue down the walkway. When you hit the corner, bust open the barrels for a YELLOW HERB and take the CAPTURE LUIS SERA file from the wall. Hmm. I guess we're no longer the most wanted. Round the bend. There's a big firey passage, and a painting on the right. Check it for the PRISON KEY. Now head back to that locked door we saw before and use the key to unlock it. Leave Ashley here (X), then head down the stairs... Pick up the GREEN HERB against the north wall and the SHOTGUN SHELLS we shot down earlier. Then check out that guy in the prison cell. _Cutscene_ Spooky...well, we have to get to that switch, it turns off the fire in the other passage. Bust open the door, then run toward the switch. WOOAHH! NOTE FROM CELEBEX [sirus_20@hotmail.com] TO CORRECT MY NOTE: You actually must fight him. If you try to leave, the door shuts in your face. I was going to list this guy as a boss, but he's more of a mini-boss. He's called a Blind Slasher because he's basically Wolverine from X-Men in a bad costume, with a worse-than-normal attitude and, of course, blind. If you walk, he can't hear you. But when you fire at him, he knows EXACTLY where you are. The only aid you have in this battle is the two bells located in the northeast and southeast areas of the room. Shoot them and he'll run straight for the bell, giving you valuable shooting time. He'll also get his claws stuck in the wall, exposing his weak point, his big bulging nasty mass of, uhh, (I don't know) organ tissue (?). Obviously your rifle is probably most powerful, so if you can take a few shots at his bulge while his claws are stuck, that would be helpful. NOTE: Obviously, a FLASH GRENADE is not too helpful. After your bells are exhausted, you can use a similar st