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Latest Features

Article | PC | 25/01/2008
A Somewhat Pessimistic View Of A Vastly Over Hyped, Much Delayed Game
Interview | DS | 12/12/2007
We chat with Darren McGrath, VP of Creative Development at InLight about their upcoming zombie based platformer.
Interview | PC | 04/10/2007
We chat with Konstantin Drewitz, Producer & Product Manager for Bounty Bay about various parts of the game and some other things!
Interview | X360 | 03/10/2007
Brian Bright, Project Lead for the game answers a few quesions.
Interview | PC | 05/09/2007
Games Xtreme sits down with Saaz, one of the coders on the DoWPRO/DCPRO mod project and finds out what makes him tick.
Interview | PC | 06/08/2007
I've decided to put a little spotlighting on various game mods over the next few months and even the coming new year, we'll be taking a look at some of the most popular and in some cases wacky mods for various games such as Dawn of War: Dark Crusade
Interview | WII | 01/02/2007
We chat with Ed Bradley, Studio Manager at Ignition Entertainment, about the upcoming Wii version of the game
Interview | PC | 17/01/2007
We chat with Another World's creator Eric Chahi about the re-release of the game
Developer Diary | PC | 06/12/2006
Programmer Thomas Grip talks about the team behind the game and how it came to fruition.
Interview | PC | 21/11/2006
Christophe Kohler, Game Design and Programming team leader talks to us about their first game, My Little Flufties.
Interview | PS2 | 21/11/2006
Christophe Kohler, Game Design and Programming team leader talks to us about their first game, My Little Flufties.
Interview | DS | 25/10/2006
We chat with Glory Days II director Olivier DENIS about the game.
Article | 23/10/2006
Wolf goes undercover to infiltrate gaming on the most sneaky mission yet - to discuss the evolution of stealth in gaming and speculate on where the genre might be headed next.
Interview | PC | 10/10/2006
Once again Wolf is asking questions, this time he catches up with Penumbra: Overture programmer Thomas Grip
Interview | PC | 09/10/2006
Wolf digs out the information on an upcoming FPS/RTS hybrid: Field Ops and finds that things are shaping up quite nicely as well.
Developer Diary | PC | 14/06/2006
Bugbear's Jussi Laakkonen talks about the game engine.
Developer Diary | PS2 | 14/06/2006
Bugbear's Jussi Laakkonen talks about the game engine.
Developer Diary | XBOX | 14/06/2006
Bugbear's Jussi Laakkonen talks about the game engine.
Developer Diary | PC | 27/04/2006
Part one of the FlatOut 2 developer diary which takes a look at the progression from FlatOut to its sequel and what the ambitions Bugbear have for it.
Developer Diary | PS2 | 27/04/2006
Part one of the FlatOut 2 developer diary which takes a look at the progression from FlatOut to its sequel and what the ambitions Bugbear have for it.
Developer Diary | XBOX | 27/04/2006
Part one of the FlatOut 2 developer diary which takes a look at the progression from FlatOut to its sequel and what the ambitions Bugbear have for it.
Developer Diary | PC | 13/04/2006
Adam Bryant, Director of MadMinute Games takes us through this accurate American Civil War game.
Article | PC | 08/03/2006
Listen can you hear the excitement, the Gates of Ahn’Qiraj are open. If you want to know what all the excitement is about read on…
Article | PC | 02/03/2006
Errr... Thursday!!! - A tasty recipe for those late nights playing World of Warcraft.
Article | PC | 21/02/2006
The Internet can cause more problems than its worth, and one lapse in judgement can start a flame war across the world.
Article | PC | 14/02/2006
Some things are afoot, why would a Tauren be sending his undead love a valentines card?
Article | PC | 07/02/2006
Quests aren’t always what they seem, what you think might be a nice trip across the ocean can turn in to a world of hate.
Interview | PS2 | 06/02/2006
Director Makoto Shibata provides some in-depth answers in this development team interview
Article | PC | 31/01/2006
With the lunar festival in good swing, and Moonglade getting its fair share of revelry, what’s happening with the gates and the war effort?
Article | PC | 25/01/2006
Well I guess Christmas is over, so lets discuss those in Azeroth with an Offal Fetsh.
Article | PC | 18/01/2006
The second issue brings up talk of conspiracy, some odd behaviour and the possibility of investigation by Powler Mul’dhar.
Article | PC | 11/01/2006
An odd look at the events after patch 1.9.
Developer Diary | PC | 10/01/2006
Deep Red Designer, Luigi Fusco returns for the 3rd instalment of the diary in which he describes the game from the concept stage to the beta.
Article | X360 | 03/12/2005
Want to know what Xbox games work on the Xbox 360? Well check the list to find out!
Developer Diary | PC | 29/11/2005
Deep Red Designer, Luigi Fusco, discusses the reasons behind delaying the beta and how they designed the game to appeal to as many different people as possible.
Developer Diary | PC | 01/11/2005
Petr returns in the second part of our El Matador developer diary to talk about the engines Visibility Determination System.
Developer Diary | PC | 03/10/2005
Deep Red Designer, Luigi Fusco, kicks off our new series of developer diaries for Tycoon City: New York.
Article | 15/09/2005
With so many MMORPG's out there, choosing one to spend your hard earned cash on might be a bit of a challenge. Our guide will hopefully help you make the right choice.
Interview | PC | 05/09/2005
The fourth and possibly last of the Rush Hour chat session about Auto Assault.
Interview | GC | 26/08/2005
Worlds Producer Michael Thornton Wyman talks to us about the game including multiplayer, create a character and career mode
Interview | XBOX | 26/08/2005
Worlds Producer Michael Thornton Wyman talks to us about the game including multiplayer, create a character and career mode
Interview | PS2 | 26/08/2005
Worlds Producer Michael Thornton Wyman talks to us about the game including multiplayer, create a character and career mode
Developer Diary | PC | 09/08/2005
Designer Ronnie Neils takes us through the last days of Scooter War3z development and talks about Music, Scripting and more
Developer Diary | PC | 04/08/2005
Chief Programmer Petr Smílek introduces us to El Matador and talks about AI, Scripting and more.
Interview | PSP | 02/08/2005
Tetsuya Mizuguchi answers a couple of questions about his PSP musical puzzler.
Interview | PSP | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview | PS2 | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview | XBOX | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview | PC | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Article | GC | 21/07/2005
Our resident lupine takes a look at the AR MAX for Gamecube and rants about cheating in general in many games.
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10/05/2008